GameMechanics/SpellStacking

From eqmtLibrary
Jump to: navigation, search

Intro

Basically, if a Slot Number contains the same ID number, then they won't stick, and of course, if it doesn't stick, then it doesn't stack. Next, you need to know whether the effect is cumulative or not. Which focus effects aren't, so they won't stack either, even if multiple buffs stick, and you'll only get the best of sticking foci.

You can use the Lucy link on sticking (called stacking on the web page), to see if there are issues with other buffs that will block / overwrite them. Since foci are not cumulative, this will not cover all stacking issues, but the link does work for cumulative effects, as sticking is the only concern for stacking on such effects (effects with stacking limits being another exception).

Examples

FoE / FoD and any Form of really, has a Slot 6: Screech which is the attribute to keep them from sticking with each other, so you only get the newest one (or highest, if the same line, i.e. FoD I, FoD II, etc.). If any slot has the same ID for both effect, they will not stick. Slot6: Screech in this case.

Attack Speed (Haste / Slow), Run Speed, and Focus Effects are NOT Cumulative, so even if you get multiple buffs to stick, only the best effect will be present. The caveat here, is that Haste, has multiple types (ID Numbers), as follows: Increase Attack Speed is type I, Increase Haste v2 is type II, both of which are normal haste and stack upto their limit with worn of 100%, and Increase Haste v3 which is an overhaste type and limits at 125% iirc.

Anyway, you can have multiple Increase Attack Speeds in different spell slots, so they will stick, but since Haste is NOT cumulative, they won't stack, and you only get the best of sticking effects. As an example, take Miraculous Visions, Celerity, and Hastening of Ellowind, as listed here:

Miraculous Visions 3: Increase Attack Speed by 30%

Celerity
1: Increase Attack Speed by 47% (L39) to 50% (L44)

Hastening of Ellowind
2: Increase AGI by 72
3: Increase DEX by 60
4: Increase ATK by 64
5: Increase Attack Speed by 68%
6: Increase Chance to Critical Hit by 24% with All Skills
8: Critical Damage Mob (1)

All 3 have Increase Attack Speed but each in a different spell slot, 3, 1, and 5, respectively. If Haste was cumulative, they'd all stack, but since it's not, they do not. So the only haste effect, in effect, is the Hastening of Ellowind, since it is the best / highest at 68%.

This same process is what happens with foci. Although you can have multiple foci of the same type, they will not stack, since they are not cumulative. However due to the spell foci, have multiple limits, you may get effects from the same type of sticking foci for different spells, but again they won'tstack, you'll only get the best, most appropriate one. Hypothetically, let's say, you have two Increase Spell Damage effects, one in slot 1 and one in slot 3, as follows:

SD1

1: Increase Spell Damage by 50%
2: Limit: Resist (Magic Allowed)
3: Limit: Max Level 70 lose 10% over cap

SD2

3: Increase Spell Damage by 30%
4: Limit: Max Level 80 lose 5% over cap

Let's say you cast several spells all 1K damage, the first a level 70 magic spell, the next a level 80 magic spell, and the third a level 70 fire spell. With these we get the following effects:

70 Mag = 50% from Slot 1, for total of 1.5K
80 Mag = 0% (10levels * -10% = -100% of 50% = 0) for Slot 1, 30% for Slot 3, for a total of 1.3K
70 Fir = 0% from Slot 1 (Fire not Magic), 30% from Slot 3, for a total of 1.3K
Thus, you can get the benefits of both buffs, depending on the spell and level used as the best can vary due to the limitations on the foci.

Courtesy of Yther Ore.