Search found 3 matches
- Tue Jan 25, 2011 1:24 pm
- Forum: General
- Topic: Mage Partner
- Replies: 50
- Views: 28842
Re: Mage Partner
6 mages would never need a puller because you can coth pull anything in the game. - stick a fork in that need, it is done 6 mages would never need a slower because with 6 air pets stunning the mob would be perma slowed. keep in mind that a pet uses NPC stun not player stun so almost every mob in th...
- Sat Jan 22, 2011 9:28 pm
- Forum: General
- Topic: Mage Partner
- Replies: 50
- Views: 28842
Re: Mage Partner
but..but, I know this is theoretical and all, but what about a 6th mage, opposed to a necro, makes the group more efficient/effective? Also, how does a mage only group not need a puller? P.P.S. Why would 6 mages never run out of mana when you are burning mobs? O.o Just don't get the difference in ef...
- Sat Jan 22, 2011 7:05 pm
- Forum: General
- Topic: Mage Partner
- Replies: 50
- Views: 28842
Re: Mage Partner
Mage groups are great, but you can replace the 6th slot with a number of beneficial classes while maintaining the efficiency. I would personally opt for 5 mages and a necro, RB is just too OP and would allow for multiple mobs constantly in camp, and mind wrack or whatever would be an asset for mana ...