Hmm, that's good to know. I was also doing the Guard + Hold combo.Msha wrote:instead of using pet guard and pet back, just hit stop... Pet will stop attacking and wait at that position till you give him a new order, much much easier.
T4 nameds aren't overly tough either, but in my experience you're better off hunting T5's and downgrading. I had to do that to my chest, my legs and something else. The T4's are hard to come by. I went through I believe a 27+ named kills without an essence between Tosk and KW.
T5's are on steroids, especially in OBF. It is advisable that you dispell mobs from that theme as they seem to come super buffed. I managed to molo 1 named mob in Koro, that was the feran. I also moloed a few in CoD, but those were rough. Like Bite for T3, you can do Studying the Portal for T5 to try and spawn the named, but I can't molo that wench. Died 6 times one day trying. The AE ramp just wrecks you hard core. Ramping for full dmg at 7K+, it only takes 2 rounds to kill me. However, I never did upgrade my cleric merc and I still walk around with a T3 one, so your mileage may vary with a better cleric merc. I refuse to spend the cash for the higher ones, even though I only break out the merc for named mobs in T4 and below.
ii) Debuffs are important. Annul is a simple BIG thing so many people forget. Mal-debuff too. Resists are the devil.
iii) Aegis is important.
iv) Block "bad" Merc heals on your pet. Merc Reactive.
v) Keep Burning Aura line up on pet.
vi) DS of course
vii) Discs of course
viii) CoN is useful in more than one way .... dot dot dot... tilde
Few other things but that's the gist of it.
Being judicious you will have fun with this stuff, and win more often than you lose.
Bird camp in Kora is a fun place to test your mettle.
That Named Kyv (can't remember his name) who roams around the Tower in CoD is a great measure. He'll test you, and so will the camp break.
CoD was also very easy moloing mobs that were close to the dragorn guards. Get mob below half, then pull back to guards, and continue to nuke, let the guards eat the ramp. With the frequency these are camped and the low population on test, I'm sure these camps are always taken on live servers though(I am assuming the guards work the same on live?). As long as we do more than 50% damage, we collect xp and loot.
Now that we have the Underfoot AA on test, if we can break the camp, the killing of any single SoD group mob is trivial. 3 RS pets at a time + more passive... insane
Nylrem of Test
Yes, the guards work the same on live and will assist to help kill the mobs. I was there killing stuff near the gate, and would run if I got 2 on the pull. It's rather funny actually, much like running to the city guards with a train of mobs as a newbie.nylrem wrote:CoD was also very easy moloing mobs that were close to the dragorn guards. Get mob below half, then pull back to guards, and continue to nuke, let the guards eat the ramp. With the frequency these are camped and the low population on test, I'm sure these camps are always taken on live servers though(I am assuming the guards work the same on live?). As long as we do more than 50% damage, we collect xp and loot.
If you can get a single pull, and a single guard, you will still get xp because you can out DPS 1 guard. However, the guards tend to die because they are always tanking and your merc doesn't heal them.
/pet stop on
/pet stop off
That would save you from leaving a pet parked behind (god knows I do it too, and I'm sure if we took a poll more mages have then haven't).
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