Patch Message 6/19/13

Anything EQ related that doesn't fall into another category goes here.
Post Reply
User avatar
Aanelyen
Magician
Posts: 27
Joined: Tue May 15, 2012 6:54 pm

Patch Message 6/19/13

Post by Aanelyen »

Patch Notes for June 19, 2013

http://everquest.allakhazam.com/story.html?story=32579

Here are the patch notes for this morning's game update (finally some new hot zones!):

*** Highlights ***

- Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.
- Corrupted Shissar Fangs may now be found on many Shissar. Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.
- New Hot Zones have been implemented! Head for the following zones in the following level ranges for bonus experience, and see Franklin Teek and Skal Nethul in the Plane of Knowledge for new quests.
-- Level 20 - Warslik's Wood
-- Level 25 - Marus Seru
-- Level 30 - Frontier Mountains
-- Level 35 - The Dawnshroud Peaks
-- Level 40 - Jaggedpine Forest
-- Level 45 - Burning Woods
-- Level 50 - Corathus Creep
-- Level 55 - The Bloodfields
-- Level 60 - Undershore
-- Level 65 - Plane of Air (AKA Eryslai, the Kingdom of Wind)
-- Level 70 - Wall of Slaughter
-- Level 75 - Oceangreen Hills
-- Level 80 - Hills of Shade
-- Level 85 - Old Bloodfields
-- Level 90 - Valley of Lunanyn
-- Level 90 - The Grounds

*** Items ***

- Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.
- Hero's Forge plate and chain ornaments now fit in both plate and chain armor.
- Corrupted Shissar Fangs may now be found on many Shissar. Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.
- Rarely seen weapons from Rain of Fear raids should now appear more frequently.
- The drop chance for rare items in Rain of Fear raids has been doubled.
- Skill mods on rare versions of Shadow of Fear group gear have been corrected to match their normal versions.
- AC has been increased slightly on Shadow of Fear gear and armor.
- Twilight Leggings of the Assassin now summon the correct poison.
- Twilight Chestwraps of the Unwavering and Silvershade Soulforge Chestwraps now also have the Impenetrable Discipline Quickening focus.
- Daggers from Veil of Alaris and Rain of Fear will now correctly have a skill cap for backstab bonuses.
- Additional items have had their icons updated to better represent the actual object.
- Throwing Boulders now look like boulders instead of daggers.
- Black Powder Pouch had a typo fixed in its lore text.
- Ominous Slicer is now spelled correctly.
- Fixed Ghostrider's Bridle again.


*** Tradeskills ***

- Flawless poison components now correctly drop in all Rain of Fear zones.
- Tonic of Resonant Elemental XVII now shows the correct potential damage bonus in the spell effect description.
- Freshman Toxicologist Carry-All can be created again with the Freshman Artisan Essence.
- Stalwart Charm of Mental Conviction now conveys the same bonuses as other "Stalwart Charm of Mental [Name]" items.
- Black Powder Pouch is no longer food. It was never that tasty in the first place.


*** Quests & Events ***

- EverQuest's 14th Anniversary events have been extended to July 26th, 2013.
- Blackburrow and Cazic Thule will transform to their "Hardcore Heritage" versions from June 28th, 2013 to July 22nd, 2013.
- The anniversary mission Big Gnomes, Big Problems in Steamfont Mountains and its prerequisite quests have been re-enabled.
- Talwyn Flamecaller now explicitly says to use a spell research kit for the Spell: Electrical Charge combine for the Test of Research in the Wizard Epic 1.5 Pre-Quest.
- Hero's Challenge - Fixed an error that prevented this quest from being obtainable in Sverag, Stronghold of Rage.
- General Bragmur can no longer be harmed by players that are escorting him through Iceclad Ocean.
- Dispelling the Shadows - Mission and Raid - The event will no longer reset if Luclin takes too long to walk to her mark during the mid-fight interlude.
- Zeixshi-Kar's Awakening (Raid) - Fixed a script which was causing players to occasionally be left out of the instance.
- Hatchet the Torturer in the Demiplane of Blood should no longer be able to die without leaving a body.
- Tris Wallow III in the Demiplane of Blood will now lock hit-points at a low percentage to prevent her event from accidentally failing.
- Overlord Mata Muram in the Citadel of Anguish should no longer be able to die without leaving a body.
- New Hot Zones have been implemented! Head for the following zones in the following level ranges for bonus experience, and see Franklin Teek and Skal Nethul in the Plane of Knowledge for new quests.
-- Level 20 - Warslik's Wood
-- Level 25 - Marus Seru
-- Level 30 - Frontier Mountains
-- Level 35 - The Dawnshroud Peaks
-- Level 40 - Jaggedpine Forest
-- Level 45 - Burning Woods
-- Level 50 - Corathus Creep
-- Level 55 - The Bloodfields
-- Level 60 - Undershore
-- Level 65 - Plane of Air
-- Level 70 - Wall of Slaughter
-- Level 75 - Oceangreen Hills
-- Level 80 - Hills of Shade
-- Level 85 - Old Bloodfields
-- Level 90 - Valley of Lunanyn
-- Level 90 - The Grounds


*** Spells ***

- Berserker - The Axe of Rallos line of abilities is now on its own timer.
- Monk - Moved the Phantom Zephyr line of mesmerization abilities from timer 8 to timer 9 so it interacts with fewer abilities.
- Monk - Moved Void Step, Shaded Step, and Eye of the Storm from timer 9 to timer 17 so that only 30-second abilities are left on timer 9.
- Monk - Moved Astral Projection and Chrono Projection from timer 13 to timer 18.
- Paladin - Holy Guardian Discipline and Holy Guardian Effect will no longer have their durations increased via focus.
- Rogue - Aspbleeder Discipline will now only increase the damage of your applied poisons, rather than both poisons and weapon procs. Greatly increased the amount of damage added to these procs.
- Rogue - Placed Deadly Aim, Easy Mark, and Jagged Slice ability lines on their own timers.
- Shadowknight - Unholy Guardian Discipline and Unholy Guardian Effect will no longer have their durations increased via focus.
- Shaman - Corrected a grammar error in the scroll for Plague of Insects.
- Wizard - Corrected the spell description for Circle of Flame.
- Wizard - Corrected errors in the descriptions for most of the Concussive line of spells.
- Most player cast auras that remain on their caster will no longer display particle effects. Auras that are placed such as echoes and traps will continue to display particles.


*** NPC ***

- Plane of Knowledge - Alchemist Redsa of the Merchant Alliance now properly sells Bundle of Maidenhair Ferns.
- Goblin Aggressors now have the requisite amount of G in their names.


*** Achievements ***

- Nightmares in Eastern Wastes: Zeixshi-Kar's Awakening should now count for the intended slayer achievements.
- Test Your Reflects - This achievement now functions properly in the "Return of King Xorbb" mission.


*** Miscellaneous ***

- Added the correct music to Chelsith Reborn and the Plane of Shadow.
- Modified the sound of other players' footsteps to be slightly less jarring.
- Pathing has been much improved in Greater Faydark.
- Added the ability to add / remove channels from the /autojoin command. Type /autojoin for more information.
- Added the ability for EQ to set its affinity to all cores when starting up. This can be done by modifying the eqclient.ini value for the instance to -1. For example, to set your second instance of EQ to run on all cores add "CPUAffinity1=-1" to the [Defaults] section of eqclient.ini. Note: if this causes problems for you, please report the issue in /bug and change the CPUAffinity value back to the value it was before you changed it.


*** UI ***

- Added a new page of icons.

- Changed -
EQUI_Animations.xml


- The EverQuest Team
User avatar
dorfillya
Conjurer
Posts: 214
Joined: Fri Aug 07, 2009 1:17 pm

Re: Patch Message 6/19/13

Post by dorfillya »

Could someone briefly expand on the CPUAFFINITY commands?
User avatar
Potawatomi
Volunteer
Posts: 148
Joined: Thu Mar 08, 2012 1:32 pm

Re: Patch Message 6/19/13

Post by Potawatomi »

https://forums.station.sony.com/eq/inde ... nity.5385/

Sarkaukar gives a brief explanation and reasoning behind why to do this.
Image
User avatar
Mintalee
Elementalist
Posts: 90
Joined: Thu Aug 12, 2010 10:26 am

Re: Patch Message 6/19/13

Post by Mintalee »

The CPU thing makes me very happy. I could definitely tell a difference from the times I forget to set it manually. Nice work, SOE.
Image
User avatar
Cielli
Conjurer
Posts: 229
Joined: Sat May 07, 2011 2:41 pm

Re: Patch Message 6/19/13

Post by Cielli »

Is it beneficial to use the CP affinity tip If i'm only running one instance of EQ? my system is not exactly top notch, but it is dual-core. wondering if i ca get some better peformance. I'm typically running the game in all the lowest peformnc settings but still get reduced performance in raids and crowded areas.

Wish they'd fix the pet aggro bug :(

Oh & yay for 2 Lvl 90 hotzones, both are great choices.
Image
User avatar
Danille
Moderator
Posts: 1207
Joined: Thu May 14, 2009 8:28 pm

Re: Patch Message 6/19/13

Post by Danille »

Cielli wrote:
Wish they'd fix the pet aggro bug :(

.
Totally agree! :cry:

I plan on bringing it up again at SoE live. Besides having to clear pet agro as part of my spell weave, the fire pet is useless in raid situations.
Image
Post Reply

Who is online

Users browsing this forum: No registered users and 20 guests