Bedavir wrote:IF changes are coming (and I'd bet on it), it's because the changes were needed. Manning is so tight at EQ headquarters these days that they often rely on members of the community to provide data and feedback. This is nothing new. Select members of the EQ community (not me) have been tasked with and even rewarded for putting in man hours in hashing things out and parsing them. This is why some individuals (no, not me) are listened to above and beyond the general clamoring masses.
I have no absolute examples or proof to back this example up, but I'd bet it's why what people like Beimeith have to say get preferentially listened to.
This shows a common theme with your posts: discussion on things you have no clue about. I have been in the CRT program a few years now and I can tell you right away that they don't rely on the community for feedback nor do certain knowledgeable individuals have pull. I have seen some crazy data analysis done and presented to the devs and totally disregarded by these "select members." Sure, feedback and information these individuals collect might be weighted more, that's what the point of the CRT program is, but it is not rewarded or needed. Most of the times, what happens is that these individuals fall onto a problem the devs have already started to fix so then the fix looks like the devs listened to them. And, we have seen where the community has found bugs before and had them fixed but the devs can't find all bugs but that is with any software.
Bedavir wrote:I don't fault you for being overly defensive and, at times, obtuse when faced with cold hard data. You are comfortable where you your class are at and are afraid of what might come down the pipe. Rest assured, whatever it is will ultimately benefit the game and whatever semblance of "balance" we can still strive for.
Obtuse? Here's a hard cold fact: Clairvoyance returns the number of clairvoyance stat a player has when it fires and I have about 1k clairvoyance. OMG!!! I can sustain my mana pool indefinitely!!! The obtuse part is you: data is just data and meaningless unless it is utilized in a larger context. So, clairvoyance only fires 1% of the time I cast which means out of one pool of mana, I get one clairvoyance fire. Hardly anything to concern myself over; if they removed it tomorrow, I wouldn't notice.
Bedavir wrote:Balance. It is all about balance.
And right now? Sorry charlie, but pets from a tanking standpoint are way out of whack. Under the best of circumstances, a pet should be worse than a comparably geared and aa'd tank. Right now, group focus pets are literally running figure eights (from an ease to heal and raw incoming damage standpoint) around raid geared tanks.
You are making an assumption and a personal qualifier here. You are not a dev and the devs alone decide how well a pet should compare next to a warrior. The balance is that pets and PC's can't do the same thing. Balance encompasses, from a dev standpoint, more than one or two stats. They take EVERYTHING into consideration. Here's a bit of evidence: devs consider every mage DS into our dps. That's right. Our DS's that nobody likes to use or is always clicking off is part of our dps. You know nothing about the word "balance" as the devs use it in this game. Further showing how obtuse and ignorant you are of how this game is designed.
Bedavir wrote:
Your best bet in the future is not to jump up and down and stamp your feet. Being "nonproductive" and inflammatory on SoE boards will result in deleted posts and punitive action. If your anecdotal experiences are so vastly different from everyone elses - parse it. Prove it. Anecdotal experiences are worth nothing unless backed up. In this situation, however - you wouldn't have much success in coming up with contradictory, factual proof - it's not there to find. I know - I looked hard. When the new and improved pet tanking modality goes live - I'll still enjoy my mage, beastlord, and necro as much as I ever did. They'll still tank at the level they should and still be capable - they just won't be overpowered like they are now.
Did you ever really stop to think why pet tanking was disabled in PoWar? It isn't because everyone hates pet classes - SoE has known for a while that using a pet to tank challenging content makes it trivial as long as the fight mechanics don't prohibit it. So how do they keep PoW challenging? By putting in mechanics that prohibit it.
Once pets are fixed, you'll have more than enough ammunition to have the current anti-pet mechanics stripped from the plane of war.
More talking out of your ass. You act as if you have some knowledge about something happening to pets. PoWar was designed the way it was to challenge everyone and to
encourage grouping. It was meant to be a very difficult zone. Throwing in crazy mechanics and making use of the new aggro meter was all being discussed and put in place before anyone complained of pet power. Devs have been aware of pet capabilities for a long, long time and things like PoWar have been discussed for quite a few years now. It had zero to do with pet power and everything to do with fun mechanics and challenging the current playing paradigm.