Modulation Specialist AA delayed until January patch

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Voragath
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Re: Modulation Specialist AA delayed until January patch

Post by Voragath »

It depends. If he makes it 20% or more, that's not small to some people. Also, the AA is made but code has to figure out what's keeping it from working.
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dorfillya
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Re: Modulation Specialist AA delayed until January patch

Post by dorfillya »

I think it WAS set to 10% when maxxed. So, 750 mana on each rod click, means I can maybe squeeze out one extra nuke every 3 rod clicks. Unless it is changed once live, this is hardly anything to write home about.
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Piemastaj
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Re: Modulation Specialist AA delayed until January patch

Post by Piemastaj »

dorfillya wrote:I think it WAS set to 10% when maxxed. So, 750 mana on each rod click, means I can maybe squeeze out one extra nuke every 3 rod clicks. Unless it is changed once live, this is hardly anything to write home about.
I got him to change this. It was 2, 5, 10% increase on the rod. It should be currently 10, 15, 20% increase (I asked for 25% but it did not go that high). Will it be a groundbreaking change? Of course not. Will it help? Yes.

This is all hoping that it can be fixed.
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Savil
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Re: Modulation Specialist AA delayed until January patch

Post by Savil »

BAWAHAHAHA, 10%, super rod indeed!

Only two things super about this, that they did it with a straight face, and that even this simple thing was screwed up :)

Savil
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dorfillya
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Re: Modulation Specialist AA delayed until January patch

Post by dorfillya »

20% is better than 10%. Thanks for that. But, overall, that is only a fraction of the help mages need for raiding.
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Piemastaj
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Re: Modulation Specialist AA delayed until January patch

Post by Piemastaj »

dorfillya wrote:20% is better than 10%. Thanks for that. But, overall, that is only a fraction of the help mages need for raiding.
I am not solely directing this at you, but I see a whole lot of B*tching on these boards and not a whole lot of suggestions going out that would actually help. And no not just 'we need burst' or 'we need mana regen'. That is stating our problems, a solution is coming up with new spell/AA ideas for our issues. Or other areas we can look into, to increase us.

If you look at last expansion we had practically no ideas outside of the ones I proposed for our hurting areas. That is a problem. It would be unwise to assume SOE will magically think of a way to solve our issues, we need to do it ourselves.

Less doom and gloom and more ideas would be quite nice.
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Tweelis
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Re: Modulation Specialist AA delayed until January patch

Post by Tweelis »

I just went to the "next expansion" threads in the general area and read plenty of ideas on how to fix things. There are nearly 10 pages worth of ideas between the aa and spell thread, getting any of them implemented is the tricky part.
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svenalo
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Re: Modulation Specialist AA delayed until January patch

Post by svenalo »

Less doom and gloom yes, but one of the chief problems in generating new ideas is the big smackdown that occurs if an idea isn't liked. Such responses breed an atmosphere where people are going to be reluctant to post an idea.

When in idea generation mode, the ideas should just be collected and have minimal discussion as to their effectiveness or worth. Then after the idea generation phase, THEN you calmly discuss them all, pick which are good or bad or whatever, and come up with a list of what to work on or ask for or whatever. That is how it needs to work, otherwise you stifle the whole process and people just don't want to participate.

We try to do this each year in these two phases, and each year it gets derailed. That needs to stop. It just needs to be made clear that the "idea generation" thread is not what we are necessarily asking for or even desired - it is just ideas - and once we are done with idea generation that thread should be locked and then a discussion thread started and a poll taken after reasonable discussion has occurred to come up with the actual list.
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Piemastaj
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Re: Modulation Specialist AA delayed until January patch

Post by Piemastaj »

svenalo wrote:Less doom and gloom yes, but one of the chief problems in generating new ideas is the big smackdown that occurs if an idea isn't liked. Such responses breed an atmosphere where people are going to be reluctant to post an idea.

When in idea generation mode, the ideas should just be collected and have minimal discussion as to their effectiveness or worth. Then after the idea generation phase, THEN you calmly discuss them all, pick which are good or bad or whatever, and come up with a list of what to work on or ask for or whatever. That is how it needs to work, otherwise you stifle the whole process and people just don't want to participate.

We try to do this each year in these two phases, and each year it gets derailed. That needs to stop. It just needs to be made clear that the "idea generation" thread is not what we are necessarily asking for or even desired - it is just ideas - and once we are done with idea generation that thread should be locked and then a discussion thread started and a poll taken after reasonable discussion has occurred to come up with the actual list.
I am not a fake person, if I think something is truly stupid I am going to state my opinion on it. It is as simple as that, stupid/dumb ideas get other ideas like that brought up and it snowballs. Ideas for the sake of ideas is just as bad as no ideas at all.

If people are reluctant to post ideas, that is no ones fault but their own. You can not expect X amount of people to sugar coat things so people's feelings won't get hurt. If an idea is stupid/dumb it will get called that, if an idea is good/great it will get called that. People need to understand it is the idea in question, not the person.

We need good ideas that will address our current issues. Those would be: Burst DPS, Mana Regeneration.
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Calebe
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Re: Modulation Specialist AA delayed until January patch

Post by Calebe »

To help mana regen, the 20% addition to rods help, but not a solution but once implimented it can be increased with more AA's. So a step in the right direction.

Other suggestions that I have given. Aa to reduce the cast time on gather potential, it is way to long a cast time. AA to reduce the reuse time on Gather Potential. AA to also also increase the mana returned on Gather Potential same as for rod but for Gather. So add in 20% to Gather with a lower (read as less then 5 seconds, the lower the better) cast time, and a 5 minute reuse to match the rods, and now you have something going in the right direction. They may not want one solution so gives them 2. Sure it means more grinding AA's but those extra ones will help.

Fickle was a great spell, but with chaining bolts, it just isn't used, so move the proc from Fickle to the 91 bolt so it will be cast and the proc will come into play again.

Remember turned summoned AA? Well with a lot of summoned mobs in Windsong, time to update it back to something usable, with a way less recast time, and we will (at least for this expansion) have a anti summoned AA we will use to grind, and is a T4 zone for a double win for it's use. Not sure as not in T4 raids, if there are summoned mobs but if there are, this becomes useful on raids as well.

An AA to turn the earth pets root to a snare. OK I know, but seeing if anyone read this far. It has been asked for many times and turned down, but with us getting IVU, well we can ask.

Calebe
Last edited by Calebe on Thu Jan 19, 2012 11:12 am, edited 1 time in total.
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