December 20th:

EverQuest related news and other things relevant to all members.
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Piemastaj
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December 20th:

Post by Piemastaj »

This is our day for IRC chats. We will be sharing this with Enchanters. We had a very successful setup last Beta when these chats were done, I would like to see this happen again.

If you have any AA ideas please send them to myself or Voragath so they can be added to a list. We do not need 85 Magicians talking at the same time to accomplish nothing.

I do plan on possibly that Saturday night or Sunday (our chat is a Thursday) to have a pre-meet. It would be done in the IRC chat dealio, and it will be a pow wow to get an accurate list of what we want to have sent in.

I am going to be as real as possible. We have serious needs that need to be addressed, yes it would be kewl to have shiny thing X but it is simply not necessary for our class. That is what the IRC pre-meet will be for, discussing our needs, and addressing those needs with AA ideas/increases.

EDIT: Everyone will be heard in the pre-meet and a constructive discussion will be made as to if we should or should not submit an idea. I will probably be joining the IRC chat channels when Elidroth starts them, so early discussion can begin also.

This is a positive time for us, we need not start flames. We need to make progress and have discussions.
Last edited by Piemastaj on Fri Nov 30, 2012 10:39 pm, edited 1 time in total.
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deadman1204
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Re: December 20th:

Post by deadman1204 »

umm, isnt the chat going to be 8 hours long (off and on all day).
Won't there be time for pretty much anything?
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Piemastaj
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Re: December 20th:

Post by Piemastaj »

Doesn't matter if it is 20 days long. It is also shared by Encs, and 100% guaranteed other classes will piggy back in. Not to mention lunch time and other dev things he will be doing.

Your call to not join and spam Elidroth with potential time wasting things. That can and will harm the class as a whole. I prefer to see this happen the least we can, but I do dream too big sometimes.
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Nillaien
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Re: December 20th:

Post by Nillaien »

Here is what the Devs said as posted by eq resource:

Elidroth has posted new details on when he is doing IRC Chats to get input on AA, see more in his post:

http://forums.station.sony.com/eq/index ... dule.1943/

This is the schedule for the IRC chats for the new AA development. I'm going to be doing things a little differently this go around to be more flexible with people's schedules.

A new IRC channel has been created on the Stratics IRC Network.
Server: stratics.frws.com
Channel: #EQAAChat
Time - 10am - 7pm PST (+8 GMT)

The chats will be a little different in that I'll be discussing things all day in the channel (except if I need to leave/focus my attention elsewhere for some reason). For example, on Dec 10 (WAR & PAL) we'll be discussing things for both classes. While I'd LIKE to do Warrior first and then Paladin, I'm ok doing both at the same time.

It's EXTREMELY important to keep the noise and idle chatter to an absolute minimum. This is not the place for class warfare, calls for nerfs, complaining about another class or anything of the sort. This is the place to lobby for new developments in the AA system that you'd like to see. This is YOUR chance to shape your class. While I can't force people out, I will not tolerate people trying to derail the discussions to topics not related to the classes of the day. People who test me on this will find themselves banned from the discussion permanently, including on their class' day.

Dec 10 - Warrior & Paladin
Dec 11 - Shadowknight & Ranger
Dec 12 - Cleric & Shaman
Dec 13 - Druid & Beastlord
Dec 17 - Monk & Rogue
Dec 18 - Bard & Berserker
Dec 19 - Necromancer & Wizard
Dec 20 - Magician & Enchanter - Hopefully Ellyra will be joining us here as well.

Dec 21 will be a open forum kind of day where anyone is free to discuss anything AA related they'd like. This includes adjustment to existing AA, bugs, etc. The previous days are for NEW DEVELOPMENTS ONLY.

Thanks all.. Hope to see you there, bright and early(ish) each day.
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Piemastaj
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Re: December 20th:

Post by Piemastaj »

Saturday December 15th at 1PM Central time we will be having our pre-chat. All are welcome, if you plan to be a dumb troll or anything please stay out.

I will post chan information a little closer to the date.
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Bowd
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Re: December 20th:

Post by Bowd »

Piemastaj wrote:Saturday December 15th at 1PM Central time we will be having our pre-chat. All are welcome, if you plan to be a dumb troll or anything please stay out.
Dumb Troll Magicians are people too!
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Piemastaj
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Re: December 20th:

Post by Piemastaj »

#MAGEAA will be the channel for the pre-chat.

As always if you have anything that you want to ask or an idea that you want to go over with myself, I am always willing to discuss things via tells. ;tell Xegony.Piemastaj. If not I hope to see you all in the channel at 1pm Cent time Saturday ready to discuss issues.

I will be prepared to discuss until the wee hours if people are still in the channel fyi. Not going to set and end limit and will probably be in the channel up and through our AA chat day as much as I can be.
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Potawatomi
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Re: December 20th:

Post by Potawatomi »

Not to jump the gun Pie but do you have an outline of the ideas that you will be bringing up during the IRC chats with Eli?

I am just looking to see the basic gist of what you are looking to discuss. I may not be able to participate the 20th or the 15th.
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Piemastaj
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Re: December 20th:

Post by Piemastaj »

Self only Evac: Pretty much explains itself, we need a way to remove ourselves from harm if a pull goes wrong or we get trained ect. Or for when our pet dies, when we will not be allowed to use Drape.

Frenzied Burnout: I would like to see Increase Chance to hit by 20% with all skills. Increase All Skills Damage Modifier by 180% at least (Beastlords have 200% on this mod already). Possibly an accuracy mod on this, with a Bard pets top out around 92% accuracy, would love for this to hit 100%. More flurry chance on it also would be great.

Fire Core: We need a higher DMG modifier on this. I would love for it to be around 125 to 135% on our top-end. With our low-end possibly increasing by another 10% to make it 60 to 135% increase for the duration. We really need the top-end modifier, the low-end would be great but we can live without it.

Fire Core: Can we get Increase Spell Critical Direct Damage by 10% added to this line? I do realize this is on Vapor Core, but it simply will NEVER get used and will be a wasted AA. That or can you unlink Vapor and Fire Core so we can use them together? This is along the same lines of Elemental Union and Fire Core last expansion, we will use the best disc and that is Fire Core.


Elemental Union: Increase the low-end modifier to around 50%, and the top-end to 105 or 110%. Also need Re-use reduction AAs for this like I mentioned in my previous post.

Mod Rod: We got no new ranks of this in VoA. We are reaching 80k+ mana in VoA, and will likely be closer to 95 to 100k mana pools when the next expansion rolls in. Currently this gives back about 9% mana every 5 minutes, which is not very much considering spell costs. I really hope we can get this AA increased, to something like 15k mana every 5minutes.

Companion of Necessity: We could really use some re-use decrease on this ability. It only works on 2 mobs or fewer, and it is a complete blurr which also limits its useability.

Drape of Shadows: Can we please remove the pet requirement on this? We already have Summon Companion for pet aggro. We also need it to invis us when it drops our aggro, it is ridiculous that we need a 4 to 5 line macro for this AA to work properly. We got this back in Underfoot, it desperately needs to be upgraded/modded.

Gather Potential AA: We have the worst Mana regeneration rate of any int caster. Simply put this would go a long way if we can get 7k+ mana returned on this ability, with a roughly 15 to 20min re-use on it.

Divine Aura: Personal survivability tool. Plain and simple without a pet we have nothing to allow us to stay alive but gate. We could really use something like this, have it on like a 15 to 20 minute re-use.

Servant's Fury: While active, all servants conjured by the caster will do an increased amount of damage. I got this idea from Swift DoTs so to speak. A big issue is it takes us a lot of ramp up time which cuts into Burst DMG. I am hoping to get this AA to increase all our servants Damage out-put by 100% (or double their current DMG). Have it like a 1 or 2 minute timer, with somewhere b/t 10 to 15 min refresh. This would basically be like Twincast for our Garg pets that we have wanted since SoD. Can play with the times, but Mages would love to finally get the DMG we lose from no Twincasting our Gargs.

Barrier of the Elements: 1.2 mil Melee and Spell rune. Increases Critical Direct Damage by 150%. When this wears off it does a 20k DD to us. Basically like Ripo for melee, we need a way to take no DMG while being able to still cast.

Virulent Talon: This AA still has me stumped on its true purpose. IMHO it would serve us better if we changed it to a true Burn ability, or a true sustained ability. If it were to become sustained it would need to be something like 15k ( I am talking for next expansion here, not this one), with at least 60 counters on it, probably closer to 120. For it to become a Burst AA I am thinking 35 to 40k, keeping everything else the same.

An addition to Virulent Talon: I would like to get a chance to proc a debuff on the mob. When the mob has this debuff it increases Virulent Talons proc by X amount. Ideally with more Mages this will allow for more procs ect, less Mages less procs. If it were in-game now, our pet would proc for say 40k (slightly under double the DMG). Have the debuff chance set at like 10%, the Increased proc chance while the debuff is on the mob at like 3%. This should realisticly double the Virulent Talon proc, or even more.

Hastened Virulent Talon: Each rank decreases the re-use time of this AA by 1 minute. Get 3 ranks.

Mana Aura: Provides the ability to gain mana back as you cast spells. Casters are hurting very badly on mana, this would be a way to help us out.

Water Elemental Form: Necromancer illusion is currently 184 mana a tic and around 160 HP loss a tic. 75% of Necromancer illusion is 138 mana a tic. I am unsure how high you want to raise this, or how high would be considered OP for us but we would love to have it at 138 mana a tic, but would be happy with anything around 100+ though. Would like to say though, we have been dead last for mana regen among int casters.

Fire Elemental Form: Is there anyway to make it so we have a DMG proc while in this form? Similar to the nuke DMG potions, where it adds it to every nuke. Would love for it to stack with Mana Reiterate, druid Wild Fire, and nuke pots if at all possible. But if it has stacking issues with anything probably Enc/Druid auras because we will not always have access to those whereas nuke pots we can have access to them 24/7.

Air Elemental Form: I was thinking a 5 or 10% permanent spell DMG mitigation. Make it so it will not stack with Ice Core. Either that or give us like 10 resist over-cap on the illusion permanent.

Earth Elemental Form: 5 or 10% permanent DMG mitigation. Make sure it can not stack with Stone Core. If not that possibly like a 5k HP increase with around 250 AC or so.

Pet Lifetap: 5 to 10min recast. 25k DMG for a 25k heal, possibly a lower heal if our healing AAs will impact the amount we are healed for. We lack any substantial way to mitigate spell DMG and we have 0 ways to heal ourselves through spells. This would merely be a tool for us to use when our healer goes down, or a last resort type of a deal. Falls into the same category as us getting mana back from our pets, we should be allowed to heal ourselves aswell imho.

Servant's Destruction: Passive. Increases our Garg pet's DMG done by 2, 5, 10%.
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Piemastaj
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Re: December 20th:

Post by Piemastaj »

That was what I sent off pre-RoF. Some of it has changed so it will probably be removed or updated to fit our current needs. But that is probably a long the lines I plan on going.
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