Anyone has the SoF AA list from the old Tower?

Anything relating to the magical arts (pets, spells, AAs).
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Necromage
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Anyone has the SoF AA list from the old Tower?

Post by Necromage »

Mage AA Listings:
Luclin to TSS: http://magelythings.com/mageaa.html" onclick="window.open(this.href);return false;
SoF: missing
SoD: http://www.eqmagetower.com/forums/viewt ... ?f=23&t=90" onclick="window.open(this.href);return false;

The only SoF list I can find is the following which is not comprehensive enough. Does anyone have the SoF AA list from the old Tower they can repost here? Thanks :).

SOF AAs

- General -

Battle Ready 1/2 5
Battle Ready expands the bandolier by one additional save slot per rank.

Combat Agility 18/23 6|7|8|9|10
The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.

Combat Stability 18/23 6|7|8|9|10
The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.

Delay Death 15/20 5|5|5|5|5
This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.

Energetic Attunement 5/10 5|5|5|5|5
Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.

Foraging 0/1 3
Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.

General Sturdiness 0/5 6|6|6|6|6
Each rank of this ability increases your maximum hit points by 100.

Hastened Origin 0/3 3|3|3
Decreases the reuse time of your Origin ability by 6 minutes per rank.

Innate Regeneration 15/20 3|3|3|3|3
This ability raises your regeneration ability by 1 point per ability level.

Mystical Attuning 5/7 5|5
This ability increases the number of mystical effects that can affect you at once by 1 per rank.

Packrat 5/8 3|3|3
Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.

Quick Draw 1/2 5
Quick Draw expands the potion belt by one additional available item slot per rank.

- Archetype -

Companion's Blessing 0/3 7|8|9
Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.

Companion's Durability 0/3 3|3|3
Increases the hitpoints of your companion by 1, 3 and 5 percent.

Destrutive Fury 6/9 7|9|12
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.

Expansive Mind 10/15 7|8|9|10|12
This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.

Fortify Companion 0/3 6|6|6
Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.

Fury of Magic 9/12 7|9|12
Each rank in this ability increases your chance to score a critical hit with your direct damage spells.

Gift of Exquisite Mana 0/1 9
Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Hastened Silent Casting 0/3 6|6|6
This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.

Mastery of the Past 9/12 8|8|8
This ability makes it impossible for you to fizzle spells below a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76.

Mental Clarity 8/13 7|8|9|10|12
This ability increases your natural mana regeneration by 1 point per ability level.

Mnemonic Retention 1/2 6
This ability gives you an additional spell slot so you can memorize an additional spell.

Spell Casting Reinforcement 0/3 2|4|6
This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.

Spell Casting Subtlety 6/9 7|9|12
The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.

- Class -

Arcane Whisper 1/2 12
Arcane Whisper reduces hate on a single target slightly over time.

Call Hither 0/3 2|2|2
Calls someone from your group to your side. Additional ranks increase the range that you summon your part member.

Companion of Necessity 0/1 9
Summons a short duration pet that will breifly gain the attention of one creature and then cause that creature to forget all anger when the pet dies.

Companion's Agility 0/3 3|6|9
This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.

Companion's Gift 3/6 7|9|12
This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.

Companion's Relocation 0/1 6
This ability moves your companion forward in the direction you are facing.

Elemental Alacrity 11/14 7|9|12
This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental's chance to flurry.

Extended Burnout 3/6 5|5|5
This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.

Frenzied Burnout 1/2 10
This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.

Host of the Elements 6/9 6|7|10
This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 9 increase the damage dealt by the swarm.

Perfected Invisibility 0/1 3
An invisibility that will not fade over time.

Quickend Suspend Minion 0/3 2|2|2
This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.

Replenish Companion 3/6 8|9|10
This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.

Servant of Ro 6/9 12|12|12
This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant.

Shield Block 0/3 3|6|9
This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.

Fire Core 1/2 9
This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames.

Ice Core 1/2 9
This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells.

Stone Core 1/2 9
This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks.

Vapor Core 1/2 9
This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor.
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