pets

A home for posts concerning previous expansions.
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svenalo
Arch Magus
Posts: 665
Joined: Sat Jul 11, 2009 3:35 am

Re: pets

Post by svenalo »

Gnomeland wrote:Point is: every class has quirks, especially in raid gear.

We should not be made to feel guilty about ours.
One of the first things you've said I've agreed with.
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Voragath
Grand Summoner
Posts: 1165
Joined: Thu May 14, 2009 9:32 pm

Re: pets

Post by Voragath »

Maybe it's because people see two different powers in effect because there are two entities. I'm guessing, if you rolled our pets' powers into us, not one person would bitch about our abilities.
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Failcon
Conjurer
Posts: 177
Joined: Sat Oct 09, 2010 6:15 am

Re: pets

Post by Failcon »

Voragath wrote:Maybe it's because people see two different powers in effect because there are two entities. I'm guessing, if you rolled our pets' powers into us, not one person would bitch about our abilities.
Dude you so pin-pointed part of what I mean. We are the sum of our parts, and they are strong.
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May the elements guide and protect you.
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micker
Elementalist
Posts: 63
Joined: Wed Sep 30, 2009 10:45 pm

Re: pets

Post by micker »

So how are the later pets, water etc??
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Failcon
Conjurer
Posts: 177
Joined: Sat Oct 09, 2010 6:15 am

Re: pets

Post by Failcon »

micker wrote:So how are the later pets, water etc??
I have only used them lightly, no earth though. The water and fire showed nice boosts, both nicely out parsed the air pet. Fire pet died do to AEs, was not hard to heal just had alot going on. Water pet was in a group, was nice damage just could not take it when he got agro. Took tons of healing and lost him a few times.
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