T2 raid pet focus being added

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Conjurous
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T2 raid pet focus being added

Post by Conjurous »

Vyers' Stud Detail | History | Raw

Vyers' Stud
MAGIC ITEM LORE ITEM NO TRADE
Slot: EAR
Charges: Unlimited
AC: 99
STR: +39+9 DEX: +22 STA: +35+11 CHA: +37+9 WIS: +19+11 INT: +26+11 AGI: +38+11 HP: +2119 MANA: +2225
SV FIRE: +56 SV DISEASE: +44 SV COLD: +49 SV MAGIC: +70 SV POISON: +77
Combat Effects: +5 Shielding: +3% Spell Shield: +2% Avoidance: +5 Accuracy: +8 Stun Resist: +2% Strikethrough: +2% DoT Shielding: +2% Attack: +33 HP Regen: +5 Mana Regeneration: +4 Damage Shield: +3 Clairvoyance: 26 Spell Dmg: 25 Dmg Shld Mit: 1 Heal Amount: 18
Recommended level of 95. Required level of 90.
Effect: Might of Stone VI (Any Slot/Can Equip, Casting Time: 0.5)
Effect: Sharpshooting IX (Worn, Casting Time: Instant)
Focus: Tenacity of Kolos
WT: 0.2 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 8 (General: Raid)
Slot 2, Type 3 (General: Spell Effect)
According to patch message coming this will get the pet focus and drops from sarith raid, probably also be on the T2 raid currency vendor for 24 rebellion chits so looks like anyone in T2 raids will have it soon as it goes live. One other thing though is what about the ppl who won this item b4 its gonna get changed? won't they get screwed cus its classes will change.
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Aither
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Re: T2 raid pet focus being added

Post by Aither »

Classes don't have to change on this item. Pet foci can be added to any piece of gear without changing its class usability. Pet foci only work for bst mag nec, so any other classes who happen to wear this item would get no pet effect as they do not have the pet templates that pet foci use to increase a pets power.
Last edited by Aither on Fri Dec 09, 2011 9:18 am, edited 1 time in total.
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svenalo
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Re: T2 raid pet focus being added

Post by svenalo »

It depends how they do the change, and at the very least BST has to be added. They don't need to remove any classes, but that doesn't mean that they won't...they could have some kind of turn in replacement deal which they have done in the past.

So this is getting EM14?
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Conjurous
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Re: T2 raid pet focus being added

Post by Conjurous »

Yep EM14.
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Savil
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Re: T2 raid pet focus being added

Post by Savil »

I might be wrong here, but didn't vora say that the devs told him em14 wasn't going to be added to this exp?

Savil
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Conjurous
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Re: T2 raid pet focus being added

Post by Conjurous »

Patch message from test from a few days ago

*** Highlights ***

- You can now add more mercenaries to your roster! Unlock slots and keep the mercenaries with you for when you need them!
- All classes now have a new group of Alternate Advancement abilities available in Veil of Alaris.
- New Hot Zones have arrived! You can now augment your adventuring experience in Cresent Reach, Blightfire Moors, The Great Divide, Stone Hive, Dranik's Scar, Goru`kar Mesa, Plane of Disease, Blackfeather Roost, Sunderock Springs, The Steppes, Vergalid Mines, Direwind Cliffs, Ashengate, Korascian Warrens, and the dreamscape of The Feerrott. To find out more, speak to Franklin Teek and Skal Nethus in the Plane of Knowledge.
- Frostfell has arrived again in Norrath, and Santug is looking for some new helpers in the Plane of Knowledge!


*** Items ***

- Corrected the focus effects on some Soloist Ascension cultural armors.
- The price of House of Thule armor templates has been reduced by half.
- Veil of Alaris armor combine items now have the proper icons.
- Heroic charisma has been removed from Veil of Alaris Enchanter visible armor. Other heroic stats have been increased.
- Guild trophies obtained from Veil of Alaris raids now have new appearances.
- Several house items which were only placeable outdoors can now be placed indoors.
- The charms An Ear for Languages and Forked Tongue of the Polyglot will now always have stats, regardless of how fluent your Alaran is.
- Corrected some discrepancies with resonance focus effects on bard armor.
- Veyer's Stud now has the Enhanced Minion XIV focus instead of Tenacity of Kolos.


*** Tradeskills ***

- Lowered the difficulty for creating a Mounting Board.
- New fletching and research tradeskilled items drop will drop on appropriate creatures in zones outside of Veil of Alaris.
- XVI Distillates are now priced higher than XV Distillates.


*** Quests & Events ***

- New Hot Zones have arrived! You can now augment your adventuring experience in Cresent Reach, Blightfire Moors, The Great Divide, Stone Hive, Dranik's Scar, Goru`kar Mesa, Plane of Disease, Blackfeather Roost, Sunderock Springs, The Steppes, Vergalid Mines, Direwind Cliffs, Ashengate, Korascian Warrens, and the dreamscape of The Feerrott. To find out more, speak to Franklin Teek and Skal Nethus in the Plane of Knowledge.
- Frostfell has arrived again in Norrath, and Santug is looking for some new helpers in the Plane of Knowledge!
- Resplendent Temple - Plannty of Tricks - Players will no longer be able to get the update for handing in a bone marrow to Plann if they are not on the correct step of the quest.
- Valley of Lunanyn - It's a Dog-Eat-Cat World Out There - Corrected the number of Wicked Grendlaens requested in the task description.
- Sepulcher - Breaching the Barrier - Revised the mission to ensure the correct makeup of characters is in play.
- Sepulcher - The Triune God mission will now allow 12 players to enter.
- West Sepulcher - Filthy Lure - The Decaying Pumpkins will now lure swinetor when used.
- Corrected an issue that could prevent Thurgadin and Icewell Keep from ever recovering from a failed ring war.


*** Spells ***

- Shadowknight - Added Tome of Gouging Blade to the correct vendors and quest rewards.
- Beastlord - Natural Collaboration will now place an effect called Forecasted Aid on your pet when it is triggered. This is a small damage absorption spell that will trigger Companion's Aid when it is broken.
- The Interceptors in the Beasts' Domain have made a discovery and will now offer type 3 augmentations to those who are able to understand them.
- Virulent Pustules is now removed when zoning.


*** Skills ***

- Fixed an issue where dodge skill caps were set incorrectly for a few classes.


*** NPC ***

- Parcel Merchants now have the word "Parcel" at the beginning of their tag under their name.


*** AA ***

- All classes now have a new group of Alternate Advancement abilities available in Veil of Alaris.
- Wizard - Prolonged Destruction and Sustained Destruction have had their mana penalty reduced to account for their conflict with the Gift of Mana line of abilities.
- The warning for having more AA points banked than allowed will now display properly when the limit is over 30.


*** Achievements ***

- The Shatter the Veil achievement now counts for all versions of the Engine Trouble mission.


*** Housing ***

- Tanya Bekines in Sunrise Hills has a new Guild Hall for sale.


*** Mercenary Roster ***

Test Server Instructions: Open the Marketplace and purchase for free the "Temporary Mercenary Slot Item" this will cast a buff that unlocks a mercenary slot for testing.

- Players can now keep a roster of mercenaries that they can switch between. Mercenaries operate the way the used to, except that if you purchase another merc, it will be come active and replace the merc you had active before (if any). Dismissing a merc will cause the first remaining merc in your roster to become the active merc (though suspended). Transferring a merc will cause the target player's active merc to be suspended and the newly transferred one to become active.
- To switch mercenaries in your roster, open the Mercenary Management UI.
- Added the new command /mercswitch. With no arguments, it lists the current band of mercenaries and displays the one that is currently active. Adding a parameter allows switching between mercenaries in the band.


*** Miscellaneous ***

- Added the "View Only" guild bank item setting (that does not allow for withdrawal). When you promote an item this is the default setting. To withdraw the item, the permission must be changed to a different item setting.
- Manage access in guild plots is no longer tied to VoA ownership.


*** UI ***

- Made the map window resizable.
- Added the key map option in Options -> Keys for Potion Belt Slot 5.
- Fixed a minor issue with a stretched arrow in the guild management window.
- The Mend button will now properly depress and un-depress, and will no longer disappear when zoning.
- Fixed an issue where in full screen mode a 3x4 hot bar would resize to a 2x6, and then 1x12, every time the UI was reloaded.
- Changing the ranks of guild members in the access tab should no longer cause the alphabetical ordering to swap. Additionally, issues with the access tab when members are removed should no longer occur.
- Fixed a bug that was causing the guild access list to not update when the hide alts or show offline buttons were enabled or disabled.
- The options window now displays its options as checkboxes instead of large buttons. Clicking on the boxes or label text will enable or disable the options. When an option is enabled, its text is highlighted.

- Changed -
EQUI_CharacterCreate.xml
EQUI_GuildManagementWnd.xml
EQUI_MapViewWnd.xml
EQUI_MercenaryManageWnd.xml
EQUI_NameChangeMercWnd.xml
EQUI_OptionsWindow.xml
EQUI_Templates.xml

If u didn't see it this is it:

- Veyer's Stud now has the Enhanced Minion XIV focus instead of Tenacity of Kolos.

Also guildee logged into test to see how much the slot 3 augs are and it was around 15k pp.
Last edited by Conjurous on Sat Dec 10, 2011 6:58 am, edited 1 time in total.
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Piemastaj
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Re: T2 raid pet focus being added

Post by Piemastaj »

Savil wrote:I might be wrong here, but didn't vora say that the devs told him em14 wasn't going to be added to this exp?

Savil
That was the word on the street. However it is quite hard to avoid the points we brought up in the thread Pyro started.

And as anyone can see, whatever dev said it would be 'too hard to implement now' told a fib of some sort. Not like most of us didn't know that already, but still.
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Voragath
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Re: T2 raid pet focus being added

Post by Voragath »

It's being added and this was one of the changes that was considered when I brought up the missing Focus. Currently the item is missing a BST allowance. I do not remember what Chandrok was doing about that but the easiest solution would be just to add BST to it.
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Savil
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Re: T2 raid pet focus being added

Post by Savil »

It seems as tho I remember you saying that the devs told you it couldn't / wouldn't be done this exp... What changed?

Savil
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svenalo
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Re: T2 raid pet focus being added

Post by svenalo »

Savil wrote:It seems as tho I remember you saying that the devs told you it couldn't / wouldn't be done this exp... What changed?
Their minds? What does it matter - we got a focus that wasn't there before.
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