Hence why I stated, that if it's a big coding issue, then I would say either shelf and/or put it on the "Would be nice, but don't do it if that's all you're going to have time for list." Who knows it may (probably not) would be a relatively easy thing to add, if it's not then oh well. Just because the group/soloer situation is as good as it needs to be, does not mean we shouldn't keep coming up with good ideas to add more tools. If we forget about the solo/grouper because we're "really good" right now, that's how we end up being stagnated. I've seen it countless times since starting to play this game in 1999 with not only the mage class but other classes as well. That's why I keep saying, we can't forget about the solo/group game, even if we're good now.Piemastaj wrote:
Bolded is the issue. If you demand a radical change, kind of what your asking to do, it requires a lot of code work. It also would shelf other attempts for us. If you have 1 big idea, and say that idea tanks or is just not as brilliant as you thought, we just wasted X amount of time on our class. That is not something anyone wants to do, waste time.
As to the grouper/solo issue, you can not even bring that up. We are so good in that situation it is crazy. The only thing we actually need there is better Mana Regen. Our nukes are perfectly fine, our pets tank fine, VT actually increased sustained DPS there, our garg pets can off-tank. Our only limiting factor is Mana regen/consumption.
If a grouper/soloer is worried at all, or under performing you need to join the serverwide channel. That is our bright spot atm.
I do agree with you tho, if it's too much work, and it's going to be a minor increase for using up too much dev time, then put it on the back-burner until it's more feasible to implement if we want it in the future.