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Re: Next Expansion Spells

Posted: Tue Apr 03, 2012 7:03 pm
by Tweelis
Another off the wall idea, how about add something that gives the garg pet a short term proc? I'm not sure if the coding would allow for this but here's my thinking.

We can already do targetted summons. Can we do a targetted summon weapon for the garg? Put the spell on say a 30 minute timer, give it a 0.1 sec cast time and have the garg autoequip the weapons. Give the weapons a proc rate of 1/tick, damage per proc would need to be adjusted so they would be worth casting but not overpowering. Assuming robe and max duration garg pet the swords would proc 3 times per weapon or a total of 6 times. If not a targetted summon spell like swords then how about just an innate proc like our other pets?

Re: Next Expansion Spells

Posted: Tue Apr 03, 2012 9:42 pm
by Summerfrost
Let me revise my idea of the adding damage to garg pet. I didn't mean to change the way it worked now per say, but its already coded in a way that might be transferable to a 25% proc rate off spears or something since it does a DD anyhow.

Tweelis i like the idea, but pulling outa my weave to target an RS pet for the what would seem like very low dps increase would be unwise. I parsed with and w/o weapons once and the increase was pretty small. Maybe if you could target a small Virulent Talon on them? just seems a bit outa the weave timings in general. keep the ideas flowing tho..

Re: Next Expansion Spells

Posted: Wed Apr 04, 2012 2:40 am
by Tweelis
This would probably belong in the AA thread but if not weapoins for the gargoyle then how about an insta-cast AA that hits our next gargoyle pet with bolster?
http://everquest.allakhazam.com/db/spel ... spell=7042
1: Increase Spell Damage by 50%
2: Limit: Effect (Hitpoints allowed)
3: Limit: Combat Skills Not Allowed
4: Increase AC by 300
5: Increase Attack Speed by 50%
6: Increase All Skills Minimum Damage Modifier by 50%
7: Increase All Skills Damage Modifier by 20%
8: Increase Poison Resist by 100
9: Increase Magic Resist by 100

Right now we have MGB that makes the next group buff spell we cast hit everybody in a certain area. It's insta-cast and works on the next spell. Why not have an AA like this work the same way? Either make it just the gargoyle or scale it down and make it hit every pet in a small area?

Re: Next Expansion Spells

Posted: Wed Aug 15, 2012 1:21 pm
by Nylrem01
Just unlink our 'of many line'. Or at least make the level 98 one not linked with the 93 one.

Keep it simple.

So, at 100, would likely go 100 RS, 98 of many, 100 spear, 93 of many, 95 spear...

Re: Next Expansion Spells

Posted: Sun Mar 17, 2013 8:15 pm
by Fleiss
We have any clue what Auspice of Shadow will be and if it will be new? It is on bst/mage spell vendors as rec lvl 96 but has the lvl needed 255 tag. No description

Re: Next Expansion Spells

Posted: Mon Mar 18, 2013 11:34 am
by Cielli
Something simple and very appealing to me. AA garg. One Click, out comes super-flappy.

5-10 minute reuse timer, approx 7-10k dps ( garg& 1/2 - garg x 2 dmg range ) 30 second duration

Even just a standard gargoyle would make me happy.

Oh... this is a spells thread :O

Ummm... same thing

Bigger badder flappy,more mana ( dont care if its efficient ) longer reuse timer.

Re: Next Expansion Spells

Posted: Mon Mar 18, 2013 7:57 pm
by Piemastaj
Already asked for Cie.

As to the spell, Aristo doesn't like to talk to the players, so no clue. However it doesn't seem like it will be awesome, but time will tell.

Re: Next Expansion Spells

Posted: Tue Mar 19, 2013 10:07 am
by Cielli
Cool.

Re: Next Expansion Spells

Posted: Wed Mar 20, 2013 6:29 am
by Falore
Not many people are sure on the NDA, but until we know for sure I am removing the content of this post.

Re: Next Expansion Spells

Posted: Wed Mar 20, 2013 7:32 pm
by Danille
Piestro made a post reminding everyone about beta and NDA today.

"Please hold off on any Beta threads until beta forums are open. Please do not discuss Beta information outside of the Beta".

http://forums.station.sony.com/eq/index ... post-59453