With the introduction of t3 RoF & new spells & AA, we gained a bit of dps with the addition of the new Rain spell ( when we can use it without creating AE problems ), we do more dps doing rain/rain/of many and our mana suatinability went waaay up, as those 3 spells are very efficient, but wizards got a nice dps boost, much better than we did. The best wizard in my guild ( who is very very good ) was neck and neck with me before t3 introduction, I would jockey hard for top dps slot ( not counting necros ) & If he would do 30 million total, I was usually 30 or 31.... with the introduction of t3 Spells, He jumped up to about 35 million, & I'll usually be about 30 million total damage cant use rains for adds ), this is on quick add-switch events, doing a combined parse of all mobs...
On single target burns, I still beat the wizards, but it is very close. & The best necromancer will now beat me significantly ( by 10% ) whereas before, I was neck and neck with him ( our single mob burn fights average 2-3 minutes )
So we're bursting on a single target at around 150kdps for 45-60 seconds, then drop off to about 100kdps by 3 minutes. Wizards are also doing 150kdps for about 45 seconds, then dropping off to about 90kdps by the 3 minute mark. & necros are just a solid 110kdps on any event longer than 60 seconds.
On add-switch events where most mobs are dieing in 5-6 seconds, Mages are doing about 90% of what wizards do overrall through the event ( after t3 release ), previously we did about 100-105% of wizards ( total dmg ), & most other dps classes fall far below both mages and wizards ( 60% of mage/wizard total dmg ) due to mob AC and the inability to switch targets, move to, and attack them like nuke classes can.
Melees do a little better on single mob burn fights than they do on add killing, Good melee classes are floating around 60kdps on 3 minute fights. vs. 100kdps for mages, 95k for wizards, and 110k for necros. Ive seen some zerkers shoot up to 85kdps on shorter events ( 60 seconds or less ) but it seems to be pretty shortlived.
Overrall we are still in good shape, i think the wizard upgrades were in-line with what that class should be capable of, & we still have much better utility than most classes, as well as being the best solo class in the game, killing even faster than necromancers with or without a mercenary, & easily moloing almost any named.
Hooray mage!