Understanding Pet Healing Aggro

Any discussion relating to TLP servers.
User avatar
Adonhiram
Conjurer
Posts: 142
Joined: Thu Mar 17, 2011 3:42 am

Understanding Pet Healing Aggro

Tue Oct 31, 2017 2:59 am

For Mages in Luclin+ or for priest classes in all expansions !

Healing a pet generates way less aggro than healing a player character. You should take advantage of that and inform your priest buddies if they aren't aware of it.

We have no numbers or 'scientific' proofs, but it seems that healing a pet generates only a low initial assist aggro. Any direct attack from the pet will override that and you can heal the pet at will without ever getting aggro.

This is important to understand when your pet tanks multiple mobs :

  • If your pet has attacked only mob A, healing it will get you aggro on mob B,C,D... who were assisting mob A.
  • If you have rotated, even just for a couple of swings or pet procs, between mobs A, B, C, D..., you can cast as many healing spells on your pet as you want (try with a cleric friend chain Complete Healing a pet, you'll see) and all mobs will stay on your pet.
That's why it is so important to have a full control on your pet's target. Before the /pet focus AA in the Pet Discipline tree (Omens of War), it is vital that you implement the macro I recommended you to set up as pet attack hotkey, which clears your pet's hate list before sending it on a new target (line 1 : /pet back off - line 2 : /pet attack).

In short : when your pet tanks multiple targets, spend the first seconds of the fight rotating between targets to be sure pet has hit every mob before casting healing spells. Once pet has hit every opponent, healing is at will for yourself and for priest classes.
Image

Return to “Time Locked Progression”

Who is online

Users browsing this forum: No registered users and 1 guest