level cap on stun effects?

Magician related/specific quests.
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level cap on stun effects?

Wed Jul 15, 2009 5:50 am

Hi, is there a level 75 cap on the stun proc from the epic?

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Re: level cap on stun effects?

Wed Jul 15, 2009 9:18 am

If I remember correctly it was stated on the old site that the stun proc from the epic 2.0 buff will not land on mobs lvl 80/81+. Which is rather sad, as some effects from other epics are still use full. Shm epic for example.
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Re: level cap on stun effects?

Wed Jul 15, 2009 2:19 pm

Personally, i'm glad not to be tied to my epic forever. Just ask a Necro if they wish they could get a new weapon to replace theirs and see what the response is.
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Arch Mage
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Re: level cap on stun effects?

Sun Sep 27, 2009 8:16 am

We had a discussion related to this subject yesterday on the serverwide mage channel. According to Lucy, the stun cap for the epic proc is 75, so the stun will not land on any mob level 76 or higher.

The question I asked on the serverwide channel was whether or not level 85 mages still bothered to use the epic click on their pets. Some said yes, some no. I'll break down the pros/cons of keeping Primal Fusion (epic click) on your pet:

(1) 1000 HP Buff & Heal
(2) Defensive 4 second Stun Proc that only lands on mobs level 75 or lower
(3) Offensive 200 point DD Proc -50 resist adjust
(4) Increase pet's Mana 12 per tic and pet's hitpoints 24 per tic


(1) If Primal Fusion Strike (200 point DD with 400 proc rate mod) procs, Iceflame will not proc that round, so Prism Skin doesn't happen. Simply put, keeping the epic click on your pet decreases the number of times Prism Skin will be activated.

I would conclude that if you are primarily fighting mobs that are level 76 or higher, you are better off not using the epic click, since the extra Prism Skin procs will more than make up for the loss of the 1000HP buff. If you are fighting mobs that are mostly level 75 or lower, the epic stun proc probably makes it worthwhile to keep the epic click on your pet.
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Re: level cap on stun effects?

Mon Sep 28, 2009 2:16 pm

Is the epic stun the same as the innate stun from air pets? I group with 3 mages (and 3 air pets), and even in Korafax it seems we get alot of stuns landing, might go 6-8 seconds some times with no damage from the mob. Does the innate stun have the same level limits as the epic?
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Re: level cap on stun effects?

Tue Sep 29, 2009 9:08 pm

Innate stun on the Air pet is upped for level cap each time we get a live raise. We were really picky on this point, so that's been protected.

I still use the Epic proc on my pets. Iceflame is nice, but unless you're soloing, the difference is pretty minimal. You'll not lose as many procs as you'd think, but, yes, you could lose some. If you're in a zone with less than lvl 75 mobs, then,yes, you have to use epic. It's just that awesome. Both Magician epics have been the best tool for low-level farming at their level, and that's still true.

Now, during SoF, the parry-proc system broke. This is what caused some of the "Pets tank better than Knights!" discussions. The parry-procs weren't checking level. Actually, they weren't checking anything and always landing. Not sure on stun-immune mobs, however.

Magician Air-pet groups are still absolutely murder in any content that isn't high-MR on the mobs. Add a bard or healer and you'll be rocking for hours with a lot of DPS and little healing.
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Arch Magus
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Re: level cap on stun effects?

Thu Nov 05, 2009 8:56 pm

Wow, I didn't realize that the mage epic 2.0 sucked so much..... sure it's nice, but most other classes got a LOT better clickies.
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Re: level cap on stun effects?

Wed Feb 24, 2010 12:20 pm

/threadnecro on..

Another Pro for using 2.0 clicky is that the proc is -50 chromatic. If you start seeing resist messages you can pretty much forget about landing *anything*, it's a good yardstick for throwing in the towel and just casting RS's.

The problem with 2.0's is that the ones that weren't all that hot to begin with (mag/bst/wiz/etc) just keep getting weaker... while the ones that were already powerful (shm/brd/sk/clr/etc) just keep getting better. Similar to what happened with 1.0's, but this time around I don't think we'll see a new iteration of epics.

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Re: level cap on stun effects?

Fri Mar 05, 2010 5:08 pm

Being that the epic is one of few items with a type 4 and type 8 aug I switched back to epic 2.5 to maximize the use of sympatheic augs. 2 on primary, 1 on secondary, 1 on range. Mind you my old primary was pretty ancient (SoF raids) so it wasn't a huge hit, but Im in no rush to upgrade it anytime soon. I do solo xp almost exclusively in <75 lvl zones and like the DD proc on raids so pretty ok with it atm.

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