Looking for advice on burn dps
- Kassiandra
- Newbie
- Posts: 22
- Joined: Mon Jul 06, 2009 12:46 pm
Looking for advice on burn dps
Greetings,
We are two groups worth in SoD gear/spells that do old raids - currently working on Demiplane - for the fun of it. We have:
Grp A: War, Clr, Wiz, Enc, Dru and Mag
Grp B: SK, Clr, Rng, Shm, Brd and Mag (me)
For this I am asking for advice on how to optimize burn damage - in particular for the magician in Grp B but also overall.
My thoughts on the matter are: (edited based on first reply below)
Before fight
- Pocket a pet with weapons, Burnout, FBO, 2nd Spire, Unity, Champ, Lynx, Ranger attack buffs and possibly epic clicks from bard, SK and shaman.
- Summon a second pet with weapons and buff it with all longer duration buffs (Burnout, Unity, Champ, Ranger attack buff)
- Summon the clicky nuke rods.
Fight
1. Send in the current pet
2. Cast RS
3. During spell recast throughout the fight use AAs and clickies as fast as possible but only while spell gems are grey in the order:
- 7th followed by 1st Spire (only use Spire after 7th has run out)
- FBO, Servant of Ro and Host of the Elements.
- clicky nukes of various kinds
3a. Expect to get epic clicks from SK, Brd and Shm (or maybe Fierce Eye from bard) and Auspice from Ranger. Except Lynx from Shaman throughout the fight.
3b. Expect overhaste, warsong and fire dot from bard (unsure if firedot is optimal or something else might be better)
4. Cast Twincast
4a. While Twincast is running cast the spells: Jolt of Many, Bolt and Fickle whichever is ready to cast preferring Jolt over Bolt over Fickle.
5. Once Twincast runs out add RS to the spell line in front of Jolt of Many.
6. After FBO runs out /pet get lost and get the pocketed pet into the fight. Once FBO runs out on that - use CoA BP.
As I still lack lots of AA I am unlikely to use Glyphs.
Now, I probably forgot something and I most likely simply dont know about something else yet - but thats why I ask here. Any advice on how to perform better would be most welcome.
We are two groups worth in SoD gear/spells that do old raids - currently working on Demiplane - for the fun of it. We have:
Grp A: War, Clr, Wiz, Enc, Dru and Mag
Grp B: SK, Clr, Rng, Shm, Brd and Mag (me)
For this I am asking for advice on how to optimize burn damage - in particular for the magician in Grp B but also overall.
My thoughts on the matter are: (edited based on first reply below)
Before fight
- Pocket a pet with weapons, Burnout, FBO, 2nd Spire, Unity, Champ, Lynx, Ranger attack buffs and possibly epic clicks from bard, SK and shaman.
- Summon a second pet with weapons and buff it with all longer duration buffs (Burnout, Unity, Champ, Ranger attack buff)
- Summon the clicky nuke rods.
Fight
1. Send in the current pet
2. Cast RS
3. During spell recast throughout the fight use AAs and clickies as fast as possible but only while spell gems are grey in the order:
- 7th followed by 1st Spire (only use Spire after 7th has run out)
- FBO, Servant of Ro and Host of the Elements.
- clicky nukes of various kinds
3a. Expect to get epic clicks from SK, Brd and Shm (or maybe Fierce Eye from bard) and Auspice from Ranger. Except Lynx from Shaman throughout the fight.
3b. Expect overhaste, warsong and fire dot from bard (unsure if firedot is optimal or something else might be better)
4. Cast Twincast
4a. While Twincast is running cast the spells: Jolt of Many, Bolt and Fickle whichever is ready to cast preferring Jolt over Bolt over Fickle.
5. Once Twincast runs out add RS to the spell line in front of Jolt of Many.
6. After FBO runs out /pet get lost and get the pocketed pet into the fight. Once FBO runs out on that - use CoA BP.
As I still lack lots of AA I am unlikely to use Glyphs.
Now, I probably forgot something and I most likely simply dont know about something else yet - but thats why I ask here. Any advice on how to perform better would be most welcome.
Last edited by Kassiandra on Sun Jul 04, 2010 7:38 pm, edited 1 time in total.
Re: Looking for advice on burn dps
Before fight: you must add Frenzied burnout and Iceflame to your pet. This way you get around 5min of FBO during the fight. Also, water pet is our Highest DPs pet with buffs so that should be the one your pocketing.
I would just un-suspend your pet before you engage instead of using your current pet. Then when Frenzied Burnout falls off of him recast it during the fight.
Best bang for buck should be cast Servant, then jolt, then bolt, then fickle. Most DPs will be chain-casting Servent, if you dont have the mana then just chain cast jolt/bolot/fickle. With AAs, try and incorporate them into your weave, there is a few seconds of time where you cant cast a spell at all after you just casted one. With Host, make sure you just casted servant or you can't cast it until all host pets are out. Due to code we are unable to have more then 1 pet come out of us every like 2 sec or so, so if you cast host and then cast Servant then you just wasted mana because servant doesn't come out.
Click your Anguish robe AFTER Frenzied burnout falls off your pet, because it does not stack with Frenzied burnout. Depending on mobs HP you should probably do this after first Frenzied burnout falls off.
Should be using Twincast with 7th to get the most DPS out of the spell. Even during Twincast use servant, its our main DPs spell so it will make up for the loss of 1 nuke
EDIT: Bard should also be using Arcane Arietta to give you added dmg on your nukes/pet procs.
I would just un-suspend your pet before you engage instead of using your current pet. Then when Frenzied Burnout falls off of him recast it during the fight.
Best bang for buck should be cast Servant, then jolt, then bolt, then fickle. Most DPs will be chain-casting Servent, if you dont have the mana then just chain cast jolt/bolot/fickle. With AAs, try and incorporate them into your weave, there is a few seconds of time where you cant cast a spell at all after you just casted one. With Host, make sure you just casted servant or you can't cast it until all host pets are out. Due to code we are unable to have more then 1 pet come out of us every like 2 sec or so, so if you cast host and then cast Servant then you just wasted mana because servant doesn't come out.
Click your Anguish robe AFTER Frenzied burnout falls off your pet, because it does not stack with Frenzied burnout. Depending on mobs HP you should probably do this after first Frenzied burnout falls off.
Should be using Twincast with 7th to get the most DPS out of the spell. Even during Twincast use servant, its our main DPs spell so it will make up for the loss of 1 nuke
EDIT: Bard should also be using Arcane Arietta to give you added dmg on your nukes/pet procs.
- Kassiandra
- Newbie
- Posts: 22
- Joined: Mon Jul 06, 2009 12:46 pm
Re: Looking for advice on burn dps
Thank you for the reply. Most informative. In particular I wasnt aware that FBO and CoA robe do not stack and thats rather important. I cannot believe I forgot to mention FBO in my first post. Editing to add that.Piemastaj wrote:Before fight: you must add Frenzied burnout and Iceflame to your pet. This way you get around 5min of FBO during the fight. Also, water pet is our Highest DPs pet with buffs so that should be the one your pocketing.
I would just un-suspend your pet before you engage instead of using your current pet. Then when Frenzied Burnout falls off of him recast it during the fight.
Best bang for buck should be cast Servant, then jolt, then bolt, then fickle. Most DPs will be chain-casting Servent, if you dont have the mana then just chain cast jolt/bolot/fickle. With AAs, try and incorporate them into your weave, there is a few seconds of time where you cant cast a spell at all after you just casted one. With Host, make sure you just casted servant or you can't cast it until all host pets are out. Due to code we are unable to have more then 1 pet come out of us every like 2 sec or so, so if you cast host and then cast Servant then you just wasted mana because servant doesn't come out.
Click your Anguish robe AFTER Frenzied burnout falls off your pet, because it does not stack with Frenzied burnout. Depending on mobs HP you should probably do this after first Frenzied burnout falls off.
Should be using Twincast with 7th to get the most DPS out of the spell. Even during Twincast use servant, its our main DPs spell so it will make up for the loss of 1 nuke
EDIT: Bard should also be using Arcane Arietta to give you added dmg on your nukes/pet procs.
The reason I am suggesting to use two different pets rather than unpocketing just before the fight is twofold
- epic clicks: as these tend to happen early on during the first I can get them twice this way, once when they happen early and once on the pocketed pet. If I only use the one pet I only get the epic clicks once
- pet death: shield the first pet die I am not screwed this way.
The downside is the time lost when swithcing pets though so maybe its not worth it.
We suck at keeping the mob stationary usually. How does Water (perfect positioning), Air (any positioning) and Water (crappy positioning) rate relatively?
On Jolt - do you happen tp know how number of pets and number of rounds is linked?
Re: Looking for advice on burn dps
I dont normally have pet epic clicked so I guess your way might be marginally better.
With perfect position water pet will be THE best DPs pet we have. If you cant get the mobs back at all, then air wouldnt be a bad way to go. I dont have the exact #s of water vs air when backstab isnt involved, but pretty sure it is about the same. If you have the back at all tho then water will be your best bet. Need to get good at using Companion's relocation AA and just keep track of where the mob is at all times. You should also be really close to the mob so you dont lose DPs from Servant run time.
You must have atleast 9 pets on the mobs aggro list to get 7 nukes from Jolt. So you, the other mage and wizzy need to set it up so you guys use swarms at different times so you can all benefit from the max amount of hits from Jolt.
With perfect position water pet will be THE best DPs pet we have. If you cant get the mobs back at all, then air wouldnt be a bad way to go. I dont have the exact #s of water vs air when backstab isnt involved, but pretty sure it is about the same. If you have the back at all tho then water will be your best bet. Need to get good at using Companion's relocation AA and just keep track of where the mob is at all times. You should also be really close to the mob so you dont lose DPs from Servant run time.
You must have atleast 9 pets on the mobs aggro list to get 7 nukes from Jolt. So you, the other mage and wizzy need to set it up so you guys use swarms at different times so you can all benefit from the max amount of hits from Jolt.
Re: Looking for advice on burn dps
Consider rearranging your groups too.Kassiandra wrote:Greetings,
We are two groups worth in SoD gear/spells that do old raids - currently working on Demiplane - for the fun of it. We have:
Grp A: War, Clr, Wiz, Enc, Dru and Mag
Grp B: SK, Clr, Rng, Shm, Brd and Mag (me)
For this I am asking for advice on how to optimize burn damage - in particular for the magician in Grp B but also overall.
Wiz, Enc, Dru, Bard, Mag, Mag
War, SK, Clr, Clr, Rng, Shm
Your warrior is better supported with 2 clerics and an epic click from the SK, and your bard is contributing a lot more to your dps classes.
Re: Looking for advice on burn dps
The water pet BS's from anywhere so positioning is no longer a concern with that. It is, however important for all pets to be in the back or whatever so you have more attacks landing and so that the pet doesn't die to rage.
Re: Looking for advice on burn dps
Malleria is correct, but only problem with enc/bard combo in the group is that Arcane Arietta and Mana Reiterate will eat up your spell proc per cast. Ie: you can only have one of those proc per spell you cast, so one of them will negate the other each time you cast. Really not a big deal, but it will cost you some DPS on some casts and none on others.
Re: Looking for advice on burn dps
Druid:
Skin to Flora Rk. II
Increase Incoming Spell Damage by 9%
Limit: Resist (Fire allowed)
9% stacking with everything I know of to all fire-spells on the mob.
Bard:
Aura of the Poet Rk.II
25% real dps-increase to all RS- and swarmpets.
As all swarmpets don't have any haste, these 25% are real increase, whereas on 100% hasted mainpet or real pleayers its just worth 12.5%, less so if overhasteclickies are used.
Ontop of the meeleeffect, it adds 25% to all nukes right?
Bard:
Aria of the Poet Rk.II
Same overhaste of the aura, but increases the %-tage of the nuke-improvement to 33%.
Attn: both last mentioned % are not like worn focus random 1 to 33 but real flat 33%. (respectively 25%).
(So even if it seems doubleing, when the fight don't last longer than you manabar having Aura for immediatly effect for personal nukes + RS-haste + swarm-haste + song of same type runing is of much benefit for the mages.)
Bard:
Talendor's Aria Rk.II
Additional Spelldamage to all firenukes
Bard:
Arcane Arietta Rk.II
Meele procc for pets (unfortunately not swarms) + spellproccs which have still stacking problem with chanters manareiterate.
Bard on inc:
Harmony of Sound to get the shamans and chanters meele-debuffs to land(as well as Malos). Druid will land his 3-4 debuffs, amongst those Hand of Ro. At the end of this, fireresist will already be at minimum. So depends on the necessary to reapply the debuffs it could be of benefit to stay on HOS.
Bard:
For longer fights: grubers lively crescendo, one pulse every 45 seconds, good for approx 1k mana/minute.
For bad aes:
Dance of the Dragorn Rk.II : AC + Chance to Resist Spell
and Mirror melody maybe: chance to reflect spells
Bard got a new AA which allow them for a boss fight to play a melody with upto 6 songs for a short while.
If you consider Malleria's group setup, the shaman can throw his panther also out of group.
Skin to Flora Rk. II
Increase Incoming Spell Damage by 9%
Limit: Resist (Fire allowed)
9% stacking with everything I know of to all fire-spells on the mob.
Bard:
Aura of the Poet Rk.II
25% real dps-increase to all RS- and swarmpets.
As all swarmpets don't have any haste, these 25% are real increase, whereas on 100% hasted mainpet or real pleayers its just worth 12.5%, less so if overhasteclickies are used.
Ontop of the meeleeffect, it adds 25% to all nukes right?
Bard:
Aria of the Poet Rk.II
Same overhaste of the aura, but increases the %-tage of the nuke-improvement to 33%.
Attn: both last mentioned % are not like worn focus random 1 to 33 but real flat 33%. (respectively 25%).
(So even if it seems doubleing, when the fight don't last longer than you manabar having Aura for immediatly effect for personal nukes + RS-haste + swarm-haste + song of same type runing is of much benefit for the mages.)
Bard:
Talendor's Aria Rk.II
Additional Spelldamage to all firenukes
Bard:
Arcane Arietta Rk.II
Meele procc for pets (unfortunately not swarms) + spellproccs which have still stacking problem with chanters manareiterate.
Bard on inc:
Harmony of Sound to get the shamans and chanters meele-debuffs to land(as well as Malos). Druid will land his 3-4 debuffs, amongst those Hand of Ro. At the end of this, fireresist will already be at minimum. So depends on the necessary to reapply the debuffs it could be of benefit to stay on HOS.
Bard:
For longer fights: grubers lively crescendo, one pulse every 45 seconds, good for approx 1k mana/minute.
For bad aes:
Dance of the Dragorn Rk.II : AC + Chance to Resist Spell
and Mirror melody maybe: chance to reflect spells
Bard got a new AA which allow them for a boss fight to play a melody with upto 6 songs for a short while.
If you consider Malleria's group setup, the shaman can throw his panther also out of group.
Re: Looking for advice on burn dps
I keep seeing people suugest Jolt, Bolt, Fickle in that order, i have a hard time understanding that.
I use Jolt, Fickle, Bolt, in that order, hoping for flames of power procs for my bolt spells, which would resolve in the hugest amount if extra damage.
Would love to know why some people want it the other way? If it could trigger on ALL jolt hits I could understand the other order, but it don't, it only trigger on the first Jolt Proc, not on the ones after.
Did some parsing today, trying to see why, but 4 parses all 2 hours long all resulted in Jolt, Fickle Bolt being higher DPS than Jolt, Bolt, Fickle.
I use Jolt, Fickle, Bolt, in that order, hoping for flames of power procs for my bolt spells, which would resolve in the hugest amount if extra damage.
Would love to know why some people want it the other way? If it could trigger on ALL jolt hits I could understand the other order, but it don't, it only trigger on the first Jolt Proc, not on the ones after.
Did some parsing today, trying to see why, but 4 parses all 2 hours long all resulted in Jolt, Fickle Bolt being higher DPS than Jolt, Bolt, Fickle.
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