NDA Lifted

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deadman1204
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Re: NDA Lifted

Post by deadman1204 »

I think people aren't considering the great thing the devs did by releasing the 2nd half of the AAs a month after release.
In the past they just guessed how things would balance out and release all the AAs at once
Now they have time to see how things start out and tweak the class AAs before they ever get released. We all know that they couldn't take the time to do all this before hand because they were given a release date that they had to complete the expac by. This gives them a chance to do extra work for the expansion.
Besides, at least the mage class isn't in the same boat as enchanters
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Savil
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Re: NDA Lifted

Post by Savil »

PJ: I did mean fury of magic :P

Actually deadman... there shouldn't be a "2nd half of the aa's" period. They should have been in the game from start of beta so they could be... ya know.. *tested*. Asking that the devs get props for doing them ONLY 1 month later is a bit much IMHO. I guess thats better than they have done some years but its still stupid to not test *all* AA's during the freaking beta they are being added.

I totally agree atm that enchanters are having major issues, esp with this exp. I'm getting a lot of very neg reports from old enc friends atm :/ But one thing that has been talked about a LOT on this board is to NOT focus so much on the problems other classes have. Far to often its used as an excuse for the state our own class is in. We've already seen that in this very thread.

One of the LARGEST issues facing us (IMHO) atm is spin vs hard answers. Much like the last time these kinds of questions were asked were still not getting solid answers. Only vague spin. I don't see this the way vora does, I don't think the fact that mages didn't have a CL active should mean that the class goes to hell. Its the job of the devs to ensure somethings just don't happen. If no active CL was to be found what stopped them from asking mages in general? I know for a fact that at least 3 different senior raid mages were talking to the devs about stuff for the last 2 freaking years.... so the absents of a CL doesn't mean much, just like the presents of a CL will not do much next beta (purely IMHO).

Savil
Last edited by Savil on Thu Dec 01, 2011 3:36 pm, edited 1 time in total.
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Voragath
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Re: NDA Lifted

Post by Voragath »

Savil, I understand ADPS just fine. I was talking to Florencia about it when the idea of chanters getting adps for casters was shot down. I discuss adps with the bard CRT's and the devs regularly. Right now, because of how previous devs handled melee adps is why it's outrageous now and there are things no one in here knows about adps because it's all behind the scenes. It's that stuff that was partly responsible for why chanter adps for casters was shot down.

Pets are getting destroyed by names and not trash. You don't play so all your stuff is anecdotal. The names are ripping pets because they finally decided to make names that can rip groups up to make it a challenge. Mobs that have 30k dots will smash every pet we got with ease. Pets on trash are doing really, really, well. I noticed Aristo went far less conservative on the first creation of pets this go around than ever before so we started off good with that. Then he bumped them more. Pets are in great shape. If I was able to pet tank a Tier 3 mission named for 10 minutes using air, they are not doing bad at all. However, you will be required to do stuff to maintain pet; none of this slacker /pet attack = win stuff anymore.

Mana regen issues have not been ignored. I have been discussing this with the devs from day one and they understand and are sympathetic. You have no evidence that it is not being dealt with. NONE. Stop saying it has been ignored. I am currently in discussions with Chandrok and Aristo about this.

And you talk about spin. Put your money where your mouth is Savil. You talk a lot of game about DPS but I'm not seeing numbers. Either start practicing what you preach or stop preaching. You are going off ONE number that PJ stated. I have not seen the parse, so produce it Savil.

The aa's got locked out because Eli's boss told him no. He was going to get them in for launch but was not aware he'd be locked out so early. He posted this in beta, again, showing you are in over your head Savil and discussing stuff you know nothing about as if you know it all. I'm going to risk giving up stuff I shouldn't here but Eli was extremely upset over his aa lockout and pushed hard to change people's minds..very hard. But when the boss comes in and says stop or else, you have to stop.

The only reason I brought up beastlords is to show that things can and will turn around if you are patient and level-headed. This isn't McDonald's EQ where it all happens in 5 minutes. There are, imho, half the devs available as needed just to keep eq going. That means there just isn't the number of people to get things done in one week. But we did make more gains than UF and HoT combined imo even though it was less than half of what we needed. I'm hoping someone comes up with the Nature's Fury of magicians.

Also, people need to get off this "players run eq" mentality. The devs have stated on numerous occasions that they only communicate with us from the goodness of their hearts, not some mandate by SoE. Just like every company, they look at customer feedback and choose to accept, ignore, or modify it. CRT's exist for many reasons and the biggest one is to be a rational, calm, logical point of contact for a large chunk of the community and we do what we can to make sure the devs accept our feedback. The whole mage community is actually fractured but we wouldn't know it because it is done with PM's. It is apparent to me now because devs tell me things mages ask for that make me go "WTF?!!" So when they listen without a CRT and they have dozens of opposing mage directions, what should they do? The only solution thus becomes "take the class the direction the devs want".

No one has spun one thing yet. The only thing I'm guilty of is playing coy with details because I'm under NDA. There's always 100 times more info that I know that I just can't divulge here or anywhere else because of that. I can't even divulge all the stuff I do as a CRT because of the NDA. It'd be great if I didn't have an NDA and had the trust of the developers to give out information as I saw fit.

If I tell you that X wasn't done and the devs had reasons, it's not spin. It's just that there is information I can't give up. And I do make sure the devs know how mages are going to react and I'm the first one to let them know when something happens the mages don't like. However, I don't scream at them. I calmly explain why it's bad start an open dialogue to fix it if possible.

As to dps concerns and aa's, PJ did a good job discussing that. We got some serious new things that put our foot in the door that we can exploit for next expansion.
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Voragath
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Re: NDA Lifted

Post by Voragath »

That last post, while long and mainly aimed at a small audience reminded me of last night's mage chat and I want to clear something up:

There is NO anti-mage conspiracy. Because of what Mindrix (Mendrix) did while he was a CL made me worried that mages would not be trusted and welcomed by the devs. To my surprise, the devs were excited about a mage CRT and were very receptive of my appointment. They have also been very accommodating to mage suggestions and been very cooperative with me on mage issues.

The devs are very much concerned with fixing mages at the moment and have been all ears since I joined the CRT. This is the largest leap we have had for mages in about 3 years if not longer.

So, here's my view. We suck as a dps class for raids and (depeneding on gear and playtime) groups. That's dismal, yes, and I hate it just as much as you all do. Where we are in turning that around is halfway up the hill. If we can all band together and start troubleshooting and putting perceived slights behind us, we can easily be about to peak before Fan Faire and then have a great next expansion where mages shine.

That's great and overly-optimistic. It's a goal though so it has to be. It's gonna take a lot of work from the whole community to pull it off. If we can stop complaining and start doing actual dialogue, that's 50% right there. We need more "this isn't good because of x so what if we did something like y and make it better?" type of discussions. I know it's possible though because I have almost one conversation a week with another mage like that and they produce, usually, spectacular ideas.

I'll also admit here, whether you agree or disagree, that I think I haven't been keeping you all up to date very well. I'm not making excuses here but I want people to know what's going on so they see I'm working at it so here's some contributing factors: the CRT was created during beta so it was a trial by fire with lots of freshman CRT's (fortunately we are all fast learners), beta is very taxing on the CRT's as much as it is on the devs, the CRT program now is very different than the CL program, and this is a unique position for me to be in and I'm still trying to find the best way possible to do it (it's a trial by error thing). Dealing with the NDA and how much leeway the devs give me on sharing info is tough too so I'm being ultra-conservative atm on that but you'll see that less and less of that as time goes by.

tl;dr
No anti-mage conspiracy and the devs are very open to helping mages despite some issues in the past. We can work together and be set by FF to have the expansion we want with the next expansion. I'll be working on better communication.
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Savil
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Re: NDA Lifted

Post by Savil »

I actually have no issue with pets having a hard time tanking named. As long as they can tank trash I'm very ok with that. I always (and I'm on record on this board with this) felt that mage pets shouldn't tank named as easy as they have in the past.

We were shot down the last 3 exps we asked for some sort of enc ADPS ... this isn't new ;) In fact if elidroth remembers wire and I talked with him about this a few betas ago and were basically told the same. Again, nothing new here .. no great mystery.

As for mana regen. Again, lets look at facts. For the last 3-4 exps it has been yelled / begged for. So far everything that has been put on the table has been crap. The other 3 caster classes completely destroy us for mana regen and from what I'm seeing in VoA this hasn't changed. Please let me know what ability we have been given that gives us 50% of the mana regen ability that the other 3 enjoy.

I'm not active so I can't provide numbers. I do completely trust PJ and the numbers he is providing. I've also asked members of other top 5 guilds and I'm getting the same stories... rogues / zerkers already breaking 90K dps. Every *DPS* mage I've spoken with has said the current upper end is 60-65k DPS. Again, we've already seen how frontloaded the mage class is for DPS. I don't understand what more you need to see whats right in front of your face. PJ has also stated that mage DPS is far below other classes on high end. Maybe you should reread his post / talk to him. It was pretty easy to understand when I did.

"This isn't McDonald's EQ where it all happens in 5 minutes."

This is cute. If PJ / Wire and myself hadn't been asking the devs to fix class DPS issues for 3 full exps I'd give you credit here. If we had been broken for 1 exp I'd totally understand your viewpoint. 5 minutes you say? I count 24 FULL MONTHS. Just how long does it take to fix ? I'm guessing your going to start the devs are overworked line next... been there done that, and I'm no longer interested in excuses, just fixes. Whats more I'm sure I'm not alone, I'm sure many many mages are after the same.

Its interesting you speak about beastlords, *I was one of those broken beastlords* for several years. We were VERY vocal about it, and it took years to get the class fixed (if you can call its current state fixed). Do you really think this is right?? That it should take years to get something fixed and lots of good core members of the class to give up and main change or leave the game completely?

"Also, people need to get off this "players run eq" mentality."

This kind of stuff always makes me angry. I run a company IRL, if I had the same stupid idea and didn't pay atten to my customers feedback I'd be out of business so fast... the very idea of this is beyond stupid. Simple question for you vora... *why do you think EQ is in the current state its in now?* Because far to much input was ignored (IMHO). At some level or another you always answer to your customers, anybody that feels otherwise is stupid.

Just not sure where your getting mage conspiracy ... I questioned a few things and your yelling conspiracy?? No where did I say such. I have stated many times I felt the devs were OUT OF TOUCH with the class ..and that we were not the only class I felt this way about. How you get conspiracy out of that I'll never know. I feel the devs do things without fully researching them and make a lot of very preventable mistakes. I know for a fact I'm not alone in this line of thought. You YOURSELF have said as much in the past in SW mage.

I'll actually be in a position I could return to EQ in the next few months (IRL has been nuts) but it really sucks knowing that mages are in even worse state (DPS wise) than before I left. BTW if you can't figure this part out I'll be very blunt. My main issue with the current state of mages is the DPS difference on raids. I've pointed out other issues I felt were out of place but its raids mostly.

PJ has told me that pets weren't too bad, and have been ok, so I stand corrected on this point. He is also looking forward to seeing what they do with the pet clickies ... I am as well.

Very simple question again Vora, no spin.... if a mage like PJ can do around 60-65K DPS now (from PJ) and rogues are pushing out over 90K DPS (no major upgrades other than aa / level) what do you think they can do that will come even close to closing the gape once rogues get access to their end game weaps?? End game they will be doing over 100K DPS ... even PJ agrees with this number. Most mages (forgive me guys) aren't DPS mages and can't push out the level of dmg that PJ is talking so I can see some mages being fully 2x'ed on a 2 min burn fight with mages like PJ being 30-40k dps down.

I'd love a solid answer on this, no spin. PJ says he feels it was a good start on other areas, some of that I agree with, clickie pets ie isn't a bad start. Unlinked spears is cool. All of this gets us no where near the DPS the class needs to be doing, and whats more I don't see any way of correcting this at this point. Please correct my logic.

Savil
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Savil
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Re: NDA Lifted

Post by Savil »

Beating PJ to the punch... sorry for the book, it was a lot to respond too! :) BTW Vora, I'm not angry atm, I'm trying to put forth my thoughts as clearly as possible and ask simple honest questions. Most of those questions haven't been answered yet.

Savil
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Piemastaj
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Re: NDA Lifted

Post by Piemastaj »

Vora, where are your parses to prove my estimated numbers wrong? Yeah, that works completely the other way also. Please produce it. It is perfectly fine to guesstimate and make educated guesses on what our DPS will look like. It is even more fine when you know wtf your talking about aswell.

Is our mana regen fix in today? Is it going to be in December? If you have no answer for that, then currently it is being neglected. We do not need it in 6 months, it is needed now. Talking about it now, and then we get it 6 months down the line is the same thing as not talking about it for 6 months and then getting it. It will not be in-game for a period of time, therefore currently we are being neglected mana regen that we need and that we specifically said we needed in beta. (or you can replace NEGLECTED by IGNORED if you would rather use your own word).

Pets are also not getting destroyed by named. Some named will get a good round in and AE at the same time and it gets rough but by no means destroyed.

Your whole mind-set in beta was astounding to me to say the least. And it is carrying over all too well here on live aswell. That is by no way a compliment either. I am frankly beyond done trying to discuss mage topics with you, you have mainly one way to look at things and that is your way. I will choose to go and talk with Elidroth about issues and concepts pertaining to the mage class.
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svenalo
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Re: NDA Lifted

Post by svenalo »

Not getting something is not the same as being ignored or neglected. When there are so many things we need that need to be address, and only so much time allotted to the devs to pick what to work on, it is impossible to get it all at once. That is what he means by the McDonalds EQ analogy...and sure, it may have been years of asking for it, but the fact remains it is still needed now and still will take time to correct. This is true no matter when they start working on addressing whatever issue it may be, mage related or otherwise. And we are not the only class asking for or needing things, and then they likely are also in the middle of getting the next expansion designed as well...
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Savil
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Re: NDA Lifted

Post by Savil »

At some point something has to give. The simple fact remains, mages are a DPS class, yet we are at the dead bottom of DPS. A mage that can't produce DPS will not be asked to raid .. and then its a short drop to becoming a mod rod bitch yet again. The last time this happened LOTS of mages were lost. I still remember losing a good friend named Icewalker from Bristlebane over this very thing, he just hated making mod rods.

I understand some mages don't give a smurf why they are on a raid or how much dmg they are doing, there is a word for those mages... *lazy*.

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svenalo
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Re: NDA Lifted

Post by svenalo »

Yes, but look at it this way. Dev walks in to work today and has a pile from each class to work on. Let's say he has decided it is mage day, so he works on mage stuff. The pile is somewhat huge, he has limited time, and he has to choose to work on one thing in order for it to make the next cut. Just what thing should he pick? Or should he pick the low hanging fruit for each issue that gets some help coming for each thing but not near enough to solve any one thing? Then you multiply that decision by the number of classes and other things that need to be worked on as dictated by management, and you get what we got.

These days I am on the management side of the desk in my own company, so I know that I drive my staff crazy when I walk in and say "this is the way it is" on whatever project and cut things off or whatever. But business reasons dictate my decisions. Similarly when I was on the staff side of the desk for years and years, and had a pile of software features and bug fixes to work on each day, and management would create the artificial cut deadline and set priorities, I would live through that FUBAR'd situation of trying to decide what actually could get done, tested, fixed after test, QA'd, and potentially fixed again before cut occurred for a release/patch. And in neither of those situations did I not care that the users of the software didn't get what they wanted in a given release, but they got what was possible to get done in the time allotted.

So we are frustrated and the devs are frustrated and we just have to make the best of the situation. It took years for the state of the game to evolve to their current situation and it is going to take a similar length of time to take care of the problems that have in many cases become mortared into the very bedrock of the game code. Do I wish it was a McDonald's fix? Sure. But that is not the reality for most things.
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