New AA's for Next Expansion:

Anything relating to the magical arts (pets, spells, AAs).
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Potawatomi
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Joined: Thu Mar 08, 2012 1:32 pm

Re: New AA's for Next Expansion:

Post by Potawatomi »

1. New Pet/Player DS that gives back mana to the caster for every hit. Make it a 30 hit limit proc for 5k-7k mana. Could be either spell or AA line. Rank 1 5k, Rank 2 6k rank 3 7k. 15 min recast/timer.

2. Updated Thaumatize Pet spell line.

3. New type of spires.

Elemental Spire of the Intellect - Three rank AA starting at 150 mana and 3 regen, 300 mana and 6 regen, 450 and 12 regen. (Total of 900 mana and 21 regen)
First Spire - Increase fire damage(125%) as well as hate generated(125%) for each spell. Maybe add in a snare or root to the caster. (looking to circumvent Casting Subtlety to make this a risk to use)
Second Spire - Reduces the cost of mana for each spell cast until the spell costs no mana. Good for 10 casts.
Third Spire - Gives a group Silent Casting for 2 mins.

4. Pet's Pact - Pet buff that gives a 1% chance to proc, upon being hit, an exact copy of current pet that attacks mob for 30 secs. 10 mins recast. Buff lasts until it procs.
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Nylrem01
Magician
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Joined: Fri May 04, 2012 11:05 pm

Re: New AA's for Next Expansion:

Post by Nylrem01 »

Quickened Malosinete 1/2/3/4/5: reduce by 20% each, to make instant or .1 at tier 5
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Babsy
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Joined: Tue Jun 16, 2009 8:08 am

Re: New AA's for Next Expansion:

Post by Babsy »

1 Monster summoning back :-)
2 Charm constructed and summoned back
3 Let suspended pet stay alive when mage dies Let pet stay alive when mage dies for 2 min or so *g*
4 Reverse CotH (jump to target)
5 upgrade to pet aura bigger range add a hot proc
6 fix of the theft AA (works not on all spells/mobs it should work on)
7 add a grant spell for throwing stuff

Other stuff i had in mind is covered by posts before :-)
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Goranothos
Arch Mage
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Joined: Sun May 24, 2009 7:25 am

Re: New AA's for Next Expansion:

Post by Goranothos »

Re: Babsy

(1) Doubt they will do that since they are probably making money selling petamorph wants.
(2) Good Lord, NO!
(3) I like that.
(4) I LOVE that.
(5) Good idea.
(6) No opinion.
(7) Don't care, but not opposed.
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Maitreya
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Joined: Sun May 06, 2012 2:01 pm

Re: New AA's for Next Expansion:

Post by Maitreya »

Babsy wrote: 4 Reverse CotH (jump to target)
This will never ever ever happen and is not worth asking for.
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Tacoma2586
Elementalist
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Joined: Fri Feb 19, 2010 10:19 pm

Re: New AA's for Next Expansion:

Post by Tacoma2586 »

its worth asking for.
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Kitten
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Joined: Sat May 05, 2012 10:44 pm

Re: New AA's for Next Expansion:

Post by Kitten »

heres a cut and paste of what i put in my pm

um not sure how well this would work or anything but an aa simailar to the couldron of many things but differnt as you could have 2 or 3 on the same timer say one that is sepical weapons and armor one is utilitys like the heal potions and gate items and then one if fun stuff like food drink all on the same timer so you could pcik if you wanted to get what in any casting as far as what you wanted i know this means new items need to be made too but i hope it seams feasble



well annother idea would be soemthing to make a pet reposte more or an AA to make a pet reposte all attacks like enrage only able to be activated annother idea would be group fire core/water core/ect core also could the range on mass rods be bigger because it is a pain to have a raid person who consantly asks for rods over and over because they are out of range and if so make them not trigger combat then or maybe make an aa to make them not trigger combat might not be possabile i understand ^^ oh an aa all might like is something that makes all click items reusable again like the aa to refresh spells


______
new idea an AA to make int wis give more mana and endurance stats give well more end like natural durablity

and the idea for the armors and things would be like a lore armor that has 1000 hp more then what the summoned has and just be something worth useing like how the belt was wow when it frist came out and other things being like maybe a clickie with a ds i don't know
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Voragath
Grand Summoner
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Joined: Thu May 14, 2009 9:32 pm

Re: New AA's for Next Expansion:

Post by Voragath »

Nylrem01 wrote:Quickened Malosinete 1/2/3/4/5: reduce by 20% each, to make instant or .1 at tier 5
A spell can't be quickened to greater than 50% it's base cast time (AA's count as spells).
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Savil
Arch Mage
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Joined: Wed Aug 19, 2009 2:06 am

Re: New AA's for Next Expansion:

Post by Savil »

Babsy wrote:1 Monster summoning back :-)
2 Charm constructed and summoned back
3 Let suspended pet stay alive when mage dies Let pet stay alive when mage dies for 2 min or so *g*
4 Reverse CotH (jump to target)
5 upgrade to pet aura bigger range add a hot proc
6 fix of the theft AA (works not on all spells/mobs it should work on)
7 add a grant spell for throwing stuff

Other stuff i had in mind is covered by posts before :-)
1: Don't see it happening
2: *stupid*, were not enchanters.
3: *not possible*, and having a rogue pet would just make it something that could attack the mage / party / raid, this would be a first to actually ban the *class* on a raid, not just a pet.
4: Asked for over and over ... devs have been very blunt for the like *5* + freaking years this has been asked for that its *never never never* going to freaking happen, yet every single year somebody asks for it again.
5: pet aura mods would be nice, but not really something I see happening based off an AA
6: a fixed AA shouldn't be presented as a *new* AA idea! They should just fix the smurf thats broken, common elidroth, fix this kind of smurf already and stop making mages ask you over and over for the same old smurf to be fixed, ya know, do your freaking job.
7: *stupid*, not enough words for how stupid I consider this idea.

We totally need a thread stickied to list *stupid* ideas that have been vetoed in the past, unworkable with current code (and told to us they will not fix it), or just outright so stupid the poster should be shot.

Savil
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Voragath
Grand Summoner
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Joined: Thu May 14, 2009 9:32 pm

Re: New AA's for Next Expansion:

Post by Voragath »

Savil wrote:
We totally need a thread stickied to list *stupid* ideas that have been vetoed in the past, unworkable with current code (and told to us they will not fix it), or just outright so stupid the poster should be shot.

Savil
I'm actually thinking of building a list of things they know about or are going to give us when they have support and a list of things that will never happen for one reason or another. EG:

Pets can't have focus effects (code prevents it)
Reverse CoH/Cross-Zone CoH (Eli opposes, will never happen until he leaves and there are code issues)
Pet Swap (requires a pet code rewrite)
Pet UI (it's on the list when code has some time for it)
etc.

The reason is that PM'ing this stuff actually does the mage community a disservice. Especially so when the devs are looking for new/fresh ideas. It hurts us even more because it shows we aren't focusing on better ideas for the future, just stewing about the past.
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