New spell?

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Darkenr
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New spell?

Post by Darkenr »

Sorry for starting some speculation, or if this spell has already been brought up, but I found this on lucy and it intrigued me.

Invocation of Earth

Normally I wouldn't bring something up that looks like it would just be a new pet, but there are a few reasons why this intrigues me.

1: We aren't having a level cap increase so we won't be getting a new line of pets.
2: This is a ranked spell when we've never had our core pets ranked.
3: The cast time is 3 seconds, and recast is 30 which is similar to our raging servant line, but this is an earth pet. "Cast on you: You conjure an earthen servant. Cast on other: Someone conjures an earthen servant."

So could this mean we're getting another temporary pet to be an actual offtank for us maybe? :mrgreen: Of course this is WAY too early to expect anything, but it can be fun to speculate about. :)
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qibrme
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Re: New spell?

Post by qibrme »

Looking to me like the next version of Hulking Body Guard may be in the works.

http://lucy.allakhazam.com/spell.html?i ... ource=Live" onclick="window.open(this.href);return false;

Quite a few similarities.

Suediwenae...
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wire
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Re: New spell?

Post by wire »

There's nothing to indicate this has anything to do with Magicians, it could be an NPC spell for some event.

In its current state, it is some kind of aura. Lucy lacks the ability to parse these effectively, but if you look at the change history and take an educated guess from the spell ID, you can see that it points to Earthrumbling Effect which does:

1: Unknown #424 (100/-150/0)
2: Decrease Hitpoints by 1000 per tick

Each tick. So... it is a new trap that uses a new effect, maybe an inverted gflux, root or something we haven't seen before, going from "The rumbling earth pulls you in.".

What's more interesting is the spells directly after this group: Chaotic Boon which adds a proc on each detrimental spell cast that costs over 10 mana. From what I see, it procs Chaotic Replenishment which is either an AE NPC heal or a self-only pet heal (the data is very convoluted). That would be quite interesting as a mage spell, and could also be detrimental to a raid if it was an AE from an NPC that made detrimental attacks from players proc an AE heal for all mobs.
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Darkenr
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Re: New spell?

Post by Darkenr »

wire wrote:There's nothing to indicate this has anything to do with Magicians, it could be an NPC spell for some event.
Tell me of a NPC spell that's ranked. That's why I don't think it has to do with being an npc spell. As far as it being part of the hulking bodyguard line, if that were the case it wouldn't have fizzle times, casting times, or recast delays. That being said though I did say that it's too early to expect anything out of this, BUT from the information that is given right now it's more similar to the raging servant line than any other spell line. And another argument against "nothing to indicate this has anything to do with Magicians" not only is it a ranked spell which says PC spell, but I don't see any other class being able to summon "an earthen servant". So I beg to differ, there are 2 very strong reasons why it could very well have something to do with magicians.
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wire
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Re: New spell?

Post by wire »

Darkenr wrote:...from the information that is given right now it's more similar to the raging servant line than any other spell line...
The actual spell attributes in the spell data file will tell you much more about what is actually going on, rather than speculation based on the cast/worn off messages. Like I said: if you look at the actual data, the spell has nothing to do with the raging servant line. It creates a persistent effect which is 100% of the time either an aura or trap, and not a pet.

1: Persistent Effect: Unknown Spell [which is actually "Earthrumbling Effect"]

If you want to argue that an aura is "like a pet" since it's technically a little NPC following you around, fine, but that doesn't make it like RS. :P
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Calebe
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Re: New spell?

Post by Calebe »

As said it is to soon to know for sure. Things that make me wonder though. 600 mana means it can't be a replacement for the RS pet. Be nice if it were, but 600 mana just not enough to make it happen. So other thoughts, like an upgraded hulking body guard possible, but as hulking works fine the way it is I don't see that as a possibility. If a level increase for sure but without one, no I doubt it, as they could just up the hit points on the existing line if they may die to quickly in new expansion.

So that leaves us with a new pet, 600 mana is more then we currently pay for a new pet, but if it is significantly better it maybe worth it, though my thought is a new pet would cost the same mana as the existing ones. So that leaves me to think possibly a 'new' type of pet. Unlike an RS pet that can enrage and off tank, this maybe a short duration DPS only pet. Would be perfect for raids, where the pet won't get hit and to increase mage dps using a pet, and being 600 mana may be a way for the devs to say see you don't need more mana regen. Just a thought but possible. Now this pet may also have very low aggro so as not to pull it off your normal pet like a proc of concussion/jolt etc... lowers it own aggro.

This may make sense, it would be a high DPS/damage pet, low mana cost as it is not made to off tank, you would need the normal RS pet at a huge mana cost for that. So mage DPS goes up using this pet and at 600 mana it is cheap enough to use all the time.

As I said this is all speculation but if this is close to it (or if not if a dev reads this, please think about this idea), then this maybe an ideal short duration pet to get. High DPS, low mana cost, low aggro, and melee attack instead of spells on resistant mobs. I like the idea, and it fits the mage class perfectly. If it is this kind of pet and it stays for the full 30 seconds we can chain these, of course the duration maybe shorter, but that is up to them.

So more speculation but if an earth type pet would it root or would they give it a snare proc (we can dream right) or no proc. In any event this would be my choice for a new line of pets to compliment the RS pet. RS our off tanking pet, this new one is our DPS pet, and our normal pet is the backbone of the mage class.

Calebe
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Darkenr
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Re: New spell?

Post by Darkenr »

Calebe wrote:As said it is to soon to know for sure. Things that make me wonder though. 600 mana means it can't be a replacement for the RS pet. Be nice if it were, but 600 mana just not enough to make it happen. So other thoughts, like an upgraded hulking body guard possible, but as hulking works fine the way it is I don't see that as a possibility. If a level increase for sure but without one, no I doubt it, as they could just up the hit points on the existing line if they may die to quickly in new expansion.

So that leaves us with a new pet, 600 mana is more then we currently pay for a new pet, but if it is significantly better it maybe worth it, though my thought is a new pet would cost the same mana as the existing ones. So that leaves me to think possibly a 'new' type of pet. Unlike an RS pet that can enrage and off tank, this maybe a short duration DPS only pet. Would be perfect for raids, where the pet won't get hit and to increase mage dps using a pet, and being 600 mana may be a way for the devs to say see you don't need more mana regen. Just a thought but possible. Now this pet may also have very low aggro so as not to pull it off your normal pet like a proc of concussion/jolt etc... lowers it own aggro.

This may make sense, it would be a high DPS/damage pet, low mana cost as it is not made to off tank, you would need the normal RS pet at a huge mana cost for that. So mage DPS goes up using this pet and at 600 mana it is cheap enough to use all the time.

As I said this is all speculation but if this is close to it (or if not if a dev reads this, please think about this idea), then this maybe an ideal short duration pet to get. High DPS, low mana cost, low aggro, and melee attack instead of spells on resistant mobs. I like the idea, and it fits the mage class perfectly. If it is this kind of pet and it stays for the full 30 seconds we can chain these, of course the duration maybe shorter, but that is up to them.

So more speculation but if an earth type pet would it root or would they give it a snare proc (we can dream right) or no proc. In any event this would be my choice for a new line of pets to compliment the RS pet. RS our off tanking pet, this new one is our DPS pet, and our normal pet is the backbone of the mage class.

Calebe
See, the 600 mana is why I think that it could be an offtank pet similar to the RS. I remember in the dodh beta when they made the RS, they said that their intention with the RS was to have it a DPS pet, and that the offtanking was an afterthought. We're the ones that started using the RS as offtanks and it was never originally intended to be used as an offtank, but they had no problems with us using it in that fashion.

Because it's only 600 mana, they could possibly have it be a temporary pet that's instead of high dmg low agro like you were suggesting, it would have high agro, low damage to justify the 600 mana cost. And it could possibly have hps similar to the RS, but isntead of having only 150ac like all the RS have which basicaly makes most mobs almost always hit for max, it could have a large amount of ac (similar to the earth pet) to be a proper offtank. Of course this is just my own mind speculating a cool additional temp pet. Wire could be right about the persistent effect making it not work to be a summoned pet, but I still don't believe that "There's nothing to indicate this has anything to do with Magicians". Again, just my opinion.
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Merlaina
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Re: New spell?

Post by Merlaina »

Just a wacky idea (which I don't really believe, just throwing it out there) is there are NPCs that have ranked spells: Mercs. Now I know these use the same spells as players, but they've been talking about adding other classes for Mercs, so maybe (and I oh so stress maybe) they're adding a mage merc, only one that's based on the mage and isn't exactly like the mage. It could have a pet, but a toned down version. Quality of the merc could determine the quality of the pet they summon, and the rest of their spells pull from the same general spells we use.

Again, I don't think this is really the case, but it could explain why there would be a ranked pet spell. Just not a very likely one.
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Baramos
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Re: New spell?

Post by Baramos »

It is a Summoned Magic Carpet.

Bara
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Yitamin
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Re: New spell?

Post by Yitamin »

Lucy is a bit opaque on new spells, and Kumbaja seems to be down for the count. What I saw for this using the adjacent spell set as the aura/trap effect was:

Code: Select all

Invocation of Earth

Skill: Conjuration
Mana: 600 Range: 100 AE Range: 30
Cast: 3 Recast: 30 Fizzle: 3
Target: 45
Slot  1: Aura or Trap: Effect: IOEarthenServantRk1

Category: Auras -> Disempowering

Desc: Summons an earth elemental which pulls in enemies and damages them with earthquake tremors.

On Other: Target conjures an earthen servant.
On Self: You conjure an earthen servant.

Code: Select all

Earthrumbling Effect

Range: 200 AE Range: 100
Target: PB AE
Duration: 00:00:06 (1 tick)
Slot  1: Increase Gravity by 150%
Slot  2: Decrease HP by 1000 per tick

Category: Utility Beneficial -> Haste

Desc: This spell gravitates and damages enemies within its effective radius.

On Other: Target is pulled into the rumbling earth.
On Self: The rumbling earth pulls you in.

Code: Select all

Invocation of Earth Rk. II

Skill: Conjuration (14)
Mana: 625 Range: 100 AE Range: 30
Cast: 3 Recast: 30 Fizzle: 3
Target: 45
Slot  1: Aura or Trap: Effect: IOEarthenServantRk2

Category: Auras -> Disempowering

Desc: Summons an earth elemental which pulls in enemies and damages them with earthquake tremors.

On Other: Target conjures an earthen servant.
On Self: You conjure an earthen servant.

Code: Select all

Earthrumbling Effect Rk. II

Range: 200 AE Range: 100
Target: PB AE
Duration: 00:00:06 (1 tick)
Slot  1: Increase Gravity by 150%
Slot  2: Decrease HP by 1200 per tick

Category: Utility Beneficial -> Haste

Desc: This spell gravitates and damages enemies within its effective radius.

On Other: Target is pulled into the rumbling earth.
On Self: The rumbling earth pulls you in.

Code: Select all

Invocation of Earth Rk. III

Skill: Conjuration
Mana: 650 Range: 100 AE Range: 30
Cast: 3 Recast: 30 Fizzle: 3
Target: 45
Slot  1: Aura or Trap: Effect: IOEarthenServantRk3

Category: Auras -> Disempowering

Desc: Summons an earth elemental which pulls in enemies and damages them with earthquake tremors.

On Other: Target conjures an earthen servant.
On Self: You conjure an earthen servant.

Code: Select all

Earthrumbling Effect Rk. III

Range: 200 AE Range: 100
Target: PB AE
Duration: 00:00:06 (1 tick)
Slot  1: Increase Gravity by 150%
Slot  2: Decrease HP by 1400 per tick

Category: Utility Beneficial -> Haste

Desc: This spell gravitates and damages enemies within its effective radius.

On Other: Target is pulled into the rumbling earth.
On Self: The rumbling earth pulls you in.
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