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Re: new AA's

Posted: Mon Mar 01, 2010 12:27 pm
by Merlaina
For fun: a pet illusion AA that has the same model effect as monster summoning, but keeps the pet its base class (so an air elemental would still be an air elemental for all intents and purposes, it just LOOKS like Cazic Thule).

Tiny companion AA. I know it's on every clicky under the sun, but still, would it kill them?

Re: new AA's

Posted: Mon Mar 01, 2010 8:44 pm
by Malleria
Merlaina wrote:For fun: a pet illusion AA that has the same model effect as monster summoning, but keeps the pet its base class (so an air elemental would still be an air elemental for all intents and purposes, it just LOOKS like Cazic Thule).
YES PLEASE! Or give us a new monster summoning spell.

Re: new AA's

Posted: Mon Mar 01, 2010 8:49 pm
by MeatnPotatoes
i always hated the MS pets compared to the air pet.. they look cool, but they blow donkey dongs

Re: new AA's

Posted: Mon Mar 01, 2010 8:54 pm
by Malleria
How long you been a mage? :P MS pets used to walk all over air pets. If they do them properly, there's no reason MS can't be competitive.

Re: new AA's

Posted: Mon Mar 01, 2010 11:33 pm
by Glaven
Yeah MS used to be the standard upgrade to the airpet in non-level increase expansions...kinda would have been nice to see that in UF in retrospect....I'd sure as hell take it over the spells we got

Re: new AA's

Posted: Fri Mar 05, 2010 12:57 pm
by Eanelder
Ability to have your active swarm pets attack a new or different target.

Re: new AA's

Posted: Fri Mar 05, 2010 1:40 pm
by Yaddab
Eanelder wrote:Ability to have your active swarm pets attack a new or different target.
*grins* get hit !

Re: new AA's

Posted: Fri Mar 05, 2010 1:41 pm
by Falino-Luclin
Stuff that I'd like to see:

New ranks of elemental form AAs that actually make them worth using. These are cool AAs but are stuck in the Luclin era and are essentially of zero value now.
Mana free Rumbling Servant AA (maybe 3 ranks and lasts 15, 20, 25 seconds).
Frenzied Burnout 4
More ranks of passive DPS AAs (destructive fury, twincast, pet crit and flurries, etc) would always be nice too

Re: new AA's

Posted: Fri Mar 05, 2010 2:33 pm
by Tweelis
Yaddab wrote:
Eanelder wrote:Ability to have your active swarm pets attack a new or different target.
*grins* get hit !
In older zones this isn't a problem. Try getting hit in CC just to redirct your swarm; it really hurts.

Re: new AA's

Posted: Fri Mar 05, 2010 3:07 pm
by Daiou
Tweelis wrote:
Yaddab wrote:
Eanelder wrote:Ability to have your active swarm pets attack a new or different target.
*grins* get hit !
In older zones this isn't a problem. Try getting hit in CC just to redirct your swarm; it really hurts.
In almost all cases i have a tank and a chanter with me. I couldn't get aggro if my life depended on it. Besides usually if my life is in the balance i'm trying to lose aggro lol.