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Re: FoS1 is nasty. . .
Posted: Mon Dec 14, 2009 10:16 pm
by Zacatac
Thanks for the tips.
The kiting of the good ones didn't work at all for us, the mobs cast the necro snares.
Re: FoS1 is nasty. . .
Posted: Tue Dec 15, 2009 2:11 am
by Mindrix
Zacatac wrote:Thanks for the tips.
The kiting of the good ones didn't work at all for us, the mobs cast the necro snares.
I believe they also stun. Stun + Mezz + Knight and they can generally make it. The named can be tanked by a Ranger under the right circumstances. We treated it like a burn fight. Burn the bads to 10%, move to any not at 10%, then kill them off. 4 to 5 minutes at the beginning.
Re: FoS1 is nasty. . .
Posted: Tue Dec 15, 2009 2:15 am
by Voragath
Darkenr wrote:Voragath wrote:The Kurn's raid is easier than the council raid. And Pallorax is the most gimp mob in all of SoD (unless they fixed his fear).
A dev responded recently about pallorax and said that the fear was causing people to be falling through the world in some cases, and they don't have the resources or care really to fix the fear, so they fear has been removed permanently. So, pallorax is a great raid for the low/mid raid guild to do since it's really so easy. The only thing you need to worry about is having enough dps to take him down in time before he goes into uber mode.
Ahh, that explains it. Thanks Darkenr. It was quite a PITA to get coh'd and to coh people throughout the raid b/c they were feared through the world.