Pet DPS increases
Re: Pet DPS increases
Using burnout style targeting they oughta be able to figure something out for that. Cast and the summoned item only appears on our pet, and then the script makes the pet use it.
That said I agree with your main point - I definitely would rather not have to try to equip a pet mid raid to get the pet back up to snuff if it gets killed off for whatever reason.
That said I agree with your main point - I definitely would rather not have to try to equip a pet mid raid to get the pet back up to snuff if it gets killed off for whatever reason.
Re: Pet DPS increases
He he yes, that was my point, and that's why the "32" had to be in the numbers, you got it perfectly rightqibrme wrote:Adonhiram wrote:Mages are funny people. And I want fire/cold/magic pet weapons which do 532 dps.
There would be a 532 page long thread complaining about the 53,200 DPS pet weapon -- now wouldn't there?![]()
/troublemaker
Sued...


Last edited by Adonhiram on Sat May 28, 2011 1:02 am, edited 1 time in total.
Re: Pet DPS increases
Ya, I know, but some mages, and some on this board still are totally pushing for just this sort of thing :/Adonhiram wrote: He he yes, that was my point, and that's why the "32" had to be in the numbers, you got it perfectly rightSavil launched the locomotive immediately before searching for the second degree of it
Savil
Re: Pet DPS increases
On this you are right, Savil
Actually I am wondering if other classes reach the same internal debate intensity we can have, we always shined in that department... Of course, I totally agree that the most natural and logical way to improve pet dps is...to up the raw damage our pets do, point. No need to think of indirect means like pet weapons, spell procs, and so on, not to speak of the specific issue you raised about impacting other pets...
Sorry if I take again that example, but do you remember the Great Pet Patch ? It was exactly that same mecanism but applied to tanking ability instead of dps output. All pets got an improve of damage mitigation, AC etc. But mage pets got the most out of it. We need a Great Pet Patch 2.0, but on the dps side.

Sorry if I take again that example, but do you remember the Great Pet Patch ? It was exactly that same mecanism but applied to tanking ability instead of dps output. All pets got an improve of damage mitigation, AC etc. But mage pets got the most out of it. We need a Great Pet Patch 2.0, but on the dps side.
Re: Pet DPS increases
To up pet DPS it must be innate. In othrt words it's base damage needs to go up. It's accuracy to land a hit needs to go up, and it's advoidence needs to go up because a dead pet does no DPS.
Pet weapons should do respectable DPS on their own to make it worth while using on our pets and others, but not be the main reason for a pet DPS increase. If the pet weapon did a respectable 150-250 DPS you would want to use them all the time, but the main brunt of the pet DPS needs to be from the pet when summoned.
Will we get that? We can only hope.
Calebe
Pet weapons should do respectable DPS on their own to make it worth while using on our pets and others, but not be the main reason for a pet DPS increase. If the pet weapon did a respectable 150-250 DPS you would want to use them all the time, but the main brunt of the pet DPS needs to be from the pet when summoned.
Will we get that? We can only hope.
Calebe
Re: Pet DPS increases
That is not entirely accurate. The 'Great Pet Patch' was during the SoF expansion. It did not just increase tanking, it also did increase DPS out-put aswell. And what have we seen since that patch? Consistent nerf mage pet threads, pets getting no real substantial upgrades in terms of DPS or tanking (and no Earth wasnt and upgrade so to speak, it was a FIX), that patch in essence made pets stagger greatly since then. Otherwise we will be in the exact same boat we are in, we will have 1 maybe 2 good expansions then lag behind for 3. I would much rather have 5 solid expansions, then 1 great expan and 4 mediocre to terrible ones.Adonhiram wrote: Sorry if I take again that example, but do you remember the Great Pet Patch ? It was exactly that same mecanism but applied to tanking ability instead of dps output. All pets got an improve of damage mitigation, AC etc. But mage pets got the most out of it. We need a Great Pet Patch 2.0, but on the dps side.
While I do agree pets need an increase, I am more inclined to think that they will get it in the form of increasing our FBO disc rather then increasing pets base dmg out-put. Since then we can only use it at certain times and such.
I want a bad*ss pet like the rest of us, but it brings about too much bad press to bother with it. In SoD, weekly you would have 3 to 4 nerf mage pet threads on EQlive. And obviously those threads got listened to because our class in general sux now, and pets DPS is fairly pathetic.
Re: Pet DPS increases
How much of a DPS increase do you realistically think the DeV's will give to our pets? My thoughts are that if they increase a raid focused, max AA water pet full burn DPS by 5k over what it is now, that would be very optimistic and on the high side.
So looking at the next expansion, if top DPS is in the 60k range now, we can estimate 75k to be top.
If Magicians want to be at 60k, there is a whole lot more work needed in spell DPS upgrades.
Everything counts, and i am not saying we should not focus on pet DPS improvements, but i personally need my solo/group pets to hold agro and take punishment (tank).
Make the raid pet (water) be a DPS demon!
Make Fire pet be a paper doll -- barely survive AOE's but do top DPS IMO
However, I will go back to my opinion that we cannot loose focus on our major need for DPS increase is in Nukes.
So is it realistic for pets to do 20k DPS while we do 40k in nukes?
My thoughts because that is what it looks like we need and we should be asking for a number like 60k DPS.
But we should give them a number because asking for DPS upgrades over and over again with a pretty please cherry on top is just not working.
I believe that we should come up with a number and push for it.
How they give it to us, I really don't care.
Can have pets do 1k DPS and mage nuke for 59k, 20k/40k, 30k/30k or any combo in between.
my 2cp
Sued...
So looking at the next expansion, if top DPS is in the 60k range now, we can estimate 75k to be top.
If Magicians want to be at 60k, there is a whole lot more work needed in spell DPS upgrades.
Everything counts, and i am not saying we should not focus on pet DPS improvements, but i personally need my solo/group pets to hold agro and take punishment (tank).
Make the raid pet (water) be a DPS demon!
Make Fire pet be a paper doll -- barely survive AOE's but do top DPS IMO
However, I will go back to my opinion that we cannot loose focus on our major need for DPS increase is in Nukes.
So is it realistic for pets to do 20k DPS while we do 40k in nukes?
My thoughts because that is what it looks like we need and we should be asking for a number like 60k DPS.
But we should give them a number because asking for DPS upgrades over and over again with a pretty please cherry on top is just not working.
I believe that we should come up with a number and push for it.
How they give it to us, I really don't care.
Can have pets do 1k DPS and mage nuke for 59k, 20k/40k, 30k/30k or any combo in between.
my 2cp
Sued...
Last edited by qibrme on Thu Jun 02, 2011 3:09 pm, edited 1 time in total.
Re: Pet DPS increases
While I'd like to say that I don't give a smurf about what other people on EQ live thinks, I know that's not realistic as if enough people shout, the devs usually look. However, as far as I can remember 99% of all the nerf pet threads that pop up were/are tank related, not DPS related. The threads usually pop up comparing our pet to group geared tanks. I can't ever recall anyone saying our pets do too much DPS.Piemastaj wrote: I want a bad*ss pet like the rest of us, but it brings about too much bad press to bother with it. In SoD, weekly you would have 3 to 4 nerf mage pet threads on EQlive. And obviously those threads got listened to because our class in general sux now, and pets DPS is fairly pathetic.
I like your idea of getting solid numbers together, but not just any combo in between. I'm good with the 1:2 pet:mage ratio. I'm probably in the minority here, but when my pet can only do < 2% of my total damage output, why even bother playing a mage. They already do far too little dps wise currently as it is. And yes, I know the devs hate mana free DPS and the people who will whine about sustained DPS, but you know what, they'll get over it.How they give it to us, I really don't care.
Can have pets do 1k DPS and mage nuke for 59k, 20k/40k, 30k/30k or any combo in between.
Re: Pet DPS increases
Increased DPs leads to increased tankability because the mobs dont live as long. We are already seen as OP in the group game with pets that don't do really any DPS, imagine if they got a sizeable increase it would be even worse then SoD. And I already posted #s for this current expansion, which haven't all been met yet by the devs. It was on like page 20 of the New Stuff thread. It was split-up something like 10k DPS increase from nukes and 10k from fluffy/rag so fluffy/rag each split it 5k a piece.
And whether we care about what people think or not, the threads have proven effective. We have living evidence that those threads majorly helped in screwing up our pets. We literally went from #1 in SoD to #8(?)in terms of DPS ranks among DPS classes in UF. Then we sunk even further in HoT because BLs and pallies got increases where we did not. Believe me or not, but those threads did a # on our class that we possibly wont be able to make up for even in the next expansion.
And whether we care about what people think or not, the threads have proven effective. We have living evidence that those threads majorly helped in screwing up our pets. We literally went from #1 in SoD to #8(?)in terms of DPS ranks among DPS classes in UF. Then we sunk even further in HoT because BLs and pallies got increases where we did not. Believe me or not, but those threads did a # on our class that we possibly wont be able to make up for even in the next expansion.
Re: Pet DPS increases
Sillaen wrote: I like your idea of getting solid numbers together, but not just any combo in between. I'm good with the 1:2 pet:mage ratio. I'm probably in the minority here, but when my pet can only do < 2% of my total damage output, why even bother playing a mage. They already do far too little dps wise currently as it is. And yes, I know the devs hate mana free DPS and the people who will whine about sustained DPS, but you know what, they'll get over it.
So if your 1:2 ratio is going to hold up and we get 60k DPS, pets have to do 20k to our 40k Nukes.
If we get 50k DPS then pet has to do 17k DPS while we nuke for 35k DPS.
What kind of DPS do we currently get from max AA, max raid focused pets?
Do the math.
You are asking to triple pet DPS.
Then we get back to the solo/group game and you see where this is going.
Now i don't care who cries in other classes.
We are crying now and i don't see rangers stepping up saying to take DPS from them and give it to us.
The only rational argument i see is pushing for increases in nuke DPS on Rank 3 spells
If we are going to get huge pet DPS increases then it would have to be linked to Raid pet Foci.
Just saying we have to think about what we are asking for.
Don't worry about how the DEV's give it to us, just continue making the argument that we want comparable DPS to put us in the middle of the DPS list.
Other classes more than doubled their DPS this expansion, so there should be no reason we cant get our turn in the next expansion.
That is the approach i am suggesting.
Sued...
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