Re: new stuff
Posted: Mon Apr 11, 2011 4:43 pm
I was only throwing out suggestions. Like I said in a previous post if you bothered to read it, I know the devs don't want any pet DPS increases atm, but I throw all ideas (pet and everything) out there and let them sort it out. And before you jump in with it's people like you who send pet stuff to devs causing all these problems, no, I do NOT PM devs. I do not post of the EQ live boards requesting anything. I post ideas here among fellow mages to agree or disagree with. I do mean disagree, not condescend, like you seem to be doing.Savil wrote: HAHAHAHAHA, only 4x huh!? The very last thing I want is for my freaking pet to die on a raid, WHY would I use an ability that would KILL MY PET. You would drive buffers NUTS asking for rebuffs and end up never getting pet buffs over this.
This is just how burnout USED TO BE, and NOBODY USED IT. It was stupid then and its stupid now. Every year somebody asks for this type of CRAP. Stop asking for stuff that will kill off pets. Learn how to play a raid mage before making suggestions please.
Savil
Just because you never used the original burnout, doesn't mean no one else did. You are scolding people for tossing out a play style by pushing your own play style.
Oh I'm sorry, I thought we were talking about burst DPS. Has the definition of burst changed recently? Why wouldn't you use something like that if the fight is lasting under 120 secs? The 4-5 secs it cost you to pull out a suspended pet after the fight is over cuts sooooo deeply into your DPS. It's an option, and I like options. Are your buffing classes such dicks that they won't buff your pet for 3X fights a night. I'm sure glad my buffers don't mind at all.
And for the record, I have been playing a raid mage for over 11 years. Have you? Get off your smurf high horse with your smurfing attitude. I know the struggles mages have gone through since the dawn of EQ.