Re: Conjuration & Clickies
Posted: Mon Dec 10, 2012 2:45 pm
Adding a spell on par with spear for conj. only narrows the gap that has widened between conj. and evoc for mages in high end guilds.
The problem with conj is basically that you don't make use of it during an AA burn. Casting gargoyles with your twincast AA on is bad because it eats up twincast charges and doesn't result in two gargoyles. Conj. nukes aren't worth casting except on mobs immune to fire. Combine these two together and your AA burn has basically no conj. spells, so conj. specialization does 0 for you. It's then a no brainer why you don't go conj. when you raid.
Where conj. is decent is during normal soloing / moloing / duoing - ie the 15 mins during which your big hitter AAs are all down. Its effectiveness there depends on the group, because a group that kills very fast does make gargs not worth casting, in which case the only spell you're using for conj. is surge. But say you're there by yourself / duoing with another person and you're taking down mobs in 1-2 mins with mercs. Then conj. is the better option because you're casting surge, you're casting gargs, and when soloing you're casting the regular heal at times and that's conj., though the PR line is not which I think is just copy paste laziness from devs because all mage heals ought to be conj.
To make conj. viable in raid settings, it needs nukes that are castable in an AA burn. A conj. spear helps but it doesn't make up for the fact that strike of many, fickle fire, and bolt are all evoc, while conj. has one nuke that nobody uses and that's it. So a conj. with spear is just a spear, nothing else.
The bigger question is whether you want conj. to be viable in raid settings, and in the case that you do, what then is the difference between conj. and evoc. Giving conj. spells equivalents to evoc is just redundant work for devs, and in the case that conj. and evoc both get the job done, then it achieves nothing because there is no trade off.
One option that I thought of to keep conj. viable is to move rains to conj. This maintains the classic solo/molo/duo efficiency conj. vs raid burn evoc. trade-off because rains are all very efficient and they don't benefit from AA burns. So that makes evoc the best for raiding / high end grouping still, but lower tier grouping mages have the option to stay with conj and get far greater efficiency out of it casting rains and gargs and surges, which makes conj. vs. evoc a viable play style choice.
Another thing that has to be done is that those new pet summons they gave us, the 97 servant line, the other servant line, etc., need to be changed because as it stands they are useless. One cast of an imperious minion does ~55k damage and has a ridiculous cooldown the spells are toys and it's wasting conj. dmg slots. I know the coding limitations and why devs refuse to make new servant lines that scale with EM / AAs because they have to make one pet for every EM, etc. But balancing for people with 0 EM at level 100 is just not practical. The minions need to do ~110k damage at the minimum to be worth casting which requires you to switch out spells etc.
Otherwise conj. is just losing ground to evoc every expansion due to all the usable nukes being on evoc and conj. having nothing new after garg and surge.
The problem with conj is basically that you don't make use of it during an AA burn. Casting gargoyles with your twincast AA on is bad because it eats up twincast charges and doesn't result in two gargoyles. Conj. nukes aren't worth casting except on mobs immune to fire. Combine these two together and your AA burn has basically no conj. spells, so conj. specialization does 0 for you. It's then a no brainer why you don't go conj. when you raid.
Where conj. is decent is during normal soloing / moloing / duoing - ie the 15 mins during which your big hitter AAs are all down. Its effectiveness there depends on the group, because a group that kills very fast does make gargs not worth casting, in which case the only spell you're using for conj. is surge. But say you're there by yourself / duoing with another person and you're taking down mobs in 1-2 mins with mercs. Then conj. is the better option because you're casting surge, you're casting gargs, and when soloing you're casting the regular heal at times and that's conj., though the PR line is not which I think is just copy paste laziness from devs because all mage heals ought to be conj.
To make conj. viable in raid settings, it needs nukes that are castable in an AA burn. A conj. spear helps but it doesn't make up for the fact that strike of many, fickle fire, and bolt are all evoc, while conj. has one nuke that nobody uses and that's it. So a conj. with spear is just a spear, nothing else.
The bigger question is whether you want conj. to be viable in raid settings, and in the case that you do, what then is the difference between conj. and evoc. Giving conj. spells equivalents to evoc is just redundant work for devs, and in the case that conj. and evoc both get the job done, then it achieves nothing because there is no trade off.
One option that I thought of to keep conj. viable is to move rains to conj. This maintains the classic solo/molo/duo efficiency conj. vs raid burn evoc. trade-off because rains are all very efficient and they don't benefit from AA burns. So that makes evoc the best for raiding / high end grouping still, but lower tier grouping mages have the option to stay with conj and get far greater efficiency out of it casting rains and gargs and surges, which makes conj. vs. evoc a viable play style choice.
Another thing that has to be done is that those new pet summons they gave us, the 97 servant line, the other servant line, etc., need to be changed because as it stands they are useless. One cast of an imperious minion does ~55k damage and has a ridiculous cooldown the spells are toys and it's wasting conj. dmg slots. I know the coding limitations and why devs refuse to make new servant lines that scale with EM / AAs because they have to make one pet for every EM, etc. But balancing for people with 0 EM at level 100 is just not practical. The minions need to do ~110k damage at the minimum to be worth casting which requires you to switch out spells etc.
Otherwise conj. is just losing ground to evoc every expansion due to all the usable nukes being on evoc and conj. having nothing new after garg and surge.