cicely wrote:However when you ask a warrior about the imbalance within their own class with regards to 1h/shield, dual wield, and 2h DPS output... All of a sudden they lift their nose in the air and wave their hand like Obi Wan saying "These are not the stormtroopers/imbalance you are looking for".
I don't want to get too off topic here but I'm curious what you're referring to, specifically. Is Warrior DPS broken? Yes. Do we want to get it resolved? Yes.
This is actually a somewhat similar situation since an outright nerfing Shield Specialist would have impacts on other areas of the game, not just Warriors. Knight weapons, damage augs and Warrior weapons are all itemized to be equal ratio when SS is factored.
Fortunately in this case, DPS for all of the tanks is low enough relative to actual DPS classes that boosts can be applied on a stance-specific basis without infringing on DPS territory.
cicely wrote:I am for classes receiving boosts in the order of trying to bring class balance somewhat back to importance. I am not I'm favor of hurting classes to do so, especially when it has been going on for years w/o issues. I also think that due to prior EQ devs giving classes capabilities from other classes has muddled most of the classes nowadays that perfect class balance may never be reached.
I would agree with all of these points in principle. The tank vs pet situation has a couple of facts that need to be considered:
1. Order of survivability of player classes is delicately maintained.
2. Content is tuned around the current capabilities of #1
3. Pet mitigation (and HP) is light-years beyond the scale of #1 and #2.
So let's say that in order to balance the situation with pets, we improve tanks. Here are the first orders of business:
* Tanks receive a 200-300% boost to HP
* Tanks receive a 300-500% boost to AC
* Tank disciplines are extended to 10 minutes
* Tank disciplines mitigate spell damage
* Tanks become immune to various NPC specials
* Tanks get fast re-use tools to tactically block spells/hits
Next you would see NPC damage cranked up to reach Proxima Centauri, heals would follow to accommodate this (VERY dangerous) as would itemization for non-tank classes need multiplicative increases just to survive even a single round of attacks.
In short, press FastForward on EQ mudflation and skip ahead 5-10 expansions.