Re: new stuff
Posted: Thu May 12, 2011 8:34 pm
Calebe wrote:Hastened improved twincast AA
New rod aa's for level increase
Level 91 would be 8500 mana returned for xxxxx hit points
Level 93 Would be 10,000 mana returned for xxxxx hit points.
Level 95 would be 12,000 mana returned for xxxxx hit points.
Hit points taken up to the devs and mana returned can be negotiated up (I hope) or down but with huge mana pools of today they seems reasonable.
As always a new GoM AA up to new level cap.
Upgrade Aegis of Kildrum AA to absorb 1 then 2 more hits 2 level AA increase.
An upgraded Pet in a Shell to absorb more before fading.
A pet only AA Damage shield. More powerful then the spell version, lasts for 60 minutes. Useful if your pet is tanking.
AA's to improve swarm pets and Servant of Ro.
Improved pet mend AA to heal it for more. The current one is getting out dated on amount healed.
AA to improve the chance for innate twin cast to proc.
Hastened call of hero AA. drop the recast time.
Group call of hero AA. call the group to your location. Would eliminate need for hastened call of hero AA. (or make the hastened a pre-req for the group call of hero. would allow more filler AA's).
Incorporate Ultra Vision into the breath underwater AA from PoP expansion.
AA to remove the chance for a gate to collapse. After 90+ levels it about time a gate no longer collapses.
More ranks for Force of elements to do more damage.
Improved Malsinia AA to debuff for more.
Turned summoned AA improvement IF there will be enough summoned mobs in a new expansion to make it warranted otherwise no need.
Gate to pet AA. Tell pet to guard here and you roam, and then gate back to pet.
Just a few quick ideas.
Calebe
I know this was a quick list done while EQ was down iirc but the main thing it's lacking imo are some of the big DPS AA's that had been discussed. I know we are all hoping for increased level cap but afaik it has not been announced that this will be happening. If it does not increase going off of prior expansions that did not have level cap increases the main place us casters will be getting a DPS increase would be in our AA's. I would hope that given our current end game state that with our without a level cap increase we need some of the increased spell damage that was discussed but we had also discussed some AA ideas. One was the Prolonged Destruction or whatever it's called that wizzy's get to help with our burst DPS. Heck even clerics get one like that. It makes all their spells crit for an increased cost in mana for a short duration (going off memory of my alt cleric here). Another was giving fire core a huge increase I know there is an increase that was slated to take effect this month but many had said it wasn't enough (I don't know if it was or not personally). So all of the fluff is fun and trust me I would love to see 3k AA's every expansion but since we are more limited than that I would prefer to come out asking for the DPS increases in the front and the fluff can stay in the back if there is room/time.