Re: Naggy/Vox Item Cheatsheet
Posted: Tue Sep 22, 2009 12:05 am
Doesn't really matter anymore; Absor came out tonight and posted that the gear will be nerfed.
EverQuest Magician Resource
https://www.eqmagetower.com/forums/
Yup, it's being nerfed.Redius wrote:Doesn't really matter anymore; Absor came out tonight and posted that the gear will be nerfed.
Aye, that's the problem. I could personally see if groupers want the gap to be closed a little bit more (say up to 80% of raiders), then they would need to have progression, and difficulty that emulates the same difficulty that's involved with putting together and keeping 54 people organized in raiding.Sillaen wrote:Yup, it's being nerfed.Redius wrote:Doesn't really matter anymore; Absor came out tonight and posted that the gear will be nerfed.
Here's one thing I can never understand. Why do casual groupers feel the need to be closer to raiders in gear? If casuals got any closer, why would there be any need for raiding? I've tested a lot of scenarios from all classes and every time, group gear amounts to about 65 - 70% of raid gear. That's about 2/3s as good as a raider. How close does it have to be before everyone is satisfied. Like Zac, I'm a casual player, part-time raider and I think being about 70% of a hard-core end game raider is sufficient, but that's just me.
And actually since group gear has been brought within 70% of raid gear group geared people can actually do some base raiding now to get some raid gear if they really wanted to. I don't know of a mit-tier raiding guild out there that won't consider letting them into their guild that's in group gear as long as they meet the level 85 requirement, and a minimum AA requirement. The current group gear is high enough now to allow people the opportunity to get into a casual/mid-tier raiding guild now, so that's no longer an issue.Merlaina wrote:I think it's really that everyone wants better gear. Do I WANT high end raid gear? Smurf yeah I do! Do I think I SHOULD have it? No, not in the slightest. I'm just getting back into the game, and I was greatly saddened to find that they were pretty much just handing out elaborate silk at the door, which replaced years worth of upgrades in a single day and cost me less than 10K combined. However I also saw the need for it, since there's no way I could have done current group content with +100 hp/mana gear.
From a grouper standpoint the only reason I'd want group gear to be closer to raid gear is so I could occasionally do raid content if the opportunity presented itself. Even if you have a fairly straightforward raid comprised of competent groupers, it's smurf hard to beat with just group gear. And then if you don't have a guild/regular group then getting good group gear is also hard, though that's the consequences of your choice to not join an active grouping guild.
That said I'd kill for even high end group gear right now
Cause doing 25 missions IS easy mode; your current gear/flags/etc has nothing to do with being able to attain raid quality gear. You don't even lose EXP on deaths in MM's, and that's a massive difference vs. how many times death occurs, even on farm status in tower. When we started SoD and were still learning the raids; dying 5-10 times a night was common and tanks died 2 or 3 times that amount. All the mm's were was easy repetition. That, in my opinion, is NOT a valid reason to getting raid gear. You want raid gear? Raid.Kendrick_Prexus wrote:It sure does suck that an alternate gear path for both raiders and groupers was hosed because raiders got their panties in a wad. I see raiders moan and complain about how hard they worked to get keyed/flagged and then spend time farming tower.
How is this raid gear on easy mode? Spending time doing 25 missions is easy mode?
Nice of you to ignore the first part of my post asking for item comparisons?Redius wrote: Cause doing 25 missions IS easy mode; your current gear/flags/etc has nothing to do with being able to attain raid quality gear. You don't even lose EXP on deaths in MM's, and that's a massive difference vs. how many times death occurs, even on farm status in tower. When we started SoD and were still learning the raids; dying 5-10 times a night was common and tanks died 2 or 3 times that amount. All the mm's were was easy repetition. That, in my opinion, is NOT a valid reason to getting raid gear. You want raid gear? Raid.
hehe, I don't consider myself a hardcore raider at all. I didn't have my panties in a bunch, my only complaint was what Absor said confirmed, is that the gear is better than the best underfoot would have had to offer at end game group gear, and it would defeat the purpose of progressing through the expansion for a some people, and then all the sudden we have an expansion where a large percentage of people that geared up in the MMs quit because they have nothing else to progress toward for very potentially multiple expansions to come.Kendrick_Prexus wrote:It sure does suck that an alternate gear path for both raiders and groupers was hosed because raiders got their panties in a wad. I see raiders moan and complain about how hard they worked to get keyed/flagged and then spend time farming tower.
How is this raid gear on easy mode? Spending time doing 25 missions is easy mode?
Compare the gear
Ordained Forcestrike Silk Sleeves
http://lucy.allakhazam.com/item.html?id=105076" onclick="window.open(this.href);return false;
and
Icy Sleeves
http://lucy.allakhazam.com/item.html?id=54780" onclick="window.open(this.href);return false;
The raid version has
1045 hps, 1145 mana and fire focus of 90%?
The MM version has
906 hps, 904 mana and fire focus of 80%?
the raid gear is still on top. Would someone please show me these mythical items that made raid gear obsolete????
I was smurf excited to finally get a chance to upgrade my mainhand 1hb to something meaningful since silk caster classes got hosed for mainhand upgrades in SoD. Now your bitching and moaning got those upgrades nerfed...thanks alot you uber smurf. Heaven forbid some lowely grouper should have gear that is 80% of yours huh???