Calebe wrote:Forget the over powered in the group game argument. why the hell do mages worry about oh no it helps the grouper when no other class gives one wit, and neither do the devs.
stop limiting mage stuff because of the group stuff
We need help and we need to stop saying give us X and take away Y.
QFT
Sued...
Sillaen wrote:Yes, many might not agree but I'm one of those mages that play a mage because of the pet. If I needed to do 80% of my dps from nukes, I really might as well roll a wizard. It's also been a long time since someone has told me, no pets on raids (not saying it wont happen) so I do believe we can burst through our pet.
What do you think of an AA like this:
Frenzied Annihilation. .
I think this AA is a great idea for the next expansion and I am sure all magicians would welcome an AA such as this. And just for the record, it is my belief that we all play the magician class because we like strong pets. No one is advocating weakening them.
The counter I have to your argument is that a DEV posted in a thread talking about classes who need
RAID DPS help NOW and while a lot of other classes complained about their position on the DPS ladder, the DEV only singled out the magician class saying he agreed we needed a
RAID DPS boost AND NOT FROM PETS.
So someone says I want to give you a million Euros and you come back with "I don't like the Euro, I want Dollars"!
What is wrong with this community is that if the DEV said he wanted to give us a boost in pet DPS, there would be 4 pages in this thread talking about increasing nukes.
The man said no pet DPS increase, so why are we wasting weeks worth of debate by intelligent people on the merits of pet power versus nukes?
I will answer my own question: because some people would rather see opportunity lost in order to stay in the "MAGE BOX" -- pet DPS must be X percent of total DPS -- pet must tank Y -- if we get nuke increase then pet tanking must decrease -- etc, rather than take a serious look at nukes and what it will take to improve them.
Voragath wrote:Anyone looking to burst needs to realize a few things:
You want to look at the constants, i.e. what is always there. The only thing always available at a raid is us, not our pets. Obviously, the one thing you want to boost is the one thing you can bank on.
So, to maximize our burst we want to multiply the biggest, fastest, and most constant aspect of our dps.
Spear of Magma and Bolt of Rhyolite: Ask to lower cast and recast times by half. (Let the DEV’s worry about whether or not Wizards get infringed on
Clash of Many: Why not ask for unlimited strikes (or at least 20) and
all strikes to hit for 2285? Why does it only escalate on strike 8 & 9?
1: Decrease Hit points by 1015
2: Decrease Hit points by 1015
3: Decrease Hit points by 1015
4: Decrease Hit points by 1015
5: Decrease Hit points by 1015
6: Decrease Hit points by 1015
7: Decrease Hit points by 1015
8: Decrease Hit points by 1523
9: Decrease Hit points by 2285
Annihilate the Divergent: Should be the best spell versus summoned or constructs in the game. Raid leaders should be doing OOC calls for Magicians when fighting summoned or construct mobs and telling Druids to forget heals and cast this spell when it is useable.
For starters it should nuke for the same base amount as a Wizards best nuke
Ethereal Inferno: Decrease Hit points by 16225. The chance to trigger
Annihilate Havoc should be 12% not the ridiculously low 3% and
Annihilate Havoc should not be the 32000 it has been for years, it should be Decrease HP when cast by 120,000; which is a good crit in today’s game.
We can only use Annihilate the Divergent in special circumstances so there should be no reason not to give us this increase.
If the group/solo types don't want the increase then make the changes apply to RK3 spells only.
As I posted before, all classes who are end game raid geared are overpowered in the group/solo game -- period.
My 2cp.
Sued...