Spell Ideas for next expansion

Anything relating to the magical arts (pets, spells, AAs).
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Shardin
Conjurer
Posts: 157
Joined: Sun May 17, 2009 4:31 pm

Re: Spell Ideas for next expansion

Post by Shardin »

Earth pet is too much like the air pet without stun or aggro nowadays.
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Make mod rods a little more useful. I click on one and I'm pretty sure I don't see my mana move. If it there is such a big reuse time make it give you at least 10k mana. The only downside of this is you will have more people asking for them but at least we will be more than just second rate dps on raids.
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I'd like to see them consolidate some buffs... like i mean it is a no brainer to choose between them. For example, I'd like to see burnout and iceflame combined, and even have velocity if you are indoors. Add on a pet only damage shield and aura and make it last 3+ hours. I mean simplify all the buffs this way. Everything has got to be way too complicated imo. Especially with the new UF spells, not to mention I haven't seen much use for them so far.
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quseio
Elementalist
Posts: 66
Joined: Tue Apr 28, 2009 9:41 pm

Re: Spell Ideas for next expansion

Post by quseio »

it would make absolutly no lore sense for us to get a corruption buff :D id like to see earth pet get a defenseive or earth pet only hp/mit aas
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