Personally I think raids should be like the DODH group tasks, when at the end everyone gets something. Or get to pick from several somethings. Not being a raider myself I can't know firsthand, but I'd imagine running the same raid 15-20 times a month would get pretty smurf boring. I know if I had to run the creator mission from DoN one more time my head would implode, and I only ran it enough times to get my pet focus ranged item from there.
I understand from the development standpoint raids take a fair bit of resources to create, and they want to make sure they get a lot of mileage out of them. If raids were as I would like to see them people could run the same raid 13 times and be fully geared from that raid, and that would be too little time/effort to keep raiders occupied until the next expansion. Maybe in a way they were on the right track with these monster missions. Create a new currency, one that's NO TRADE, that you get only from running raids, and then have the raids mobs drop two or three items but everyone in the raid gets some of said currency to use at a raid-gear adventure merchant. Maybe 2-3 raids worth needed per piece of gear.
Ok, enough stream of consciousness game designing... work is over, time to go get the kid.
