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Re: Next Expansion Spells
Posted: Mon Jan 02, 2012 6:05 pm
by newquseio
Special moves for pets this could just as easily be an aa though:
Earth seismicbomb pet pounds the ground( im sure they could make new animations easily)) causeing an ae knock back and root
Air Storm strike causes pet to do xx amount of attacks instantly with stun proc and maybe a concussion
Water Ice Harpoon causes a massive wound that gets worse over time stacks with its self
Fire Volcanic Surge causes a collumn of lava to erupt underneath the target doing damage and then falling dmg
Re: Next Expansion Spells
Posted: Mon Jan 02, 2012 10:34 pm
by svenalo
Take the AE part out of those and it sounds fun.
Re: Next Expansion Spells
Posted: Sat Jan 07, 2012 2:53 pm
by deadman1204
How about make Spear leave a debuff on the mob - Effect is that Spear does 10% more damage the next time its cast.
However, any mage can cast the spell, stacking the debuff (to a limit).
So lets imagine the debuff lasts 10 seconds and stacks 8 times. Each time someone casts a spear, the 10 seconds renews and 10-80% more damage is applied to the spell
Re: Next Expansion Spells
Posted: Sat Jan 07, 2012 4:07 pm
by Savil
Very bad idea. There is very little debuff room on the mob left as it is. Last thing the raid needs is having spear kick off a more important spell from the mob. I can see it now, "Mages stop casting your 'DPS' spells, your removing actual useful spells!"
Savil
Re: Next Expansion Spells
Posted: Sat Jan 07, 2012 7:41 pm
by Piemastaj
deadman1204 wrote:How about make Spear leave a debuff on the mob - Effect is that Spear does 10% more damage the next time its cast.
However, any mage can cast the spell, stacking the debuff (to a limit).
So lets imagine the debuff lasts 10 seconds and stacks 8 times. Each time someone casts a spear, the 10 seconds renews and 10-80% more damage is applied to the spell
Debuffs would be great if there wasn't a limit on them. Guilds with 4+ necros already have issues with debuff limits on mobs and such. This would be an 'over time' mechanic, rather then our burst nukes. It also relies heavily on debuffs which, is already something we require quite heavily in the form of fire debuffs.
While in theory it sounds nice, it would turn into 'spear has a 5% chance to proc spear DMG increaser 5 on the mob'. It is doubtful we would get something 100% of the time or it would be just better to have it put into the base of our nuke tbh.
Not dismissing anything, but multiple factors need to be considered when making ideas.
Re: Next Expansion Spells
Posted: Sun Jan 08, 2012 6:16 pm
by deadman1204
you completely missed the point. It would be a raid only damage increase (unless you have several mages in the same group), hence not unbalancing to the group game. And who cares about 1 debuff slot. Go tell the necros to go whine elsewhere. The potential damage increase of 6 mages stacking this would go far beyond the 11th highest dot a single necro would cast.
When it comes down to it, there are alot of dps classes competing for the same thing - best dps. Making mages competitive in raid dps is going to step on a lot more toes than a single debuff slot
Re: Next Expansion Spells
Posted: Sun Jan 08, 2012 7:24 pm
by svenalo
I think the problem is if you say "stacking" that means another debuff added, not replaced. So if it were to stack, it isn't just 1 debuff it is 8 of them, and that is the issue. If you are wanting the existing debuff overwritten and replaced with a stronger version, that is something else entirely...
Re: Next Expansion Spells
Posted: Sun Jan 08, 2012 8:39 pm
by Piemastaj
deadman1204 wrote:you completely missed the point. It would be a raid only damage increase (unless you have several mages in the same group), hence not unbalancing to the group game. And who cares about 1 debuff slot. Go tell the necros to go whine elsewhere. The potential damage increase of 6 mages stacking this would go far beyond the 11th highest dot a single necro would cast.
When it comes down to it, there are alot of dps classes competing for the same thing - best dps. Making mages competitive in raid dps is going to step on a lot more toes than a single debuff slot
When your in a guild who min/maxes, it's a big deal. We are a class who relies on 1 debuff already (and quite heavily), there is no need to rely on another 1. We need increases in our base spells, not a debuff for it that will give us a chance to proc a higher portion of our nuke.
And, like Sven said it probably wouldn't be just 1 debuff if multiple mage's were casting the debuff portion I would imagine it would have to proc for each mage.
I am not a big fan of screwing over other people for our gains. It makes 0 progress. We need upgrades that will help us in a proper way.
Re: Next Expansion Spells
Posted: Mon Jan 09, 2012 3:38 am
by Savil
No, your missing the point. You don't actually think mages would win vs a necro on who gets to cast what on a mob do you?? What would happen is mages would be told to NOT use a DPS spell that had *anychance* of bumping some other spell (debuff or dot) off the mob.
Besides the amount of added dmg would have to be *stupid* to make any difference really... look at the stupid small returns we get from FF.
Debuffs aren't the answer to fix mage DPS, IMHO its not even close to being the answer.
Savil
Re: Next Expansion Spells
Posted: Mon Jan 09, 2012 4:55 am
by svenalo
Exactly. Just like we get told "no pets" and "no swarms" already because melees can't seem to figure out their push issues, so of course the pet there is to blame so my god, "no pets!" The mages in my guild are fed up with that crap and one more straw like "no spears" because we added some silly little gimick and we all probably would quit playing.