Pet DPS increases

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Failcon
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Re: Pet DPS increases

Post by Failcon »

Cielli wrote:
... Tank is subjective, if you're fighting light blues the fire pet is a 'tank'... frankly i don't consider the air pet a tank at all, i've always considered it a damage mitigater for grouping. I dunno what you solo, I molo T3 and though the air pet can be used, it can also die to a spike ...

You are right it is subjective...when you have a couple k AAs and max pet AAs, then come back and read what you said. My air pet will dominate your earth pet in every aspect, he simply has the AA backing for me to say that. That is what we are trying to say. Our fully AA'd air pets are a jack of all trades for us. Though you are right they need some more destinction in what they do, and how they do it.
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Cielli
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Re: Pet DPS increases

Post by Cielli »

Now that is a really good and thoughtful post ( fallcon )

One thing id just say is, though... its long been said the air pet is a monk template, when in reality and use it stuns, and coming close to earths ability to tank, its not much like a monk at all( lets not consider all activated aas please thats so moot )

aside from that, between a rogue and monk, theyre both damage classes, and i think a paladin / group enhancement pet) would really differentiate it from the water pet... When you need mitigation youd use the air, when you need extra damage you use water. The poison proc idea is great!
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Failcon
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Re: Pet DPS increases

Post by Failcon »

I didn't make the template but was playing when they did and the stun is to make up for them not giving the pet a heal (mend). Also all the monks I know tank like it is nothing.
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Piemastaj
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Re: Pet DPS increases

Post by Piemastaj »

Fail, an equally AA'ed earth pet will tank circles around that same air pet especially on 91+ mobs. If stun gets fixed that shuld change some, but until then earth is the better TANK.
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Piemastaj
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Re: Pet DPS increases

Post by Piemastaj »

Cie, I disagreed with everything u said except that pets shuld be more specialized. No1 has made ur point either, ppl are showing you how bad/uninformed ur logic is. And ppl r not tryin 2 be mean but u can fully tell a newer mage from an old school 1 bc all we had was an air pet to tank with because earth sucked for years. So askin for a nerf on our one good pet over the years will be met with disgust so to speak.
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qibrme
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Re: Pet DPS increases

Post by qibrme »

Cielli wrote:i didnt expect everyone to jump all over me
Take a look at my 1st post to you in this tread... It was a heads up that more was coming :D

LOL, welcome to the Mage Tower Boards Cielli.
Jumping all over people is what we do.

And as for lightening up, RLMAO.
I am one of the few people who tries to take it easy on people when i post here.
I actually got tells sent to me by other mages for being WAAAYYYYY too polite and politically correct in my responses to you.

You are a person with your heart in the right place i believe.

As you catch on to the history here, you will learn the sensitive and sore spots.

Sued...
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svenalo
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Re: Pet DPS increases

Post by svenalo »

Failcon is on the right track with both his description of, and ways to improve, the pets.

And if anyone thinks mages should lighten up when a nerf to a pet is suggested, even if that is from another mage, well they just do not understand that a mage and their pet are a symbiotic entity and ANY nerf to them is like a dagger to our hearts. It's about as big of a hot button come out swinging topic as can be found on a mage board - and if you post, you better have your facts straight, your logic sound, and your asbestos underwear on.
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Calebe
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Re: Pet DPS increases

Post by Calebe »

Things you fail to realize. Air pet is the 1st pet we get on a new expansion. It needs to tank and tank well. When you make max level and are in the hardest zones then you get the top tanking pet earth at max level 90 in this case.

So to call for our air pet to lose anything at all is asking for disaster for the class. also while the earth can tank the best, as you point out, the air can tank also and very well if you max pet aa's and get a good pet focus. No one is saying make the earth tank less, we are saying and listen carefully do not let any pet do less then it was able to do before. EVER.

Pets stagnated a long time. Pets did not get meaningful upgrades for a long time. People count on a new expansion with a level increase to get a new Air pet and to use it to solo on their way to the level cap.

You want the earth pet to be the outstanding tanking pet, you have your wish it is. However if the air can do a good enough job, give you more dps, then use it. As I said and you ignored use the earth if a close fight, if you can win the fight with air, your better off using it. It is why you have 4 pets, you use them for the correct reason.

You raid, you will use water pet 98% of the time. You may use air a few times on a raid where you want some extra survivability or you just lost your water pet and you have an air suspended so use it. You will use a fire pet as on some raids where a mob may have a high damage shield. Better to use fire to just nuke it from a distance and not attack the mob so you won't need to heal it or make a new pet. Gardens raid is a good example. Easy enough as we break the raid into 2 and do it with 26 or less people. Just use a fire pet and nuke. Easy win.

There are some main reasons for all 4 pets. You just don't want to see it as such and say why use air when earth tanks better. The answer:

it tanks well enough and has enough DPS benefit to make it worthwhile if you know your class, have the aa's and the pet focus to make the pet survive in the content your on. If not use Earth.

Simple and the way it should be. Now should the water pet get a poison proc well sure it has an ice attack now, so unless more damage it is a toss up. Should the air get something added to it, not if it loses the stun or lessens the amount of time the stun is cast. Earth pet root changed to a snare, smurf if you knew how many times that was asked for, but no luck on that yet. still would make the earth pet a prime choice. The other factor, when a mob flees you either tell the pet not to cast the root or it will and it will take more damage as a rooted mob will always fight back. Fore pet just needs a lot more help and needs it damage upped a lot. You should never see a fire pet if you solo or group. On a raid on something easy where your normal pet will die to the damage shield. Better DPS using it as it is fire and forget, then lose it for a water pet on next event.

Calebe
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Savil
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Re: Pet DPS increases

Post by Savil »

I guess its true, we do indeed seem to be our own worst enemy.

Savil
Last edited by Savil on Fri May 20, 2011 4:10 pm, edited 1 time in total.
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Failcon
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Re: Pet DPS increases

Post by Failcon »

Piemastaj wrote:Fail, an equally AA'ed earth pet will tank circles around that same air pet especially on 91+ mobs. If stun gets fixed that shuld change some, but until then earth is the better TANK.

Oh, don't let me ignore earths pure HP and mitigation, they dominate the pure tanking area. Just saying air is a beast in his own right.
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