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Re: Pet DPS increases

Posted: Fri May 20, 2011 10:39 pm
by Failcon
svenalo wrote:Failcon is on the right track with both his description of, and ways to improve, the pets.
OMG did you say that, you know you can be banned for agreeing with me! :lol:

Re: Pet DPS increases

Posted: Sat May 21, 2011 1:25 am
by Adonhiram
The discussion about our pet irrational emotivity reminds me the only time where I was jumping in joy before my screen many years ago as they modified pets mitigation and tanking capacities, aka "The Great Pet Patch", when was that ? Someone remembers ?

I recall this being one of the most intense moments of mage-happiness reading a SoE patch message, LOL :-)

Re: Pet DPS increases

Posted: Sat May 21, 2011 2:03 pm
by Cielli
The AE taunt ( for earth ) mentioned by fallcon is something also on my wish list.

The air pet actually generates more aggro because of the stun, which makes little sense... i give earth rage swords, but still... doesnt make a lot of sense.

Re: Pet DPS increases

Posted: Sat May 21, 2011 3:42 pm
by Piemastaj
Air pet generates more aggro because it does more dmg, and regardless if the stun will land on the mob or not the hate generated by the stun still hits for the full hate amount. Which is why pallies have really good aggro even though their stuns can not hit higher then lvl 90 mobs.

I have been saying for awhile now, we need a Rune type pet weapon. Rune type procs generate AE aggro which would solve that issue. If we give Earth pet an AE aggro spell and say get rid of the root then on some raids where people use Earth pet to tank (I know Savil has tanked a raid boss before) the AE aggro cast would get it beat down.

Re: Pet DPS increases

Posted: Sat May 21, 2011 8:07 pm
by svenalo
Failcon wrote:
svenalo wrote:Failcon is on the right track with both his description of, and ways to improve, the pets.
OMG did you say that, you know you can be banned for agreeing with me! :lol:
I know! I know!

Re: Pet DPS increases

Posted: Mon May 23, 2011 3:14 am
by Voragath
svenalo wrote:
Failcon wrote:
svenalo wrote:Failcon is on the right track with both his description of, and ways to improve, the pets.
OMG did you say that, you know you can be banned for agreeing with me! :lol:
I know! I know!
I've been trying to ban him for two days...it's not working :(

LOL

Re: Pet DPS increases

Posted: Mon May 23, 2011 8:54 am
by qibrme
Why would we want any of our pets to generate AOE agro?

Sued...

Re: Pet DPS increases

Posted: Mon May 23, 2011 11:15 am
by Piemastaj
If you TS farm or in an interesting area with wanderers AOE aggro would be helpful. Not to mention our current pet weapons dont really do anything, so mind aswell get something that would help in other areas than dmg.

Re: Pet DPS increases

Posted: Mon May 23, 2011 12:46 pm
by Calebe
I would not want an aoe aggro if your in current content and that aoe may get you more adds then you want. Aoe aggro is fine if your farming for trade skill items in a zone where multiple adds won't matter, but in current content where you don't want extra adds, no thanks.

The only way to make an aoe taunt viable is if it is on an AA key, you have the normal No Taunt button, the taunt button, and a new one. AOE Taunt button. Choose the one you want the pet to use.

Calebe

Re: Pet DPS increases

Posted: Mon May 23, 2011 2:22 pm
by Piemastaj
Like I said, you put the AOE thing on a pet weapon. If you notice rune procs do not gain attention of unecessary mobs, they only gain the attention of mobs currently on your hatelist. And I would absolutely want this on my pet in current content because I frequently have adds and generally they beat my merc down.

As I also said, it was parsed during beta that pet weapons currently add like 32 DPS to our pet. That is something I would be willing to lose to have something more beneficial in our bag.