Underfoot Spells

Anything relating to the magical arts (pets, spells, AAs).
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Baramos
Conjurer
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Joined: Fri Jun 05, 2009 9:58 am

Re: Underfoot Spells

Post by Baramos »

Mindrix wrote:
Rasper wrote:Dev team size - wrong
Communication down - wrong
New devs harder to get things fixed - wrong (I had lots of chats with them about spells / aa)
"falling out among the CLs and the Design staff. " - not that I've seen, but then he hasn't been in chat more than maybe twice in the last 2 months
"UF looked like it wasn't going to happen there for a few weeks" - blatantly false

So yeah, drivel and hogwash about sum up the start of his post about general state of affairs. And its taboo to discuss CL opperations and Beta process. I expected more from someone I respected.
Oddly enough, the original post has done wonders. I didn't break any NDAs. Some of my information was wrong, but all of what I posted I figured out on my own, not from CL or Beta info. But that wasn't hogwash.
Well I know of the wonders to which you refer. And, it is about time.

A couple of other things that have been mentioned here I'll respond to, as well.

It is pretty tiresome seeing things presented in such polar fashion as "all one way" or "all another". This is why I despise one-liner responses, not to mention the fact that so many (most) on the "official" forums are not willing to be flexible or budge one inch for the sake of "face" once they have said their piece.

Guess what, there is a spectrum of good and bad, and taking a post in its entirety, calling it hogwash, and ignoring or not acknowledging the validity of things (like Rallos Returns and the Spells Debacle for example) is intellectual dishonesty, cowardice, and puffed-internet-chest posturing. That is the real hogwash.

Tnexus I appreciate your insights and am seeing how different perceptions of other CLs are (as expected) different from each-other. Good stuff.

However, your experience with "suggestions being ridiculous, overpowering, or not in the spirit of the class" is in no way true with the Mage spell suggestions, insights, modifications. The spells are abysmal, we have had retroactive nerfs to years-old spells, and there was nothing short of Stellar feedback given by Beta Mages on fixes. There was (virtually) no feedback on any meaningful spell changes, and at the end, seemingly with hands-thrown-up, the new guy said something to the effect that he would keep working on it. But I have heard that one too many times, since 1999.

Call me Cynical when it comes to change after-the-fact. And the ninja-nerf to a years-old spell was a /boggle.

From my own reading and numerous discussions with other classes the spell crappiness Across-the-Board is acknowledged as such. (Crap, that is.)

And one last thing, since it was brought up about the dearth of activity on this board and Kozvar.

The Mage board has been active and vigorous for years. Kozvar was the acknowledged de facto "leader" of the Mage Class. When the previous board failed, he should have drummed up the support for this new board instead of ignoring it entirely. It is my view that this is an obvious, implicit responsibility of someone in his position. The sad thing is, Kozvar changed from a pretty humble, nice well-meaning Mage interested in the Community-at-Large to a sarcastic knee-jerk guy who did things in self-interest.

Bad deal all around, because he is smart, and he can see. He got blinded. A call-to-action on his part to move here, and quickly, would have continued the tradition of an active, cohesive Mage Community.

His call-to-action, I believe, would have opened up this board in the same way as the old one was. Certainly it would have more than the handful of contributors it now has. Kozvar was dismissive, dishonest, and simply disappeared. And spare the "but the cross-server-channel" nonsense.

Vigorous information and debate among the Mage Community in a forum such as this has made a tremendous difference over the years.

I see this board becoming more-used, these days. If Norrath survives UF, then hopefully word-of-mouth will bring This Community back where it needs to be. We need someone level-headed, smart, and without flashes of displayed temper who can be relied on.

And, Wire for President, btw. That guy has the dope.

And there are tons of other great contributors on this board, too. And in the ether; we need those ghosts to return.

Bara
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Voragath
Grand Summoner
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Joined: Thu May 14, 2009 9:32 pm

Re: Underfoot Spells

Post by Voragath »

I"m being told our regen spell was set to 3 mins reuse with today's live patch. Can anyone confirm this?
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Voragath
Grand Summoner
Posts: 1165
Joined: Thu May 14, 2009 9:32 pm

Re: Underfoot Spells

Post by Voragath »

Baramos wrote:
Mindrix wrote:
Rasper wrote:Dev team size - wrong
Communication down - wrong
New devs harder to get things fixed - wrong (I had lots of chats with them about spells / aa)
"falling out among the CLs and the Design staff. " - not that I've seen, but then he hasn't been in chat more than maybe twice in the last 2 months
"UF looked like it wasn't going to happen there for a few weeks" - blatantly false

So yeah, drivel and hogwash about sum up the start of his post about general state of affairs. And its taboo to discuss CL opperations and Beta process. I expected more from someone I respected.
Oddly enough, the original post has done wonders. I didn't break any NDAs. Some of my information was wrong, but all of what I posted I figured out on my own, not from CL or Beta info. But that wasn't hogwash.
Well I know of the wonders to which you refer. And, it is about time.

A couple of other things that have been mentioned here I'll respond to, as well.

::snip lots of other good stuff::

Bara
Great post Bara. Loved it. :D
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Yitamin
Newbie
Posts: 9
Joined: Fri Jul 17, 2009 6:00 pm

Re: Underfoot Spells

Post by Yitamin »

Voragath wrote:I"m being told our regen spell was set to 3 mins reuse with today's live patch. Can anyone confirm this?
I saw no such change between the patch on the 8th and the 15th. For all 3 spell ranks for both dates I saw:

Cast: 5 Recast: 120 Fizzle: 1.5 Fizzle Adj: 110
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jack96jill
Arch Mage
Posts: 309
Joined: Thu Dec 10, 2009 1:18 pm

Re: Underfoot Spells

Post by jack96jill »

i agree, back to the original subject of actual spells...any chance of getting the reuse time down on the mana regen nuke/buff?

additionally, are we going to see a repeat of tss where you could originally only find each spell in a specific zone? granted there are only 3-4 spells per class, but still :/. its easier for me to kill stuff in cooling than in brells due to the way mobs are set to assist.
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wire
Elementalist
Posts: 88
Joined: Mon Jun 08, 2009 11:11 pm

Re: Underfoot Spells

Post by wire »

jack96jill wrote:i agree, back to the original subject of actual spells...any chance of getting the reuse time down on the mana regen nuke/buff?

additionally, are we going to see a repeat of tss where you could originally only find each spell in a specific zone? granted there are only 3-4 spells per class, but still :/. its easier for me to kill stuff in cooling than in brells due to the way mobs are set to assist.
I'd really rather see it go the other way. Increase the recast, increase the nuke, increase the mana regen, decrease the recourse duration. Right now I'm only using it during downtime on raids. If the nuke was increased, we could use it during uptime instead.
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Malleria
Arch Mage
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Joined: Sun May 17, 2009 5:18 pm

Re: Underfoot Spells

Post by Malleria »

If anything the mana regen spell should have a longer recast, more in line with wizard harvest, and return a lot more mana. The nuke recourse is pitiful compared to all of our other spells, and I'd rather not have to take the dps hit casting it every minute or less.

...Wire beat me to it, but yea, what he said!
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wire
Elementalist
Posts: 88
Joined: Mon Jun 08, 2009 11:11 pm

Re: Underfoot Spells

Post by wire »

Really, if they just trippled the nuke/mana/recast, the duration could be manageable then. I'd say it would be more balanced than before, since the fragile time would be significantly lessened (1/3) just by changing the recast.
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Aither
Elementalist
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Joined: Fri Aug 14, 2009 7:50 am

Re: Underfoot Spells

Post by Aither »

While i have seen alot of negative feedback on Chaotic Boon, I'd like to point out how useful it is when fighting summoned/contruct mobs. Annihilate is a DD line and so with Theft of Essence AA and Chaotic boon you are healing your pet quite often while sustaining a decent amount of dps.

I do agree with wire about Thaumatize Pet , I hope that Raramor gets a chance to review the recourse, recast, and nuke portion of this spell.

I have noticed that Arcane Distillect is dropping for some reason quite quickly. Perhaps there is a stacking issue somewhere that I haven't found yet. I would really love to see this aura work as Rathe's Strenth did previous to the recent patch. Apply it to pet and allow it to hit all pets in range. Alternatively they could leave it on the Caster and just give us the abiltty to use a second aura via AA. I really don't like not being able to use my circle of mana II clicky when i have Arcane Distillect up.

Just the observations of a mage on the nameless server...
-Dongin Doneit (Mages always get the blame)
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Voragath
Grand Summoner
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Joined: Thu May 14, 2009 9:32 pm

Re: Underfoot Spells

Post by Voragath »

Hmm... apparently our ThaumaPet spell has the recourse effected by increased spell duration. I'm having mine land for 52s. That's 3 extra tics of mana. Not too bad if that's intended. Adds a little more oomph to the spell albeit still not enough.
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