Pet DPS increases
Re: Pet DPS increases
Problem is Air pet also tanks. So, the only viable solution is make it into a pet wep (the AE hate I mean). And like I said the only time I have issues on raids with pets is if tanks start dying, and if that happens all you do is fade and your pet loses his aggro. I would rather use their 32 DPS on my parse, then use those lame de-aggro weps.
Last edited by Piemastaj on Wed May 25, 2011 12:03 am, edited 1 time in total.
Re: Pet DPS increases
Piemastaj wrote:Problem is Air pet also tanks. So, the only viable solution is make it into a pet wep (the AE hate I mean). And like I said the only time I have issues on raids with pets is if tanks start dying, and if that happens all you do is fade and your pet loses his aggro. I would rather use their 32 DPS on my parse, then use those lame de-aggro weps.
My point was not what we can make all pets do, but what would make each pet stand out for its class. Monks (air pets) do not get AE agro options, they get no type of taunt, so other then basic pet ability taunt, air pets don't need AE agro. Earth pets (Warriors) should have a way to produce better agro and have an AE option. That is how the pets can differ and make themselves more archetype oriented. Trying to get every pet every option is lame, and goes back to the question of why having multiple pets.
Re: Pet DPS increases
Yes, the air pet shouldn't be considered a main tank. The earth pet has been such a mess and broken for so long we all got used to using the air pet as the main tank, thanks to stun. The air pet should remain a capable tank in case of death of the MT but should not be considered the MT. He should also be capable of tanking an add. We've bumped earth's defensive abilities, now lets bump his aggro so he can function the way he should.
I don't mind an ability to do ae aggro, it just has to be at the hands of the magician so it can be controlled. It also must be 100% toggleable.
I don't mind an ability to do ae aggro, it just has to be at the hands of the magician so it can be controlled. It also must be 100% toggleable.
Last edited by Voragath on Thu May 26, 2011 12:45 pm, edited 1 time in total.
Re: Pet DPS increases
I am going to be very simple, and want everyone to know I am not trying to insult your intelligence by any means. However, if you knew exactly how a RUNE proc works you would see there is no reason why we can not have it on pets. And would also see that this would not disrupt or inconvenience us in anyway with the pet weapons on our pets. And if it was in a pet weapon form it would be in the mages control. We can not plan, and nor should we plan for dumb*ss mages who would like to sabotage their raid or group.
Per the tanking issue, it is dumb to force mages to give up a DPS source over trying to have some AE aggro INCASE something happens. That is all a AE aggro pet weapon would be there for, incase your in a not so friendly group spot where wanderers are prevelant. The pets are already split, Air pet does w/o a doubt spike a lot more which makes it very hard to heal on doubles. Earth pet takes a lot less upfront dmg so he spikes less, making him a better multiples tank. Earth pet needs an aggro increase so he is on par with Air aggro-wise, so any AE thing should be an ADDED thing not the main thing that the earth pet can use. Give Earth pet like a Bazu type disc warrs have that he casts every 10 secondsds or something.
To dimiss an AE aggro ability because of lack of knowledge of it, or because we are protecting ppl from dumb mages is wrong imho. As we have already seen pet weapons only add like 32 DPS to our pet, I would much rather more useful procs on some of them so we are not only focusing on DPS 24/7 when solo/grp. Considering when I solo I am more worried about my pet taking hits and not dishing out DPS.
Per the tanking issue, it is dumb to force mages to give up a DPS source over trying to have some AE aggro INCASE something happens. That is all a AE aggro pet weapon would be there for, incase your in a not so friendly group spot where wanderers are prevelant. The pets are already split, Air pet does w/o a doubt spike a lot more which makes it very hard to heal on doubles. Earth pet takes a lot less upfront dmg so he spikes less, making him a better multiples tank. Earth pet needs an aggro increase so he is on par with Air aggro-wise, so any AE thing should be an ADDED thing not the main thing that the earth pet can use. Give Earth pet like a Bazu type disc warrs have that he casts every 10 secondsds or something.
To dimiss an AE aggro ability because of lack of knowledge of it, or because we are protecting ppl from dumb mages is wrong imho. As we have already seen pet weapons only add like 32 DPS to our pet, I would much rather more useful procs on some of them so we are not only focusing on DPS 24/7 when solo/grp. Considering when I solo I am more worried about my pet taking hits and not dishing out DPS.
Last edited by Piemastaj on Thu May 26, 2011 3:26 pm, edited 1 time in total.
Re: Pet DPS increases
I think I would prefer a weapon that would proc prism skin. It is an innate ability some of our pets have had in the past so adding it to a weapon or as an innate proc to the Earth pet should not be an issue of giving us something we never had before.
I am not sure of the aggro ability of the prism skin, but if it stacks with ice flame, and aegis then I would want that. This can be either a proc or on a weapon, but if it generates any aoe aggro at all I want it on a weapon so we can control when it is used. If none then an innate proc would work.
Why prism skin over a rune? Other classes may get upset if they hear mage pets are getting a rune ability for pets over what we already have. Using prism skin our argument is, we are just getting back an ability we had in the past. Sure semantics but with Eqlive and some people it can mean the difference of going under the radar screen or blazed on it. I would rather it not be a huge issue if they decide to give it back to us on the normal pets if in the form of a weapon.
One think we can ask for, is to add +1 ac to any of the other weapons, so if it does generate aoe aggro, we can hand the +1ac weapon to the pet so it equips those and loses the prism screen procing weapons (if it will cause aoe aggro).
Calebe
I am not sure of the aggro ability of the prism skin, but if it stacks with ice flame, and aegis then I would want that. This can be either a proc or on a weapon, but if it generates any aoe aggro at all I want it on a weapon so we can control when it is used. If none then an innate proc would work.
Why prism skin over a rune? Other classes may get upset if they hear mage pets are getting a rune ability for pets over what we already have. Using prism skin our argument is, we are just getting back an ability we had in the past. Sure semantics but with Eqlive and some people it can mean the difference of going under the radar screen or blazed on it. I would rather it not be a huge issue if they decide to give it back to us on the normal pets if in the form of a weapon.
One think we can ask for, is to add +1 ac to any of the other weapons, so if it does generate aoe aggro, we can hand the +1ac weapon to the pet so it equips those and loses the prism screen procing weapons (if it will cause aoe aggro).
Calebe
Re: Pet DPS increases
Calebe wrote:I think I would prefer a weapon that would proc prism skin. It is an innate ability some of our pets have had in the past so adding it to a weapon or as an innate proc to the Earth pet should not be an issue of giving us something we never had before.
I am not sure of the aggro ability of the prism skin, but if it stacks with ice flame, and aegis then I would want that. This can be either a proc or on a weapon, but if it generates any aoe aggro at all I want it on a weapon so we can control when it is used. If none then an innate proc would work.
Why prism skin over a rune? Other classes may get upset if they hear mage pets are getting a rune ability for pets over what we already have. Using prism skin our argument is, we are just getting back an ability we had in the past. Sure semantics but with Eqlive and some people it can mean the difference of going under the radar screen or blazed on it. I would rather it not be a huge issue if they decide to give it back to us on the normal pets if in the form of a weapon.
One think we can ask for, is to add +1 ac to any of the other weapons, so if it does generate aoe aggro, we can hand the +1ac weapon to the pet so it equips those and loses the prism screen procing weapons (if it will cause aoe aggro).
Calebe
Prism Skin = yES
Single target direct agro = YES
AoE pet agro = NO
My 2cp
Sued...
Re: Pet DPS increases
Give me an earth pet with AoE agro and thats the day I'll make Tonzofo enrage so bad he would die on the spot. I could abuse that so badly its mind boggling.
Hell even lessor mages like kozvar / tulisin could abuse that.
Savil
Hell even lessor mages like kozvar / tulisin could abuse that.
Savil
Re: Pet DPS increases
Mages are funny people. And I want fire/cold/magic pet weapons which do 532 dps.
Re: Pet DPS increases
You are setting your sights way too low in my opinion Adonhiram.Adonhiram wrote:Mages are funny people. And I want fire/cold/magic pet weapons which do 532 dps.
Why stop at 532 dps on the weapons?
Golden opportunity to fix mage DPS is to have the weapons do 53,200 DPS.
Then with our nukes and other abilities doing the specified 20k DPS, that would put us right in the thick of things for the next expansion.

I is a really easy fix
No complicated balancing nuke power vs. pet power with foci and procs and AA's.
DeV's would be done tuning the mage class in an hour.
Sorry, just Bitch slapped myself and woke up realizing i am posting at eqmagetower.com.
There would be a 532 page long thread complaining about the 53,200 DPS pet weapon -- now wouldn't there?

/troublemaker
Sued...
Re: Pet DPS increases
Its been said time and time again, any major upgrade for pet weapons might help "balance" mages but would *unbalance* the other pet classes. From what has been said in the past they can't make a pet weapon that can ONLY be given to the mages own pet. Until this is changed asking for increased DPS pet weapons is a complete waste of time.
I'm not sure why this is so hard to understand, and it comes up several times / year. Basically so far this time around we have went from, more spell DPS, to raw pet DPS, to pet weapon DPS. In effect even after all the issues people have listed with having our DPS tied to pets, now we want to give DPS thats tied to a pet weapon? Its bad enough having to resummon a pet that died and toss the two buffs on it, do we *really* want to have to give it pet weapons as well to give the pet its normal DPS?
Think about stuff before these wild ideas are tossed guys.
Savil
I'm not sure why this is so hard to understand, and it comes up several times / year. Basically so far this time around we have went from, more spell DPS, to raw pet DPS, to pet weapon DPS. In effect even after all the issues people have listed with having our DPS tied to pets, now we want to give DPS thats tied to a pet weapon? Its bad enough having to resummon a pet that died and toss the two buffs on it, do we *really* want to have to give it pet weapons as well to give the pet its normal DPS?
Think about stuff before these wild ideas are tossed guys.
Savil
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