Mage basics
Posted: Wed Jul 22, 2009 11:25 am
The mage class has a very wide range of ways to increase DPS. We don't nuke like the wizards, our damage is split up with our PETS doing a large portion of it. So I'll break this into sections.
NUKING-- The Weave
Before the new casting system, it was easy to simply load up your 1 best nuke and click and click and click.
Now, with the new system of faster casting times but longer refresh times, you must load 3 different nukes to make sure at least 1 of them is always refreshed. (RS is there too, but more on that later).
When on raids, I keep Bolt, Jolt of Many, and Fickle loaded (if AtA can be used, that's a different story, see below) and usually fire them in that order.
Jolt is an odd spell because the damage you get can vary depending on the number of PETS the mob has on aggro at the time. However, during raids, there should be plenty of pets, therefore making this the ideal raid spell. It only takes 10 pets to get max damage. I've even used this spell in pet groups (5 mage+1bst), getting 6 or 7 waves depending on how many other pets (RS, swarm, etc) were out.
Jolt of Many has 1 huge advantage over the other nukes, speed of cast time.
Jolt of Many Rk. II
Casting Time: 0.75
Dmg = 743 * 7 = 5201
Mana: 767
Fickle Blaze Rk. II
Casting Time: 3.5
Decrease Hitpoints by 4655
Mana: 822
Bolt of Molten Scoria Rk. II
Casting Time: 3.5
Decrease Hitpoints by 5868
Mana: 1082
So you can see how this spell, on raids with lots of pets, can really help out when you weave it into your mix of nukes. It's faster and more DPM efficient than Fickle or Bolt, as long as you have 7 waves possible. So I hit that one whenever it refreshes.
Ok, so now that we have talked about the primary nukes, it's time to discuss "The Weave".
The Weave is a phrase created by the fact you have those "cool down" timers when you cast a spell. You nuke, and for the next 2.5 seconds you can't cast another spell.
However, you CAN do other things in that 2.5 second period of time.
The DoN orbs, Molten and Lava, are INSTANT cast mini nuke clicky items that you can make before each big fight. They have 10 charges each. If you use up a 10 charge Molten Orb, 700 dmg per hit, that's 7000 extra damage you can do during those cool down times.
Another clicky item you can make pre-fight is the
Summon Frigid Paradox Rk. II
Summoned: Elemental Ice Fragment = 5 charages of
Decrease Hitpoints by 4471
Again, it's an item you can click in between spell casts. It has a long recast delay, but the cast time itself is less than 2.5 seconds.
Any item you can find with 2.0 seconds or less cast time can be used in this way.
I happen to be lucky enough to own this (from Tacvi) -
Dagger of Evil Summons
Effect: Sun Vortex (Casting Time: 2.0)
Decrease Hitpoints by 1600
Again, it's a long recast timer, but I can mix that into "The Weave" on long fights for extra damage. All of your items you made prefight are basically "free mana damage" and you should use them as much as you can.
Anything, including AAs, that can be cast during the refresh time will benefit you overall. You weren't going to do anything for those 2 seconds anyway!
So, a typical hard burn fight for me, can look like this -
Malosenea/Malosinete (I always try to help debuff, plus you don't want to hammer a nuke when they are still positioning mob).
Bolt
Frenzied Burnout AA
Jolt
clicky nuke
RS
Servant of Ro
Bolt
Clicky nuke
Jolt
Clicky nuke
TWINCAST (more on this later)
clicky nuke
Bolt
FIRST SPIRE AA
Jolt
Clicky nuke
Fickle
Host of the elements
Bolt
clicky nuke
Jolt
clicky nuke
Fickle
So, you get the idea. The clicky might not always be up, have to just try it and if refresh timer isn't done yet, then wait for the spells to pop and try again after next cast.
The instant cast orbs don't show up on the Gamparse as "cast" spells, but they are in there.
The Fabled Warlord Gintolaken on 4/22/2009
Zacatac
--- Bolt of Molten Scoria Rk. II - 16
--- Fickle Blaze Rk. II - 14
--- First Spire of Elements - 1
--- Frenzied Burnout - 1
--- Frigid Paradox Rk. II - 1
--- Host of the Elements - 1
--- Jolt of Many - 16
--- Lycanthropic Growl - 1
--- Malosenea Rk. II - 1
--- Malosinete - 1
--- Rumbling Servant Rk. II - 3
--- Servant of Ro - 1
--- Twincast Rk. II - 1
Produced by GamParse v1.0.2
NUKING-- The Weave
Before the new casting system, it was easy to simply load up your 1 best nuke and click and click and click.
Now, with the new system of faster casting times but longer refresh times, you must load 3 different nukes to make sure at least 1 of them is always refreshed. (RS is there too, but more on that later).
When on raids, I keep Bolt, Jolt of Many, and Fickle loaded (if AtA can be used, that's a different story, see below) and usually fire them in that order.
Jolt is an odd spell because the damage you get can vary depending on the number of PETS the mob has on aggro at the time. However, during raids, there should be plenty of pets, therefore making this the ideal raid spell. It only takes 10 pets to get max damage. I've even used this spell in pet groups (5 mage+1bst), getting 6 or 7 waves depending on how many other pets (RS, swarm, etc) were out.
Jolt of Many has 1 huge advantage over the other nukes, speed of cast time.
Jolt of Many Rk. II
Casting Time: 0.75
Dmg = 743 * 7 = 5201
Mana: 767
Fickle Blaze Rk. II
Casting Time: 3.5
Decrease Hitpoints by 4655
Mana: 822
Bolt of Molten Scoria Rk. II
Casting Time: 3.5
Decrease Hitpoints by 5868
Mana: 1082
So you can see how this spell, on raids with lots of pets, can really help out when you weave it into your mix of nukes. It's faster and more DPM efficient than Fickle or Bolt, as long as you have 7 waves possible. So I hit that one whenever it refreshes.
Ok, so now that we have talked about the primary nukes, it's time to discuss "The Weave".
The Weave is a phrase created by the fact you have those "cool down" timers when you cast a spell. You nuke, and for the next 2.5 seconds you can't cast another spell.
However, you CAN do other things in that 2.5 second period of time.
The DoN orbs, Molten and Lava, are INSTANT cast mini nuke clicky items that you can make before each big fight. They have 10 charges each. If you use up a 10 charge Molten Orb, 700 dmg per hit, that's 7000 extra damage you can do during those cool down times.
Another clicky item you can make pre-fight is the
Summon Frigid Paradox Rk. II
Summoned: Elemental Ice Fragment = 5 charages of
Decrease Hitpoints by 4471
Again, it's an item you can click in between spell casts. It has a long recast delay, but the cast time itself is less than 2.5 seconds.
Any item you can find with 2.0 seconds or less cast time can be used in this way.
I happen to be lucky enough to own this (from Tacvi) -
Dagger of Evil Summons
Effect: Sun Vortex (Casting Time: 2.0)
Decrease Hitpoints by 1600
Again, it's a long recast timer, but I can mix that into "The Weave" on long fights for extra damage. All of your items you made prefight are basically "free mana damage" and you should use them as much as you can.
Anything, including AAs, that can be cast during the refresh time will benefit you overall. You weren't going to do anything for those 2 seconds anyway!
So, a typical hard burn fight for me, can look like this -
Malosenea/Malosinete (I always try to help debuff, plus you don't want to hammer a nuke when they are still positioning mob).
Bolt
Frenzied Burnout AA
Jolt
clicky nuke
RS
Servant of Ro
Bolt
Clicky nuke
Jolt
Clicky nuke
TWINCAST (more on this later)
clicky nuke
Bolt
FIRST SPIRE AA
Jolt
Clicky nuke
Fickle
Host of the elements
Bolt
clicky nuke
Jolt
clicky nuke
Fickle
So, you get the idea. The clicky might not always be up, have to just try it and if refresh timer isn't done yet, then wait for the spells to pop and try again after next cast.
The instant cast orbs don't show up on the Gamparse as "cast" spells, but they are in there.
The Fabled Warlord Gintolaken on 4/22/2009
Zacatac
--- Bolt of Molten Scoria Rk. II - 16
--- Fickle Blaze Rk. II - 14
--- First Spire of Elements - 1
--- Frenzied Burnout - 1
--- Frigid Paradox Rk. II - 1
--- Host of the Elements - 1
--- Jolt of Many - 16
--- Lycanthropic Growl - 1
--- Malosenea Rk. II - 1
--- Malosinete - 1
--- Rumbling Servant Rk. II - 3
--- Servant of Ro - 1
--- Twincast Rk. II - 1
Produced by GamParse v1.0.2