Attenion Top Mages
Posted: Mon Jun 07, 2010 2:06 pm
Top doesn't mean high-end. It just means you love the class and want to see it flourish.
Beta will be here before you know it. I urge you to read this thread:
http://forums.station.sony.com/eq/posts ... _id=164579" onclick="window.open(this.href);return false;
The opinions within are a sample of a sample of a sample of the playerbase, but you can still sketch out some conclusions to the extent of the idea that these are the same guys who are going to be posting in beta.
As we saw last beta, developers pay (too) close attention to that group of people. I won't speculate here on what any of that thread means, but I think it is important context for the community and I hope someone can lead a conversation at some point as to how to posture the Magician class during Beta.
About that, we need to have some kind of consensus and order in an easily (quickly) digested format for the dev crew since their general M.O. seems to be to take a glance, have a quick discussion, and then to make it so. Without looking back.
One important thing to note is dev attention and concentration is short, so it needs to be easily read, without too much verbiage, and make sense. It would be even better if some of the ideas could be floated out there on the eqplayers forums so other classes will have seen it and think "oh yeah I've seen they want that" and not be subjected to the first-time-bombast that always happens when some class wants something. Come beta the last thing you want is a bunch of thrash and screaming muddying up the water.
Everyone talks about DPS. You could bookend the discussion (each side) with DPS concern, and the 3 topics could address that. This is a good way to go since the "DPS factor" comes into play with spell DPS, Pet power, Mana regen.
Important note: We must be vigilant about Pet Power.
All that screaming that comes from the forum about Mage pets and "overpowered" Servants, then you see (in the noted thread) how undesirable Mages are to raids. If one believes the posts there, that is. That doesn't add up. It is that point from which to springboard (whatever our agenda turns out to be). I strongly believe our pets are going to flat-line in power and tanking next expansion if we don't push it.
I'd suggest something like (figure something good out, this is just one suggestion) two main concerns and a pet concern, each with 3 bullets underneath. The third bullet would be a "can live without" that we have in there for bartering. Like this, in other words:
Forward about DPS and Mage desirability.
Main Concern 1 (Spells for example):
* Bullet 1
* Bullet 2
* Bullet 3
Main Concern 2 ( AAs for example)
* Bullet 1
* Bullet 2
* Bullet 3
Pets
* Bullet 1
* Bullet 2
* Bullet 3
Summation about DPS and Mage desirability.
In short, tell them what you're going to tell them. Then tell them. Then tell them what you just told them. Do it short and sweet.
Bara
Beta will be here before you know it. I urge you to read this thread:
http://forums.station.sony.com/eq/posts ... _id=164579" onclick="window.open(this.href);return false;
The opinions within are a sample of a sample of a sample of the playerbase, but you can still sketch out some conclusions to the extent of the idea that these are the same guys who are going to be posting in beta.
As we saw last beta, developers pay (too) close attention to that group of people. I won't speculate here on what any of that thread means, but I think it is important context for the community and I hope someone can lead a conversation at some point as to how to posture the Magician class during Beta.
About that, we need to have some kind of consensus and order in an easily (quickly) digested format for the dev crew since their general M.O. seems to be to take a glance, have a quick discussion, and then to make it so. Without looking back.
One important thing to note is dev attention and concentration is short, so it needs to be easily read, without too much verbiage, and make sense. It would be even better if some of the ideas could be floated out there on the eqplayers forums so other classes will have seen it and think "oh yeah I've seen they want that" and not be subjected to the first-time-bombast that always happens when some class wants something. Come beta the last thing you want is a bunch of thrash and screaming muddying up the water.
Everyone talks about DPS. You could bookend the discussion (each side) with DPS concern, and the 3 topics could address that. This is a good way to go since the "DPS factor" comes into play with spell DPS, Pet power, Mana regen.
Important note: We must be vigilant about Pet Power.
All that screaming that comes from the forum about Mage pets and "overpowered" Servants, then you see (in the noted thread) how undesirable Mages are to raids. If one believes the posts there, that is. That doesn't add up. It is that point from which to springboard (whatever our agenda turns out to be). I strongly believe our pets are going to flat-line in power and tanking next expansion if we don't push it.
I'd suggest something like (figure something good out, this is just one suggestion) two main concerns and a pet concern, each with 3 bullets underneath. The third bullet would be a "can live without" that we have in there for bartering. Like this, in other words:
Forward about DPS and Mage desirability.
Main Concern 1 (Spells for example):
* Bullet 1
* Bullet 2
* Bullet 3
Main Concern 2 ( AAs for example)
* Bullet 1
* Bullet 2
* Bullet 3
Pets
* Bullet 1
* Bullet 2
* Bullet 3
Summation about DPS and Mage desirability.
In short, tell them what you're going to tell them. Then tell them. Then tell them what you just told them. Do it short and sweet.
Bara