everquest 3 announced
Posted: Wed Aug 11, 2010 11:25 pm
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anyone got more info i cant hear what their saying my speakers aint working
anyway i hope its like this lvls and stuff like eq but with some more skill based differention in the form of subclasses just really more specializeation andlore and stuff like say a warrior could become a samurai they get more criticals and stuff and have access to samurai armor
nothing huge but to add flavor
subclasses would invovle alot of questing , i imagine thered be some reason other than not wanting to quest to stay non subclassed in some form of skill bonus or something
no tethering pls mobs dont have to run after us forever but make it a good distance
raids at least id like it to be 4 groups but preferably 6 getting so many people together can be hard, but maybe some few ultra nasty mobs that req multiple guilds to kill it, not for any gear thats much much more powerful than other raid gear but looks cool or u get some special ability
some targeting of spots on a mob say a arm or leg doing dmg to those parts would effect it in certain ways , say you target its eyes which is a small target and harder to hit or does less damage over all but it causes the mob to be less accurate and so on
Heres an example of what id like to see in eq3 Dragon disciples like in baldurs gate kind of they could be either casters or melee /hybridit would be a very skill based "class" i always wanted to see dragondisciples as a class
youl could invest in their breath weapon, and scales for armor and various dragony attributes melee could add their element tot heir weapons dmg
anyone got more info i cant hear what their saying my speakers aint working
anyway i hope its like this lvls and stuff like eq but with some more skill based differention in the form of subclasses just really more specializeation andlore and stuff like say a warrior could become a samurai they get more criticals and stuff and have access to samurai armor
nothing huge but to add flavor
subclasses would invovle alot of questing , i imagine thered be some reason other than not wanting to quest to stay non subclassed in some form of skill bonus or something
no tethering pls mobs dont have to run after us forever but make it a good distance
raids at least id like it to be 4 groups but preferably 6 getting so many people together can be hard, but maybe some few ultra nasty mobs that req multiple guilds to kill it, not for any gear thats much much more powerful than other raid gear but looks cool or u get some special ability
some targeting of spots on a mob say a arm or leg doing dmg to those parts would effect it in certain ways , say you target its eyes which is a small target and harder to hit or does less damage over all but it causes the mob to be less accurate and so on
Heres an example of what id like to see in eq3 Dragon disciples like in baldurs gate kind of they could be either casters or melee /hybridit would be a very skill based "class" i always wanted to see dragondisciples as a class
youl could invest in their breath weapon, and scales for armor and various dragony attributes melee could add their element tot heir weapons dmg