Elemental Form AAs
Posted: Mon Sep 07, 2009 4:45 pm
I had a question about the elemental forms. Google directed me to an article on the old Magician's Tower. I thought it would be appropriate to re-post the info here.
Common to all Forms
Duration: 36 minutes, recast time: almost instant
Zones that prohibit levitation (such as Temple of Veeshan) prevent Air form from working.
Your faction does not modify when under elemental illusion
You cannot ride a horse while in elemental form.
Zoning removes the elemental form; it has to be recast.
Elemental forms do not stack with other illusions.
Water Elemental Form
Rank 1: (3 points)
Illusion: Elemental
2: Water Breathing(1)
11: Decrease Stamina Loss by 5
12: Increase Mana by 1 per tick
Rank 2: (6 points)
Illusion: Elemental
2: Water Breathing(1)
11: Decrease Stamina Loss by 5
12: Increase Mana by 2 per tick
Rank 3: (9 points)
Illusion: Elemental
2: Water Breathing(1)
11: Decrease Stamina Loss by 5
12: Increase Mana by 4 per tick
*Note: Water Elemental Form does NOT add to the Flowing Thought limit. However this elemental form's mana regen does not stack with Standard of Mana Regeneration.
Air Elemental Form
Rank 1: (3 points)
Illusion: Elemental
3: Levitate(1)
11: See Invisible(1)
12: Increase All Resists by 10
Rank 2: (6 points)
Illusion: Elemental
3: Levitate(1)
11: See Invisible(1)
12: Increase All Resists by 15
Rank 3: (9 points)
Illusion: Elemental
3: Levitate(1)
11: See Invisible(1)
12: Increase All Resists by 25
*Note: Zones with Levitate disabled prevent this form from taking hold.
Fire Elemental Form
Rank 1: (3 points)
Illusion: Elemental
2: Increase Damage Shield by 10
11: Increase INT by 10
12: Increase Effective Casting Level by 1
Rank 2: (6 points)
Illusion: Elemental
2: Increase Damage Shield by 20
11: Increase INT by 15
12: Increase Effective Casting Level by 3
Rank 3: (9 points)
Illusion: Elemental
2: Increase Damage Shield by 30
11: Increase INT by 20
12: Increase Effective Casting Level by 5
*Note: If you are level 65, Effective Casting Level has no effect.
Earth Elemental Form
Rank 1: (3 points)
Illusion: Elemental
10: Increase STA by 10
11: Increase Max Hitpoints by 50
12: Increase HP when cast by 50
Rank 2 (6 points)
Illusion: Elemental
10: Increase STA by 15
11: Increase Max Hitpoints by 100
12: Increase HP when cast by 100
Rank 3 (9 points)
Illusion: Elemental
10: Increase STA by 20
11: Increase Max Hitpoints by 200
12: Increase HP when cast by 200
Straight from Lucy. Special Thanks to: Sage Booperbustle Tinkermeister for compiling this information
Common to all Forms
Duration: 36 minutes, recast time: almost instant
Zones that prohibit levitation (such as Temple of Veeshan) prevent Air form from working.
Your faction does not modify when under elemental illusion
You cannot ride a horse while in elemental form.
Zoning removes the elemental form; it has to be recast.
Elemental forms do not stack with other illusions.
Water Elemental Form
Rank 1: (3 points)
Illusion: Elemental
2: Water Breathing(1)
11: Decrease Stamina Loss by 5
12: Increase Mana by 1 per tick
Rank 2: (6 points)
Illusion: Elemental
2: Water Breathing(1)
11: Decrease Stamina Loss by 5
12: Increase Mana by 2 per tick
Rank 3: (9 points)
Illusion: Elemental
2: Water Breathing(1)
11: Decrease Stamina Loss by 5
12: Increase Mana by 4 per tick
*Note: Water Elemental Form does NOT add to the Flowing Thought limit. However this elemental form's mana regen does not stack with Standard of Mana Regeneration.
Air Elemental Form
Rank 1: (3 points)
Illusion: Elemental
3: Levitate(1)
11: See Invisible(1)
12: Increase All Resists by 10
Rank 2: (6 points)
Illusion: Elemental
3: Levitate(1)
11: See Invisible(1)
12: Increase All Resists by 15
Rank 3: (9 points)
Illusion: Elemental
3: Levitate(1)
11: See Invisible(1)
12: Increase All Resists by 25
*Note: Zones with Levitate disabled prevent this form from taking hold.
Fire Elemental Form
Rank 1: (3 points)
Illusion: Elemental
2: Increase Damage Shield by 10
11: Increase INT by 10
12: Increase Effective Casting Level by 1
Rank 2: (6 points)
Illusion: Elemental
2: Increase Damage Shield by 20
11: Increase INT by 15
12: Increase Effective Casting Level by 3
Rank 3: (9 points)
Illusion: Elemental
2: Increase Damage Shield by 30
11: Increase INT by 20
12: Increase Effective Casting Level by 5
*Note: If you are level 65, Effective Casting Level has no effect.
Earth Elemental Form
Rank 1: (3 points)
Illusion: Elemental
10: Increase STA by 10
11: Increase Max Hitpoints by 50
12: Increase HP when cast by 50
Rank 2 (6 points)
Illusion: Elemental
10: Increase STA by 15
11: Increase Max Hitpoints by 100
12: Increase HP when cast by 100
Rank 3 (9 points)
Illusion: Elemental
10: Increase STA by 20
11: Increase Max Hitpoints by 200
12: Increase HP when cast by 200
Straight from Lucy. Special Thanks to: Sage Booperbustle Tinkermeister for compiling this information