Mm, kinda. Several melee classes had an AA that I think goes back as far as SoF (though it may be SoD), that was supposed to increase the damage they do when they riposte. It had the unforseen side effect of making them immune to ripostes, and thus immune to enrage. Bards and zerkers got mad during Underfoot cause they were the only melee classes (I think, might be one more) that didn't have this immunity. So Elidroth in his melee-loving wisdom decided he'd give every melee class an AA that makes them immune to it.Voragath wrote:What? I'll give you the benefit of the doubt on not understanding what led to this change. This wasn't just a fly-by-night change because it's been in the works for a few years now. There was a monk ability, to start, that was supposed to allow them to do extra damage when mobs went ape but had the unintended side effect of making them immune to it. Well, now, that's OP so they gave a similar ability to nearly everyone in HoT to shore up the disparity. Well, there was still a disparity AND it wasn't intended at all to make people immune and they can't fix the ability to make you not immune without also making you lose the dps. In the end, the only true fix and to make everyone equally immune, was just to remove enrage. The main use for the ability can then still stand and no one can complain about one class being immune to rage when others aren't. Better, enrage has all but lost it's usefulness. And I hardly think this took much code time. It took them 2 (or more) years dinking around with that one stupid ability trying to make it work right on enrage and they never could figure it out. So, there you go. If you wanna be mad, be mad that they dinked around for 2 years rather than just get rid of enrage, which was asked for 2 years ago as a fix.Gnomeland wrote: (remove enrage? why? not that I'm complaining about no mob enrage, but wouldn't the time be better spent on something else?)... It's a mess.
Some of us asked what about pet classes? Afterall, pets suffer possibly the most. We can't just turn attack off on our swarms. Enter multitudes of melee screaming "omg you can just back your pet off lololol so lazy!". To which it was correctly pointed out... so can they (turn off attack). Anyway! Elidroth said he'd look into it. He offered an activated AA that would temporarily give this immunity to pets. Not very useful, but meh. He later came back and said it couldn't be done (after ignoring us for a few weeks - afterall, that makes problems go away right?). It was also correctly pointed out that leaving enrage in after the melee were given the additional immunity was transforming it into an anti-pet mechanic. Clearly the original intention of enrage was not to punish pet classes. So they waited and waited and waited. And now that it's been long enough that he can make people believe it was his own idea, they're going to remove enrage.