Summerfrost's Guide To Advanced Mage DPS
Posted: Thu Apr 14, 2011 6:23 pm
Summerfrost's Guide To Advanced Mage DPS
((Also see Wired: guide to multibinding))
I'm bored camping PoWater so i figured i'd do a little more revised write-up for Advanced Mage Dps.
First and foremost, this post is not for you IF:
~You have a small mana pool or have troubles with mana
~You have a low mana regen rate
~You have questions about AA's or foci
~You don't know how to burn already
~You have a low AA count
This post is for you IF:
~You are trying to maximize your damage output during a Raid, Group, and or Burn
~You are ready to show people the true potential of Mage Dps
~You want to learn about Multi-binding and Weaves
~You want to see yourself on parses
~You want to be the best
Ok well lets start off with some pieces of gear that are very very helpful with AMD aka Advanced Mage Dps. These will aid in your overall manapool. They are type 8 so you need some non visible raid gear and they take the slot of a regular stat aug, but in the long run is much more mana.
1. Tweyne's Stone of Evocation - 15% evocation mod (DD spells)
2. Stone Guardians Conjuration Shard - 15% conjuration mod (RS and magic spells)
Now to the spells:
Now, people talk about spell order and weave order but my advice is to look at your spell dmg, timers, cooldowns and type of spell. I use DD spells in my lineup first because they have a slightly longer cast timer than RS. I like bolt first because its right in the middle of dmg and cast time. I do this because of the new speed of the RS and because there is a DD component in RS that can break mez's, RS at the start can waste time on Twincast and its for less starting aggro than spear. Having the longer cast timer in the start gives me time to back out if necessary. A Typical lineup for me is Bolt, Spear, RS, Clash, Blazing Sands. This type of lineup will be explained more in the next section of Multi-Binding. For group stuff I take out clash because its not as effective. Clash works off how many pets are near (they don't actually have to be attacking) your target, 9 being the maximum times it can proc with the 9th(max pets=bonus) being way overpowered(sometimes critting for 15k) . Also in Group situations I tend to not use RS unless its with a Gift of Mana proc. The reasons I don't are because they disengage on mez's, really heavy on your manapool and mobs shouldn't live that long. I then use Blazing sands because its very fast cast time (works great as last spell in a key binding weave), decent dmg with rk 3, and can fill in for the refresh time between bolt and spear. Bolt, Sands, Spear, Sands, Bolt, Sands, Spear, etc etc. The best part about its speed/mana cost is its ability to proc GoM in groups, greatly increasing your # of spells cast and therefore your chances of GoM.
Next is Multi-Binding:
A Key Binding can be used by any class and is used sometimes by the unaware. When I press the M key, my map pops up. That is a Key Binding. Here is how you use that same idea but binding multiple actions to 1 single key, called Multi-Binding. To use this to my advantage I Multi-Bind all my weave spells to a 1-0 key (can use anything really). Not in order, but the SAME key. I have all mine set to 1. To do this just go into options-->keys tab-->select category 'spell casting'. At the top of your list in that category you should see 3 separations. Command--Keypress--Alternate. After your there, mark ALL your spell gems that correspond with your weave with your chosen # IN THE ALTERNATE AREA.
It should look like this:
COMMAND--------------------KEYPRESS-------------------ALTERNATE
gem 1..........................alt+1..........................1
gem 10.........................alt+0..........................--
gem 11.........................alt+-..........................--
gem 2..........................alt+2..........................1
gem 3..........................alt+3..........................1
where gem 1,2,3 are your weave spells and so forth............
Once you have done this you can get out of options and try it out. You should be able to spam your # and have all your spells cast in numerical order (spell gem 1 first 2 second etc etc) Now, heres the reason why Multi-Binding weaves are so nice. Once through the first round of spells, hitting your chosen # key will cast whatever spell is NOT on a cooldown first. It will always choose the spell closest to the 1 gem slot possible. For example if 1,3,5 spell gems are on refresh, it will cast 2 before it will cast 4. This allows you to never see your spells refresh. This is the reason I put Clash and Blazing Sands on the END of my weave, they are really fast casts which won't interfere with my main dps spells, they are cheap mana wise, and offer me a spell that is always up in case I hit lag and my refresh timers are all fouled up or i have no lag and it fires in there for added dps. And again more casts = more GoM procs.
One more thing about choosing a ALTERNATE Key Bind. You may already have something tied to them, like your Hotbar or something. I used this to my advantage and put the AA Force of Elements into my Hotbars Key Binding # slot. It does NOT run off the same timers as spells and is very very fast 8.5K+ crit dmg. This AA will cast in between spell casts and will not affect your weave whatsoever. Also, because its a 'Keypress' Bind and not and Alternate Bind it will fire when ever its up BUT usually not first. The way it works is there is a 1 sec or so refresh on your spells depending on lag etc so the only thing your Key Binding is tied to at that Second is the AA. It fires whenever you click your Multi-Bind #, the AA is refreshed AND ONLY in that refresh timer.
On a Side Note:
This type of setup can be used for burns only or your full event dps like me depending on your ability to use rods, gear, regen mana etc etc. It is also VERY mana intensive because your not waiting on GoM procs for RS.
The items I listed above will help you save mana. Personally I cast way more DD spells than RS's so i went and respec'd my primary specialization to evocation and got my secondary in conjuration.
Pets:
Always use a water pet for dps. When able, your pocket pet should be water also with all the fun/dps/defensive/2nd/aegis/ spire AA's for an untimely pet death. Get in the habit of never using the summoned fire swords because there are LOTS of raid situations where Fire=Bad. At EM8 (max AA) I even use the water pet to tank everything up to t4 mobs.
Burns:
Burn early with silent casting/Twincast AA/first spire etc etc. You might die or not be able to use it well again. The spell Twincast refreshes faster than the AA and usually comes back up 1-2 times a raid event, sometimes more. You also don't want to wait for a %mob and then not get the full use out of Fire core/Burnout etc.
Elemental Forms:
Fire: If you encounter more resists than you would like and it also increases the effective level of your spells slightly
Air: If you encounter heavy spell dmg or ae's
Earth: If you encounter lots of adds and might be taking some melee dmg
Water: If you encounter a Long event or want more mana regen.
Lastly:
Please give me feedback about this post, its my first 'write-up' and I am always looking to better myself as a mage. If you find something that I missed please contact me and we can discuss it and/or I'll test it.
((Also see Wired: guide to multibinding))
I'm bored camping PoWater so i figured i'd do a little more revised write-up for Advanced Mage Dps.
First and foremost, this post is not for you IF:
~You have a small mana pool or have troubles with mana
~You have a low mana regen rate
~You have questions about AA's or foci
~You don't know how to burn already
~You have a low AA count
This post is for you IF:
~You are trying to maximize your damage output during a Raid, Group, and or Burn
~You are ready to show people the true potential of Mage Dps
~You want to learn about Multi-binding and Weaves
~You want to see yourself on parses
~You want to be the best
Ok well lets start off with some pieces of gear that are very very helpful with AMD aka Advanced Mage Dps. These will aid in your overall manapool. They are type 8 so you need some non visible raid gear and they take the slot of a regular stat aug, but in the long run is much more mana.
1. Tweyne's Stone of Evocation - 15% evocation mod (DD spells)
2. Stone Guardians Conjuration Shard - 15% conjuration mod (RS and magic spells)
Now to the spells:
Now, people talk about spell order and weave order but my advice is to look at your spell dmg, timers, cooldowns and type of spell. I use DD spells in my lineup first because they have a slightly longer cast timer than RS. I like bolt first because its right in the middle of dmg and cast time. I do this because of the new speed of the RS and because there is a DD component in RS that can break mez's, RS at the start can waste time on Twincast and its for less starting aggro than spear. Having the longer cast timer in the start gives me time to back out if necessary. A Typical lineup for me is Bolt, Spear, RS, Clash, Blazing Sands. This type of lineup will be explained more in the next section of Multi-Binding. For group stuff I take out clash because its not as effective. Clash works off how many pets are near (they don't actually have to be attacking) your target, 9 being the maximum times it can proc with the 9th(max pets=bonus) being way overpowered(sometimes critting for 15k) . Also in Group situations I tend to not use RS unless its with a Gift of Mana proc. The reasons I don't are because they disengage on mez's, really heavy on your manapool and mobs shouldn't live that long. I then use Blazing sands because its very fast cast time (works great as last spell in a key binding weave), decent dmg with rk 3, and can fill in for the refresh time between bolt and spear. Bolt, Sands, Spear, Sands, Bolt, Sands, Spear, etc etc. The best part about its speed/mana cost is its ability to proc GoM in groups, greatly increasing your # of spells cast and therefore your chances of GoM.
Next is Multi-Binding:
A Key Binding can be used by any class and is used sometimes by the unaware. When I press the M key, my map pops up. That is a Key Binding. Here is how you use that same idea but binding multiple actions to 1 single key, called Multi-Binding. To use this to my advantage I Multi-Bind all my weave spells to a 1-0 key (can use anything really). Not in order, but the SAME key. I have all mine set to 1. To do this just go into options-->keys tab-->select category 'spell casting'. At the top of your list in that category you should see 3 separations. Command--Keypress--Alternate. After your there, mark ALL your spell gems that correspond with your weave with your chosen # IN THE ALTERNATE AREA.
It should look like this:
COMMAND--------------------KEYPRESS-------------------ALTERNATE
gem 1..........................alt+1..........................1
gem 10.........................alt+0..........................--
gem 11.........................alt+-..........................--
gem 2..........................alt+2..........................1
gem 3..........................alt+3..........................1
where gem 1,2,3 are your weave spells and so forth............
Once you have done this you can get out of options and try it out. You should be able to spam your # and have all your spells cast in numerical order (spell gem 1 first 2 second etc etc) Now, heres the reason why Multi-Binding weaves are so nice. Once through the first round of spells, hitting your chosen # key will cast whatever spell is NOT on a cooldown first. It will always choose the spell closest to the 1 gem slot possible. For example if 1,3,5 spell gems are on refresh, it will cast 2 before it will cast 4. This allows you to never see your spells refresh. This is the reason I put Clash and Blazing Sands on the END of my weave, they are really fast casts which won't interfere with my main dps spells, they are cheap mana wise, and offer me a spell that is always up in case I hit lag and my refresh timers are all fouled up or i have no lag and it fires in there for added dps. And again more casts = more GoM procs.
One more thing about choosing a ALTERNATE Key Bind. You may already have something tied to them, like your Hotbar or something. I used this to my advantage and put the AA Force of Elements into my Hotbars Key Binding # slot. It does NOT run off the same timers as spells and is very very fast 8.5K+ crit dmg. This AA will cast in between spell casts and will not affect your weave whatsoever. Also, because its a 'Keypress' Bind and not and Alternate Bind it will fire when ever its up BUT usually not first. The way it works is there is a 1 sec or so refresh on your spells depending on lag etc so the only thing your Key Binding is tied to at that Second is the AA. It fires whenever you click your Multi-Bind #, the AA is refreshed AND ONLY in that refresh timer.
On a Side Note:
This type of setup can be used for burns only or your full event dps like me depending on your ability to use rods, gear, regen mana etc etc. It is also VERY mana intensive because your not waiting on GoM procs for RS.
The items I listed above will help you save mana. Personally I cast way more DD spells than RS's so i went and respec'd my primary specialization to evocation and got my secondary in conjuration.
Pets:
Always use a water pet for dps. When able, your pocket pet should be water also with all the fun/dps/defensive/2nd/aegis/ spire AA's for an untimely pet death. Get in the habit of never using the summoned fire swords because there are LOTS of raid situations where Fire=Bad. At EM8 (max AA) I even use the water pet to tank everything up to t4 mobs.
Burns:
Burn early with silent casting/Twincast AA/first spire etc etc. You might die or not be able to use it well again. The spell Twincast refreshes faster than the AA and usually comes back up 1-2 times a raid event, sometimes more. You also don't want to wait for a %mob and then not get the full use out of Fire core/Burnout etc.
Elemental Forms:
Fire: If you encounter more resists than you would like and it also increases the effective level of your spells slightly
Air: If you encounter heavy spell dmg or ae's
Earth: If you encounter lots of adds and might be taking some melee dmg
Water: If you encounter a Long event or want more mana regen.
Lastly:
Please give me feedback about this post, its my first 'write-up' and I am always looking to better myself as a mage. If you find something that I missed please contact me and we can discuss it and/or I'll test it.