Spells you should use ( but don't )
Spells you should use ( but don't )
I see a lot of posts here about weaves both efficient and max dps, and neither mention 2 abilities i almost always use in both cases...
I just wanted to mention them, and how they could also use a little tweaking...
First, the
( Gelid paradox line )
I use this all the time... Everyone mentions the GoRm aa and its use with the servant line... but getting a GorM proc at a time when the servant would do its full potential before the mob dies i find pretty rare ( less than half the time anyway ), and if your in a group killing at good speed ( and straing your mana ) Cast Your Paradox! I'd rather have 5 clicky nukes and save a lot of mana than a servant who does half its damage... That said, this spell could really use a boost, 25,000 damage is nice, but 0 cast time vs .75 would make this spell more appealing, I'd also like to see these nukes crit
Second, our free nuke AA... I use it, its viable, everyone should use it... but its really underwhelming. I'd like at least 1000 damage added to this.
My weave is as such...
Fickle
Paradox clicky
Bolt ( or spear )
AA Clicky nuke
Repeat...
If I proc a GorM I'll use a spear, or a servant if the fight will last 26 seconds and im positioned for it...
when i run out of Paradox charges I'll always use my next gorm to cast another.
It's a really efficient and high damage weave for most circumstances.
even if your going for max damage and dont wanna summon a paradox during a fight, you should still be using them... re summoning between pulls. If you're not using them, someone else who is is doing more damage than you.
anyway, tell me your opinions on these spells
I just wanted to mention them, and how they could also use a little tweaking...
First, the
( Gelid paradox line )
I use this all the time... Everyone mentions the GoRm aa and its use with the servant line... but getting a GorM proc at a time when the servant would do its full potential before the mob dies i find pretty rare ( less than half the time anyway ), and if your in a group killing at good speed ( and straing your mana ) Cast Your Paradox! I'd rather have 5 clicky nukes and save a lot of mana than a servant who does half its damage... That said, this spell could really use a boost, 25,000 damage is nice, but 0 cast time vs .75 would make this spell more appealing, I'd also like to see these nukes crit
Second, our free nuke AA... I use it, its viable, everyone should use it... but its really underwhelming. I'd like at least 1000 damage added to this.
My weave is as such...
Fickle
Paradox clicky
Bolt ( or spear )
AA Clicky nuke
Repeat...
If I proc a GorM I'll use a spear, or a servant if the fight will last 26 seconds and im positioned for it...
when i run out of Paradox charges I'll always use my next gorm to cast another.
It's a really efficient and high damage weave for most circumstances.
even if your going for max damage and dont wanna summon a paradox during a fight, you should still be using them... re summoning between pulls. If you're not using them, someone else who is is doing more damage than you.
anyway, tell me your opinions on these spells
Re: Spells you should use ( but don't )
You should NEVER be casting Gellid paradox in combat. Plain and simple, your losing tons of DPs by doing this.
Also, you are losing DPS by not casting atleast 1 rag servant per mob. If your staring at your mana pool (ie: its too full) this is because your not using Rag servant enough. Spear should always be in normal weave along with Fickle and bolt (should go Spear then Bolt, then Fickle). By only casting 2 nuke spells in your weave your DMG can not possibly be that high. You have way too much blank space where nothing is hitting the mob except your pet.
If I may ask, what is your DPS in a group setting doing this? I find it hard to believe that your breaking like 3k. Which is really low in group content.
And the reason why Gellid and Force don't get mentioned because that is common knowledge and most people want to know what spells work best with the recast and such. Your supposed to use Force and Gellid during global recast time which is just after you cast a spell and your spell bar is blacked out for like a second.
Seems to me your really lacking in gear or are being way too efficient. You need to start using Gather Potential, Thaumatize, and our AA mod rod more to keep your mana up. If you use the Spear then bolt then fickle weave your DPS will jump a bunch. Also, I would recommend casting Rag servant soon as the mob is in camp to get the most out of the pet.
Also, you are losing DPS by not casting atleast 1 rag servant per mob. If your staring at your mana pool (ie: its too full) this is because your not using Rag servant enough. Spear should always be in normal weave along with Fickle and bolt (should go Spear then Bolt, then Fickle). By only casting 2 nuke spells in your weave your DMG can not possibly be that high. You have way too much blank space where nothing is hitting the mob except your pet.
If I may ask, what is your DPS in a group setting doing this? I find it hard to believe that your breaking like 3k. Which is really low in group content.
And the reason why Gellid and Force don't get mentioned because that is common knowledge and most people want to know what spells work best with the recast and such. Your supposed to use Force and Gellid during global recast time which is just after you cast a spell and your spell bar is blacked out for like a second.
Seems to me your really lacking in gear or are being way too efficient. You need to start using Gather Potential, Thaumatize, and our AA mod rod more to keep your mana up. If you use the Spear then bolt then fickle weave your DPS will jump a bunch. Also, I would recommend casting Rag servant soon as the mob is in camp to get the most out of the pet.
Re: Spells you should use ( but don't )
I'm level 88... So using Fickle and Bolt is the highest damage combination... ( and has no "blank time", bolt only has a 6 second recast timer ). but I see what your saying about using 3 spells vs 2 at level 90 ) In my case though, Those 2 spells are the highest damage I have to also include the flames of power benefit...
It's common knowledge? so you Are using Gelid at least 5 times every fight? as well as Force every chance?... I don't see people using either. albeit I'm just in group content ( t3 t4 )
I only have 40k mana and Gather potential is a lvl 90 spell, so I'm only using Med mod shard ( which has made a huge difference )
Maybe with Gather at 90 I'll find myself overflowing with mana, right now I am not. I will run dry eventually ( 8 or 10 mobs ) using Servants without gorm procs. and using them only with gorm procs in t3-4 group content I dont often find myself in a situation where that is the best spell, cast time is too slow, mobs die too fast. So do I want to throw out a Bolt which averages 15k, or do I want to summon another Gelid for the next mob which will do an ensured 25k, I often go with the gelid as its damage is more reliable, and because I will find myself running out of mana in a good group if im going full dps, Gelid between pulls, and servant every mob...
your right, but I didnt mention im 88 you can see where im coming from.
Hey I have a question, WHat exactly is Surge of shadowflares? The description on allah is a little confusing to me ( with the spell shield component ) It looks like a great damage shield but ive read some conflicting things on allah, also, does it work on pets? )
I'm also not sure what thaumatize pet does... I skipped over the underfoot exp commpletely after an 18 month absence. By the way where can you get the spell rank 1, I cant find it on allah...
It's common knowledge? so you Are using Gelid at least 5 times every fight? as well as Force every chance?... I don't see people using either. albeit I'm just in group content ( t3 t4 )
I only have 40k mana and Gather potential is a lvl 90 spell, so I'm only using Med mod shard ( which has made a huge difference )
Maybe with Gather at 90 I'll find myself overflowing with mana, right now I am not. I will run dry eventually ( 8 or 10 mobs ) using Servants without gorm procs. and using them only with gorm procs in t3-4 group content I dont often find myself in a situation where that is the best spell, cast time is too slow, mobs die too fast. So do I want to throw out a Bolt which averages 15k, or do I want to summon another Gelid for the next mob which will do an ensured 25k, I often go with the gelid as its damage is more reliable, and because I will find myself running out of mana in a good group if im going full dps, Gelid between pulls, and servant every mob...
your right, but I didnt mention im 88 you can see where im coming from.
Hey I have a question, WHat exactly is Surge of shadowflares? The description on allah is a little confusing to me ( with the spell shield component ) It looks like a great damage shield but ive read some conflicting things on allah, also, does it work on pets? )
I'm also not sure what thaumatize pet does... I skipped over the underfoot exp commpletely after an 18 month absence. By the way where can you get the spell rank 1, I cant find it on allah...
Re: Spells you should use ( but don't )
If you doing fickle then Bolt there is blank time, I can 100% guarentee it. They don't repop for probably 2 seconds so your losing that everytime you weave.
No I dont use gellid in groups. I dont need it, I do use it in raids though. Force I do use everychance. It is common knowledge as we have had that spell for awhile now, just it isn't needed in the group game really. We do more then enough DPS with just casting our spells. And if your using Gellid 5 times a fight your groups DPS isn't that good, iirc it has a 10 second recast on it.
Like I said though if your casting gellid during a mob ur losing DPS. Even if it turns out to be 25k Dmg done to the next few mobs. 2 bolts will negate that damage. Even if they are only doing 15k, that is 30k to the current mob, instead of 25k to the next 2 mobs.
And yes when you post here something like this, it is best to post what level you are and your mana pool. Or even just your magelo. Because I just assume everyone is level 90 by now, so until told otherwise I will be going off of that assumption. At level 90 you will break 50k mana in group gear, and will have a tough time running out of mana when you learn to time your abilities properly.
Surge of shadowflares works exactly like our fire DS line. However, it has a I think 40 hit limit on it (it will leave the person it was cast on after 40 hits). But it does 2.2k dmg per hit for those 40 hits though. It is a great spell to be use din solo/group, but it is mana costly so need to time it with a GoM.
Thaumatize: It targets your pet automatically for you and nukes the mob your pet is attacking. With the nuke it procs a recursion on you from 0 to 5. That recursion gives you back mana. Your pet does not need to be attacking a mob for this spell to work, but keep in mind it will target your pet so u need to re-target the mob your killing. I believe there is a vendor in BR, or you can possibly buy the spell gem in the bazaar for it.
The cast time is 1 second. You need to start casting rag servant when mob is almost in camp if your groups DPs is that good.
No I dont use gellid in groups. I dont need it, I do use it in raids though. Force I do use everychance. It is common knowledge as we have had that spell for awhile now, just it isn't needed in the group game really. We do more then enough DPS with just casting our spells. And if your using Gellid 5 times a fight your groups DPS isn't that good, iirc it has a 10 second recast on it.
Like I said though if your casting gellid during a mob ur losing DPS. Even if it turns out to be 25k Dmg done to the next few mobs. 2 bolts will negate that damage. Even if they are only doing 15k, that is 30k to the current mob, instead of 25k to the next 2 mobs.
And yes when you post here something like this, it is best to post what level you are and your mana pool. Or even just your magelo. Because I just assume everyone is level 90 by now, so until told otherwise I will be going off of that assumption. At level 90 you will break 50k mana in group gear, and will have a tough time running out of mana when you learn to time your abilities properly.
Surge of shadowflares works exactly like our fire DS line. However, it has a I think 40 hit limit on it (it will leave the person it was cast on after 40 hits). But it does 2.2k dmg per hit for those 40 hits though. It is a great spell to be use din solo/group, but it is mana costly so need to time it with a GoM.
Thaumatize: It targets your pet automatically for you and nukes the mob your pet is attacking. With the nuke it procs a recursion on you from 0 to 5. That recursion gives you back mana. Your pet does not need to be attacking a mob for this spell to work, but keep in mind it will target your pet so u need to re-target the mob your killing. I believe there is a vendor in BR, or you can possibly buy the spell gem in the bazaar for it.
The cast time is 1 second. You need to start casting rag servant when mob is almost in camp if your groups DPs is that good.
Re: Spells you should use ( but don't )
Surge of shadowflares procs on spell and melee dmg. It does work on pets. That is only true for the HoT surge. The UF surge does not work on pets and melee misses eat procs; in short, only the HoT surge is worth using.
Re: Spells you should use ( but don't )
Listen to Pie...he speaks truth!
Re: Spells you should use ( but don't )
Rank 2 HoT Surge "eats" 48 hits before fading, that's apprx 100k damage, no nuke in the world can reach that dpm ratio
I use it all the time, makes life really easier with those zillion hps mobs in HoT. On easy "Lesson" mobs (like Zeka for example), I'll rather refresh pet's Surge on GoM procs than cast a gargoyle.
If you allow me to slightly derail the thread which started with nuke clicky issues like Paradox, I noticed GameParse does not record the damage I do with our DoN clicky nuke orb (during boss fights on raids I rotate during spell refreshs between Vish earring, Paradox clicky and Molten Orb, don't have Force AA yet). Is this a known bug or is that an issue with my ingame filter settings ?

If you allow me to slightly derail the thread which started with nuke clicky issues like Paradox, I noticed GameParse does not record the damage I do with our DoN clicky nuke orb (during boss fights on raids I rotate during spell refreshs between Vish earring, Paradox clicky and Molten Orb, don't have Force AA yet). Is this a known bug or is that an issue with my ingame filter settings ?
Re: Spells you should use ( but don't )
I would suggest for the 3 spells you use the 86 bolt, the 81 bolt then level 85 Fickle. You are limiting yourself on damage by neglectnig to use the rank 81 bolt. You will lose it when you get spear at level 90, but till then try Bolt Bolt Fickle and see how it works for you. It is what I used till I got the level 90 spear.
As for cast time be sure to get a determental spell haste item and cleric buff to max your dps. As for paradox I cast one on login and when the 5 charges are gone, that is it I don't make another. Just not worth it and if I get a GoM in a group and mob about dead I will just recast the group damage shield, or refresh surge of shadowflairs, depending on situation and which needs it more.
Calebe
As for cast time be sure to get a determental spell haste item and cleric buff to max your dps. As for paradox I cast one on login and when the 5 charges are gone, that is it I don't make another. Just not worth it and if I get a GoM in a group and mob about dead I will just recast the group damage shield, or refresh surge of shadowflairs, depending on situation and which needs it more.
Calebe
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Re: Spells you should use ( but don't )
I would bet that you don't use a keybind do you cielli? If you do, you should also create an AA social for dps as well, and add it to your keybind. I personally have Force of Elements, Fire Core, Servant of Ro, somethin else too, can't remember off the top of my head in my dps AA social for group situations. That way, during a global cooldown between spells, it will automatically try and cast those AA. So, each and every time they refresh, during group grinding situations, they get clicked, automatically.
see this thread: http://www.eqmagetower.com/forums/viewt ... =24&t=2793
Also, if you are having much problems with mana, you really should get the LDoN raid augs and the HoT mana return augs if you don't have them. The LDoN conjuration and evocation augs are so good they are worth sacrificing 2 slots of raid gear of whatever the best piece you can get to be able to equip them. Queen malarian in SoD is probably 1, maximum 2 groupable now, to get a couple like 700 ish h/m/e gear. The conjuration aug alone will save you about 65m PER RS pet cast, evocation aug save ya 30m ish per cast of bolt, 65ish of spear when you get it. Also, if you aren't using them, Tonic of Heat Affinity helps quite a bit as well. They are not cheaply made, but with full extension AA and group extended buff item, it lasts for over 5 hours. It saves you I think 5% mana per fire nuke cast (but unfortunately cannot stack with other Affinity tonics, such as magic).
You must have a cooldown period only weaving 2 nukes, unless you have no quick damage AA at all, and then I would still suspect there would be some time even then, even a healer merc casts spell haste buff on you.
And yes, refreshing Surge on the tank is much better than casting Gelid if GoM is going to go to waste. 25k dd damage vs 88k of DS damage.
see this thread: http://www.eqmagetower.com/forums/viewt ... =24&t=2793
Also, if you are having much problems with mana, you really should get the LDoN raid augs and the HoT mana return augs if you don't have them. The LDoN conjuration and evocation augs are so good they are worth sacrificing 2 slots of raid gear of whatever the best piece you can get to be able to equip them. Queen malarian in SoD is probably 1, maximum 2 groupable now, to get a couple like 700 ish h/m/e gear. The conjuration aug alone will save you about 65m PER RS pet cast, evocation aug save ya 30m ish per cast of bolt, 65ish of spear when you get it. Also, if you aren't using them, Tonic of Heat Affinity helps quite a bit as well. They are not cheaply made, but with full extension AA and group extended buff item, it lasts for over 5 hours. It saves you I think 5% mana per fire nuke cast (but unfortunately cannot stack with other Affinity tonics, such as magic).
You must have a cooldown period only weaving 2 nukes, unless you have no quick damage AA at all, and then I would still suspect there would be some time even then, even a healer merc casts spell haste buff on you.
And yes, refreshing Surge on the tank is much better than casting Gelid if GoM is going to go to waste. 25k dd damage vs 88k of DS damage.
Re: Spells you should use ( but don't )
Paradox is part of my startup package spell line up when I first log in. In groups, I will only ever recast one if we are sitting around doing nothing. On raids, I cast a fresh one between raid targets. I only ever use them during the spell cool down period on when twincast is running. As everyone said, you should never be casting this outside of the spell cool down window. Same goes for any other clicky or most activated AA's.
Force - Everyone pretty much has that tied to a hotkey spell casting button so it casts every time it's refreshed. If you don't know how to do that, just holler for some directions.
Force - Everyone pretty much has that tied to a hotkey spell casting button so it casts every time it's refreshed. If you don't know how to do that, just holler for some directions.
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