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Issues to address in Beta

Posted: Sun Jun 19, 2011 5:39 pm
by Voragath
Since we are thinking of AA's and Fan Faire is around the corner, now is a good time to make a thread for issues to bring up in Beta. These can be issues already being discussed and worked on. The reason for this post is to help the beta mages focus their direction while we have the devs looking into things. The best way to fix a long standing issue is to get it fixed via beta issues. An example is getting spell damage upped to shore up the dps disparity by stating spells such as spear, bolt, and jolt are too low in damage. A bad example is getting pet spawning code fixed. Devs will ONLY work on stuff for beta during beta.

Keep this thread clear of SoE or dev hate because it MUST REMAIN CLEAR FOR BETA TESTERS to come here and quickly browse through. Beta testing is intense and time consuming so a bunch of chatter on here will make it impossible to find a problem and get it addressed. I'll reserve the second spot for a "quickie list" like the aa thread but I won't be very vigilant. Other mods can edit the list as they see fit.

Re: Issues to address in Beta

Posted: Sun Jun 19, 2011 5:41 pm
by Voragath
Reserved for above list. NOTE TO MODS: Feel free to edit this post with list updates as necessary.

DPS
Spear Cost
Spear Type 3 augment
RS pet health at spawn (currently is less than 100% at spawn)
Cast time of burn aa's (get them instant if possible)

Re: Issues to address in Beta

Posted: Sun Jun 19, 2011 8:05 pm
by svenalo
Need to makes sure pet spawn, including RS, at full health.

Re: Issues to address in Beta

Posted: Sun Jun 19, 2011 11:55 pm
by Voragath
I can't edit my first list, so doing it again with Svenalo's post included:

DPS
Spear Cost
Spear Type 3 augment
RS pet health at spawn (currently is less than 100% at spawn)

Re: Issues to address in Beta

Posted: Mon Jun 20, 2011 12:46 am
by Jedis
Voragath wrote:I can't edit my first list, so doing it again with Svenalo's post included:

DPS
Spear Cost
Spear Type 3 augment
RS pet health at spawn (currently is less than 100% at spawn)
I replied to your PM and you should be able to edit your post now. Let me know if you can't, you're my guinea pig! ;)

Also made this thread a sticky.

Re: Issues to address in Beta

Posted: Mon Jun 20, 2011 7:15 am
by Malleria
Cast time of burn AAs. If you're basically any other class in the game all your burn stuff is insta cast. If you're a mage, you have to waste time casting host, servant and frenzied burnout. They should be made instant so we can hotkey them with the rest of our activated things and get on with it.

Re: Issues to address in Beta

Posted: Mon Jun 20, 2011 11:22 am
by Savil
Malleria wrote:Cast time of burn AAs. If you're basically any other class in the game all your burn stuff is insta cast. If you're a mage, you have to waste time casting host, servant and frenzied burnout. They should be made instant so we can hotkey them with the rest of our activated things and get on with it.
Shocking, 2 good ideas, lets keep this up! Spoiler ... wire and I asked for this very thing during UF beta and were told it was too OP'ed for us. This was from Elidroth. I remember it pretty well because Wire was very unamused.

Savil

Re: Issues to address in Beta

Posted: Fri Oct 21, 2011 11:09 am
by Tweelis
This probably doesn't need to be posted but just in case it is being overlooked due to other issues taking up more time. Can you make sure our pets are getting a reasonable upgrade across the board? I'm not asking for a 100k EM8 earth pet or a 5k dps unbuffed water pet but enough of an upgrade to make us really happy to ding a new level and be glad we're getting a better pet than the HoT pets.

Re: Issues to address in Beta

Posted: Fri Oct 21, 2011 3:13 pm
by svenalo
That's always on the list not that it means much, but it is on the list.