Hmm, wonder what's been implimented.
Posted: Sat Aug 06, 2011 4:59 am
I found an email I had saved when I sent it in to the devs many years ago for ideas on spells/AA's. I haven't played in a few years, but I still have to wonder which of these have been implemented since and which were just forgotten about. I think it's cool to look at past wants and future haves/needs. This email was sent September 6th, 2006.
Heres a list of the spells that the magicians I talked with suggested.
This list is in NO particular order.
1. Pet Panalopy of Vie -- This is personally my favorite idea in the entire list. The idea of this is to allow our pet to survive a bit better in a raid, group and solo aspect. We were looking at about 10% damage mitigation upwards to about 10-20k damage that lasts around 30 minutes. The reasoning behind this is that our pet is weak in AE rampage, this helps remedy that and also gives our pet the strength needed to hold off that add that comes wandering in at times. The reason for the high numbers is because it IS for a pet only, and not a PC, so the mitigation it much lower than normal.
2. Chromatic Resist Pet Weapons -- This comes with the concern that there are going to be places where certain procs are going to be resisted from our pets. Pet weapon DPS is pretty signifigant for us and we'd love to allow our pets to do their full potential all the time.
3. Cross-raid Call of the Hero -- This might not actually be a spell request persay, but, for mages it's pretty annoying to have to create new groups to Call of the hero someone in your raid that's across the zone. This is another request that'll make the CoH part of the raid go smoother.
4. Resist Modifier Bolt -- Our bolts are plain and simple resisted more than any other spell we have. It's a trade-off we've had for a long time and seems to only get worse as we get new bolts. We'd love to have a bolt that has a resist modifier.
5. Burnout upgrade/aura -- With a new pet haste, we'd love to see it turned into a type of aura for pets. But with this aura we'd LOVE to see VELOCITY added as a string. Our pets are very slow compared to people running at Run Speed 5-8. Please add this to one of our pet buffs and not as a single buff. We already have quite a few buffs to keep on our pets
6. New Elemental Siphon! -- With this, we'd like to see a pretty decent increase in the mana regen we get. Being as it doesn't stack with necromancer mind wrack, it would be nice to completely make the spell stand out from Mind wrack and give us a chance to not need a necro in the group for that mana. Currently magicians have the worst mana regen of the caster group, I see this spell possibly being a remedy to bring us up to par.
7. Self-mod rod -- Yea, a mod rod. The reason we want it self is so that we don't obselete the previous spell and so we don't have to spend a large amount of mana on other people. With this, we'd LOVE to see a greatly increase ratio. Something around the lines off 1.5k mana for 3k HP or there around for 2k mana cost with 3 charges or so?
8. New PBAE -- We haven't had one since LDoN, it's time for a new one! Bring us back up to par and let us AE in style!
9. Pet Toy Package -- We have gone a long time having to summon each individual item one by one. This has grown tedious, and this is only a request to allow us to be a bit more lazy!
That's all the spell ideas I have currently. I'm sure more may come up over the course of beta and I'll update you if I get anymore. Thanks for having a look
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AA ideas! Some ideas here are pretty great and I hope time is considered into these. Again, this is list in no particular order.
1. Master of the Elements -- Combine all 4 of the Class ability Illusions into one. Take off the levitate effect from the Air version though so it's useable in every zone. This will give us more Mana regen, HP, spell casting level and resists. Being as we have come so close to being demi-gods I see no reason why we shouldn't be able to meld all 4 elements into ourselves for a ultimate self buff similar to wizards familiars. Prereqs would include having all 4 singular masteries max'd and possibly all the Heart of lines max'd as well.
2. Frenzy Burnout Alternative -- We have a AA that currently makes our pet do more damage. What we would like to see is possibly a defensive style version of this spell on the same timer. This could buff our pets HP by 5k, AC by 500 and Avoidance by 50 or something (VERY rough numbers) to allow the pet to survive for a short while. The duration would be similar to FBO in that it lasts 1 minute. This could help mages get out of tight situations.
3. AE Rampage Immunity for pets -- An AA that possibly puts the pet at max melee range at all times via a /pet rampage command or similar. This would allow our pets to survive in a raid atmosphere much much more. Currently our pets die on almost every AE Rampage mob that there is, even if the mage is chaining Bulwark of Calliav and Pet heal.
4. Magicians Last Command -- An AA to control our swarm pets. Allow us to tell them to attack a mob after the first was killed. Currently our pets just kinda follow us if the mob they attack has died, unless we get ourselves hit. Control over them would be nice
5. 10th spell gem -- Our spell list has grown quite large, as has most classes. 10th spell gem would be very appreciated. Being nearly a hybrid class, we have many different spells we need loaded at all times.
6. Pet's Ultimate Berserk -- An AA to triple pet damage. This would put our normal pet on the level of raging servant or greater. A short DPS burst from our pet to make his damage do three times as much which would help out pet DPS immensely
7. Pet Agility/durability upgrades -- In GoD we had Pet agility and durability introduced to us. We'd like to see this line continued to give our pet more survivability.
8. Spell Casting Reinforcement -- Magicians have plenty of clickies, and plenty of pet buff spells. You can make this AA work for pet buffs only or universally for mages. Either way, our durations are pretty low and we find ourselves redoing all buffs every 20 minutes or so.
9. Masters vengeance -- An AA to turn us into our current pet, similar to the beastlord AA. Increase our HP/AC/STR and melee output. This would be a fun AA to play with
10. Pet weapon affinity -- Our pets do alot of DPS through our procs from weapons and spells we cast on them. This would raise their DPS a bit to make pets viable once more.
11. Pet suspended switch -- Allow us to switch our current pet out with a already suspended pet. Many mages want this AA from what I've seen. Real use? I'm not too certain personally. But many mages seem to ultimately want this AA so I figured I'd mention it
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Thanks you guys for having a look and reading this email. Any response would be very much appreciated and I'll try to get in contact with you both during beta. As always you can reach me ingame on bristle.Tornt or through email.
Hope to see some of these ideas implimented!
Tornt (Chris)