Your mind-set is SUSTAINED. Which loosely means: How much DMG you can do for a period of time generally over 2minutes. To me that is the only thing that matters in terms of my DPS.dorfillya wrote:One problem I see with HoT was: raid bosses seemed to be very fast fights, which means the only dps stat that made much difference was the 90-120 sec burn dps, of which the mage was not very good.
I am hearing that maybe VoA bosses are going to take more time to kill, requiring not just a 2 minute burn, but 4-5 minutes, or more, of burning to take down raid bosses. If this is true, then maybe 90 second burns are not so important anymore. Maybe total DPS for longer time periods is a better judge of raid desirability.
SOE can't tune every class to be champs at a 90 second burn. Maybe mages true strength should not be a 90 second burn, but rather, maybe we should be tops in, perhaps, 3-4 minute total dps.
I personally always thought, wiz should win 90 second burn, mage should win 3-4 minute burn, and necro should win on burns over 5 minutes. If SoE did have various lengths of raid boss fights, where different classes would shine because of their inherent damage output/mana regen abilities, that would cure alot of the class envy we are seeing today.
Maybe melee classes should fit into similar categories. Maybe a rogue should win at 90 second dps, maybe berserker/monk at 3-4 minutes, and maybe rangers at 5 minutes or more.
These are just some thoughts I had regarding current DPS problems/class envy. Unfortunately, even though wiz and necro might fit the above scenario, mage probably still needs alot of help if we were to take top caster dps in the 3-4 minute category. In fact, I don't think mages can come close at any time interval to being top dps'ers.
If I were designing the game, that is the way I would try to tailor the dps.
Also, according to some peoples definition of "burn", it refers to only the highest dps possible once all disciplines/AAs activated. I am using burn to mean the total maximum DPS possible during the specified time period, even though our AAs do not necessarily last the 3-4 minutes to which I am referring.
To me, hearing that a rogue did 90k dps for 90 seconds does not mean much, unless I can also know what that same rogue did in a 3-4 minute fight, as well as a fight of over 5 minutes. Then we can see what classes real strengths are, who is over-powered, and who needs help.
The problem with the huge burns is: They are doing 90,000 DMG per second. If they can hold that up for a 120 seconds that is roughly 10.8mil DMG in 2 minutes. Which basically means a heavy burn will set you up quite nicely for your sustained, granted your Damage per second will dip, but having such a high burn means that dip takes quite a bit longer to be actually noticeable in DPS terms. The heavy burns are not end all be all, but they make doing sustained 10 times easier. They also make your sustained look so much better.
As to the caster issue we have no niche. We lose on the 90 to 120 second burns to wizards. We lose on the 2+minute 'sustained' fights to necromancers. Which it is my understanding that is where we are meant to be. However, wizards just got I believe a 70% decrease in mana costs on their Burn and sustained discs. Which will inevitably mean their sustained is a lot higher, because they will be able to keep their mana up for a longer period of time. Necros also are receiving a burst increase with December patch. I am unsure how much of an increase it is, but it is an increase. I find it hard to believe (no I do not have parses), that our December patch will be equal to what wizards are getting off of their discs mana-wise. We are only getting Pet poisons, Crit chance AAs, flurry added to FBO in terms of DPS, and slightly more mana back per rod.
Generally Burn is anywhere from 40 to 120 seconds. That is when most classes start losing their big burn discs and rely solely on their weapons or spells to continue doing their DMG. 2+minutes is generally considered the Sustained portion of just about every fight. 5+ minutes is pretty much sustained the the max, no1 should have any discs up of real significance so it is solely based on you and your ADPS to boost your #s.