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Game update

Posted: Wed Oct 31, 2012 8:17 pm
by Danille
Update Notes:

*** Miscellaneous ***

- Increased the length of a friend's name that could be added using /friends.
- The command /language will now display the current language for the chat window.
- Petamorph wands now work on familiars.
- Fixed an issue with the in-game mailbox that was preventing the display of more than 10 characters.
- The "/outputfile spellbook" command will now properly output all spells in your spell book.


*** UI ***

- Added the ability to list friends by server in the Friends Window.
- Also made it so that the contact button in the Friends Window will operate for friends on other servers.
- Fixed a hot button text cut-off issue for Reprieve Rk. III. This also fixes some other AAs with a similar issue.
- Fixed a comment typo in EQUI_Inventory.xml.
- The states of toggled buttons in the Pet Window will now persist through pet or player death.
- The required level is now listed next to items in the Merchant Window.
- Changed several key mapping names from "toggle (windowfunction) window" to "(windowfunction) window toggle." For example, "Toggle Party window" will now be "Party window toggle."
- Added a checkbox for audio triggers so that players may turn them off and on without deleting them.
- Fixed a visual bug with with the "Hunter" button in the Achievements Window.
- Fixed a text clipping issue in note windows.

- Changed -
EQUI_Animations.xml
EQUI_AudioTriggersWindow.xml
EQUI_Inventory.xml
EQUI_MerchantWnd.xml
EQUI_NoteWindow.xml


- The EverQuest Team

Re: Game update

Posted: Wed Oct 31, 2012 8:57 pm
by svenalo
Persistant pet toggles FTW

Re: Game update

Posted: Wed Oct 31, 2012 10:00 pm
by deadman1204
horray!

Re: Game update

Posted: Thu Nov 01, 2012 9:06 am
by Potawatomi
Anyone tried this on suspended pets to see if the toggles persist?

Re: Game update

Posted: Thu Nov 01, 2012 10:47 am
by Mintalee
Potawatomi wrote:Anyone tried this on suspended pets to see if the toggles persist?
Haven't they always?

Re: Game update

Posted: Thu Nov 01, 2012 4:25 pm
by Sillaen
Mintalee wrote:
Potawatomi wrote:Anyone tried this on suspended pets to see if the toggles persist?
Haven't they always?
Through zoning aye, but not through death.

Re: Game update

Posted: Thu Nov 01, 2012 4:44 pm
by Danille
Potawatomi wrote:Anyone tried this on suspended pets to see if the toggles persist?

I have been personally working with Jen Chen on this for many months behind the scenes. (BTW she is a joy to work with) It works perfectly through pet suspension, player death and pet death.

Bascially all you have to do is set your preferences and never have to worry about it again. (except changing for your situation i.e. raid, group or solo, or pet type or playstyle.)

In general these new controls will accomplish a few things:

- Prevents newly casted pets from tearing off in search of an AOE raid mob's spell effect, before the owner has a chance to press in Ghold. (which in the pass mainly resuted in pissing off the raid leader, giving pet classes a bad name, and causing pets to be banned, if you happen to have an idiot raid leader)

- for those less skilled pet class players who just plain forget to control their pets, it lessens the chances of the above happening ever, even minutes or hours into a raid. (Unless of course they actually press it off.... or just dont use it the very first time. DOH!)

- provide a great benefit to all pet classes in general, likened to being able to remain invisible and have your pet not die, being able to zone and not have your pet die, eliminating having to manually put armor/jewerly/mask (when its not broken) on a pet, etc.

Re: Game update

Posted: Thu Nov 01, 2012 4:52 pm
by svenalo
And there was much rejoicing.

Of course, pet haters will still blame us for everything that goes wrong. Nothing will fix that.

Re: Game update

Posted: Thu Nov 01, 2012 5:00 pm
by Piemastaj
So was this the 'yay' thing that happened you could not tell us?

Re: Game update

Posted: Thu Nov 01, 2012 5:12 pm
by Danille
Piemastaj wrote:So was this the 'yay' thing that happened you could not tell us?
The first of two Yays! :)