Shadow of Fear:
Posted: Mon Apr 15, 2013 4:41 pm
Spells: The Values are for Rank 1-3. 1 being the lowest, 3 being the highest.
Level 96:
Auspice of Shadows: 45.8k, 48k, or 50.4k Spell or Melee pet Rune. It has a 5 hit limit on it.
Blast of Sand: 8.3k, 8.8k or 9.2k DD. Upgrade to our Burst of Sand line, Conjuration nuke.
Level 97:
Rain of Blistersteel: 13.4k, 14k, or 14.7k Wave DD. Upgrade to our Rain of Molten Steel line. AE.
Level 98:
Beam of Scythes: 8.8k, 9.2k, or 9.7k Frontal AE DD. Upgrade to Beam of Razors.
Level 99:
Aegis of Nefori: 20.7k, 21.8k or 22.9k Spell or Melee pet Rune. 9 hit limit. This will replace Aegis of Kildrukaun.
Chaotic Benevolence: 5.8k, 6.1k, or 6.4k AE pet heal. 10, 12 or 14% chance to proc. Upgrade to our Chaotic Restitution line.
Level 100:
Blistersteel Malosenia: Casts Shock of Blistersteel and Malosenia on the mob. Combines the 2 spells together.
Surge of Shadow: Upgrade to our Surge of Arcanum line. If I post the details it will probably confuse you more then inform. Works exactly the same.
AA's: Same as spells if there is a X, X, or X that is meaning the ranks.
Cloak of Shadows: Self only Fade. Recast is 8 minutes. It works like Bard Fade where you are invis, but lack the invis buff. Does not lock-out Drape.
Elemental Forms: These split into 2 buffs now. The illusion portion is in the song window, the Actual useful buff is in your Buff window. Everything that requires a proc is procced off Detrimental Spells. 1 Hour duration.
Air: Has a 5, 8, or 12% chance to Proc Elemental Air on your target. Stuns level 100 mobs and lower for 1 second.
Earth: Increases your HP by 2500. Has a 5, 8, or 12% chance to proc Elemental Earth on your group. This is a 6 hit Rune that mitigates up to 3k DMG per hit.
Water: Increases your Mana Regen by 36 per tick.
Fire: Has a 5, 8 or 12% chance to proc Elemental Flames. Essentially like a mini fire Core. Increases your next spells DMG b/t 20 and 100%. That is not a raw DMG increase, it literally works like fire Core and Elemental Union.
Elemental Ward: This ability had a bugged portion that they should be trying to fix. I would imagine when they fix the bug this MAY get reverted back to its original form. Until then it works like so: At any % you may click this AA and you get and it casts Elemental Shield on you (song window). 10k, 12.5k, 15k HP heal a long with a 1.5k, 1.75k or 2k Heal over Time. This also is a 100% mitigation of spell and melee DMG up to: 25k, 32k or 40k. When you exceed the DMG amount this buff fades. Lasts 1 minute. 18min recast.
Extended Ice-Fire-Stone-Vapor Core: Adds 6 seconds per rank to those abilities.
Flames of Power: Allows fickle Magma to have an increased chance to proc Flames of Power. Increases the chance by: 27, 30, 34%.
Hastened Elemental Union: Decreases Elemental Union's re-use by 1 minute per rank.
Hastened Virulent Talon: Decreases the re-use time of Virulent Talon by 1 minute per rank.
Mana Reserve: This also is wrapped up in the same bug as Elemental Ward. It MAY get changed. Basically When you have 20% or less of your mana pool left you may click this AA and it gives you back 12k mana. 18 min recast.
Quick Damage: Lowers our cast times on Damage spells by an additional 5%, bringing the total to 20%. Basically it makes it so if you don't have rank 3 of Cleric Spell haste your not penalized. It does nothing else for DMG other then make up for the lack of rank 3 spell haste.
Second Wind Ward: Procs a defensive buff on our pet if the pet drops below 20% HP. Each rank increases the effectiveness of the buff. Absorbs 25 hits for a max of: 1k, 1.4k, 1.9k DMG per hit. 8k, 9.5k or 12k Heal on your pet. 3k, 4k, or 5k Heal over time on your pet and additional AC. 30 minute recast.
Shared Health: Increased the duration of the pet shielding and added a 12k Heal to the ability. 15 minute refresh.
Shifting Elements: Decreases the re-use time of our Core abilities by 1 minute per rank.
Steel Vengeance: Has a chance to add DMG to our Magic Steel line of spells. 8.4k, 8.9k, or 9.5k.
Wind of Malosinete: AE Version of Malosinete that works on up to 5 mobs. 2 Minute recast.
Level 96:
Auspice of Shadows: 45.8k, 48k, or 50.4k Spell or Melee pet Rune. It has a 5 hit limit on it.
Blast of Sand: 8.3k, 8.8k or 9.2k DD. Upgrade to our Burst of Sand line, Conjuration nuke.
Level 97:
Rain of Blistersteel: 13.4k, 14k, or 14.7k Wave DD. Upgrade to our Rain of Molten Steel line. AE.
Level 98:
Beam of Scythes: 8.8k, 9.2k, or 9.7k Frontal AE DD. Upgrade to Beam of Razors.
Level 99:
Aegis of Nefori: 20.7k, 21.8k or 22.9k Spell or Melee pet Rune. 9 hit limit. This will replace Aegis of Kildrukaun.
Chaotic Benevolence: 5.8k, 6.1k, or 6.4k AE pet heal. 10, 12 or 14% chance to proc. Upgrade to our Chaotic Restitution line.
Level 100:
Blistersteel Malosenia: Casts Shock of Blistersteel and Malosenia on the mob. Combines the 2 spells together.
Surge of Shadow: Upgrade to our Surge of Arcanum line. If I post the details it will probably confuse you more then inform. Works exactly the same.
AA's: Same as spells if there is a X, X, or X that is meaning the ranks.
Cloak of Shadows: Self only Fade. Recast is 8 minutes. It works like Bard Fade where you are invis, but lack the invis buff. Does not lock-out Drape.
Elemental Forms: These split into 2 buffs now. The illusion portion is in the song window, the Actual useful buff is in your Buff window. Everything that requires a proc is procced off Detrimental Spells. 1 Hour duration.
Air: Has a 5, 8, or 12% chance to Proc Elemental Air on your target. Stuns level 100 mobs and lower for 1 second.
Earth: Increases your HP by 2500. Has a 5, 8, or 12% chance to proc Elemental Earth on your group. This is a 6 hit Rune that mitigates up to 3k DMG per hit.
Water: Increases your Mana Regen by 36 per tick.
Fire: Has a 5, 8 or 12% chance to proc Elemental Flames. Essentially like a mini fire Core. Increases your next spells DMG b/t 20 and 100%. That is not a raw DMG increase, it literally works like fire Core and Elemental Union.
Elemental Ward: This ability had a bugged portion that they should be trying to fix. I would imagine when they fix the bug this MAY get reverted back to its original form. Until then it works like so: At any % you may click this AA and you get and it casts Elemental Shield on you (song window). 10k, 12.5k, 15k HP heal a long with a 1.5k, 1.75k or 2k Heal over Time. This also is a 100% mitigation of spell and melee DMG up to: 25k, 32k or 40k. When you exceed the DMG amount this buff fades. Lasts 1 minute. 18min recast.
Extended Ice-Fire-Stone-Vapor Core: Adds 6 seconds per rank to those abilities.
Flames of Power: Allows fickle Magma to have an increased chance to proc Flames of Power. Increases the chance by: 27, 30, 34%.
Hastened Elemental Union: Decreases Elemental Union's re-use by 1 minute per rank.
Hastened Virulent Talon: Decreases the re-use time of Virulent Talon by 1 minute per rank.
Mana Reserve: This also is wrapped up in the same bug as Elemental Ward. It MAY get changed. Basically When you have 20% or less of your mana pool left you may click this AA and it gives you back 12k mana. 18 min recast.
Quick Damage: Lowers our cast times on Damage spells by an additional 5%, bringing the total to 20%. Basically it makes it so if you don't have rank 3 of Cleric Spell haste your not penalized. It does nothing else for DMG other then make up for the lack of rank 3 spell haste.
Second Wind Ward: Procs a defensive buff on our pet if the pet drops below 20% HP. Each rank increases the effectiveness of the buff. Absorbs 25 hits for a max of: 1k, 1.4k, 1.9k DMG per hit. 8k, 9.5k or 12k Heal on your pet. 3k, 4k, or 5k Heal over time on your pet and additional AC. 30 minute recast.
Shared Health: Increased the duration of the pet shielding and added a 12k Heal to the ability. 15 minute refresh.
Shifting Elements: Decreases the re-use time of our Core abilities by 1 minute per rank.
Steel Vengeance: Has a chance to add DMG to our Magic Steel line of spells. 8.4k, 8.9k, or 9.5k.
Wind of Malosinete: AE Version of Malosinete that works on up to 5 mobs. 2 Minute recast.