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Expansion AA's

Posted: Tue Jun 30, 2009 1:23 am
by Celi
As pointed out by a guildy:-
After upgrading your station membership you can see these in the EQPlayers profile under the AA tab. So, I don't know if there will be more added or not but this is what's appearing now. Beta is still a long ways off; these are just a sampling:
I copied and pasted the mage ones, too lazy to do other classes.

Oh and just to confirm it, 2 spell slots are added.


Mage AA's
General Cur/Max Cost

Mystical Attuning 0 / 9 5
This ability increases the number of mystical effects that can effect you at once by 1 per rank
General Sturdiness 10 / 15 6
Combat Stability 28 / 33
Tinkering Mastery 0 / 3 9

Archetype

Fury of Magic 12 / 15 12
Mnemonic Retention 2 / 4 6
Expansive Mind 20 / 25 12
Hastened Forceful Rejuvenation 0 / 3 9
(Reduces time by 5 secs per rank)
Persistent Casting 6 / 9 6
Mental Clarity 18 / 23 5
Mental Stamina 5 / 10 5
Companion's Durability 6 / 9 3
Companion's Blessing 6 / 9 9
Group Perfected Levitation 0 / 1 7
Hastened Silent Casting 6 / 8 6
Hastened Companion's Blessing 0 / 3 9
(Reduction by 60 secs per rank)
Divine Companion Aura 0 / 1 9
The gods empower you to render your pet invunable for a short period of time

Class

Elemental Alacrity 17 / 20 12
Theft of Essence 3 / 6 4
Hastened Mass Group Buff 0 / 3 12
Shield Block 3 / 6 10
Servant of Ro 12 / 15 12
Companion's Gift 9 / 12 12
Stone Core 3 / 4 9
Host of the Elements 12 / 15 10 (Real bonus getting upgrade on this without level increase)
Vapor Core 3 / 4 9
$aa.name 0 / 3 9
Sturdy Companion 3 / 6 7
Acute Focus of Arcanum 0 / 1 9
$aa.name 0 / 1 3
Ice Core 3 / 4 9
Extended Shared Health 0 / 3 3
(increase the range of your shared health ability by 5% per rank)
Force of Elements 0 / 3 7
This ability grants you a Direct Damage capability using the power of the elements as a weapon. Increased ranks of this increases the power of your strike.

Companion's Agility 3 / 6 9

Special

Mystical Shield 0 / 1 9
This ability grants you a 5% chance to resist any spell


BTW I may have missed some....

Edit: I added a few of the aa descriptions, I dont know a quick way to get all the aa descriptions from eqplayers as text.

Re: Expansion AA's

Posted: Tue Jun 30, 2009 2:50 am
by Andorrabell
The Dark Reign AAs are evil DON progression, FYI.

Re: Expansion AA's

Posted: Tue Jun 30, 2009 5:15 am
by Celi
Ta, will edit those out! :)

Re: Expansion AA's

Posted: Tue Jun 30, 2009 10:17 am
by Bastler
A pet DA hmm
Do I have a non targeted pet heal, don't think the AA heal will count as that. So definatly not an AA for soloing lol.

Re: Expansion AA's

Posted: Tue Jun 30, 2009 1:52 pm
by Msha
Mages:

General:
Mystical Attuning +2 - Okay
General Sturdiness +5 - Okay
Quick Draw +1 - Nice
Combat Agility +5 - Okay
Combat Stability +5 - Okay

Archtype:
Fury of Magic +3 - Okay
Mnemonic Retention +2 - Very Nice
Expanssive Mind +5 - Okay
Hastened Forceful Rejuvenation +3 *NEW* - Nice
Persisting Casting +3 - Okay
Mental Clarity +5 - Okay
Mental Stamina +5 - Okay
Companions Durability +3 - Nice
Companions Blessing +3 - Nice
Hastened Silent Casting +3 - Nice
Group Perfected Levitation *NEW* - Nice
Hastened Companions Blessing +3 *NEW* - Very Nice
Divine Companion Aura +1 *NEW* - Very Nice

Class:
Elemental Alacrity +3 - Nice
Theft of Essence +3 - Very Nice
Hastened Mass Group Buff +3 *NEW* - Okay
Shield Block +3 - Nice
Servant of Ro +3 - Very Nice
Companions Gift +3 - Okay
XXX Core +1 - Nice
Hosts of the Elements +3 - Nice
Sturdy Companion +3 - Very Nice
Acute Focus of Arcanum +1 *NEW* - Okay
Extended Shared Health +3 *NEW* - Okay
Force of the Elements +3 *NEW* - Very Nice
Companions Agility +3 - Very Nice



Okay not altogether disappointed, not much surprises and not much which will give huge power boost, but enough to make some difference.

On a scale of 1-10, I'll give a 7 for now :)

PS: Remember all info is viable for change, still 4 months or so to launch.

PPS: Yea I know was posted above :p but think mine is little more readable, only new stuff.

Re: Expansion AA's

Posted: Tue Jun 30, 2009 3:43 pm
by Celi
Personally i think the most interesting one is
Force of Elements 0 / 3 7
This ability grants you a Direct Damage capability using the power of the elements as a weapon. Increased ranks of this increases the power of your strike.
Maybe a mage mana burn? We so need to ask for a mage harvest though

Re: Expansion AA's

Posted: Tue Jun 30, 2009 6:29 pm
by Nesb
Its like the Mage version of 'Force of Will' a Wizard AA, theirs is about 1100 per cast, for going in between spell nukes.

Re: Expansion AA's

Posted: Tue Jun 30, 2009 7:05 pm
by Darkenr
hmmmmm, this could be fun! ... pop stone core, pop DA, pop shared health ... could be a lifesaver when you need an extra 10 seconds for a promised renewal spell to hit by tanking for your pet for a few. :mrgreen:

Re: Expansion AA's

Posted: Wed Jul 01, 2009 8:46 am
by Celi
Would be nice to get:

New/Additional
1) Hastened CON
2) Hastened Host of Elements
3) Hastened Servant of Ro
4) A Forced Rejuvination that works on AA's rather than just spells.
5) Some additional ranks of various aa's to raise stats caps, int, sta, resists etc.
6) Frenzied Burnout 4 (Or additional hastened aa's)

Re: Expansion AA's

Posted: Wed Jul 01, 2009 1:05 pm
by qibrme
[quote="Celi"]Would be nice to get:

New/Additional
4) A Forced Rejuvination that works on AA's rather than just spells.
quote]

There are a few AA's with recast timers that are days long.
Forced Rejuv refreshes every hour or so (72 min i think, but not sure of the refresh time)
If Forced Rejuv worked on AA's it would be nice, but I am not sure the DEV's would want us to be able to use Stuanch Recovery or Intensity of the Resolute, for example every hour or so.
This would practically allow people to use those AA's on almost every raid event, when you figure in trash mob clearing, loot bidding, setup time, etc.
Not sure if getting Forced Rejuv to only work on specific AA's is possible.

Now along the Rejuvination line of thought, a spell or AA similar to Harvest Mana that produces the kind of mana wizards get, would rock.


All i want for Xmas is Twin Cast to work on my RS pets. :)

Suediwenae...
:) :) :) :)