Revision history of "GameMechanics/CaluclatingSpellDamage"

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  • (cur | prev) 17:44, 9 August 2013Potawatomi (Talk | contribs). . (565 bytes) (+565). . (Created page with "Below is a break down on how to Calculate Spell Damage. (Courtesy to Beimeith.) Spell Damage also uses a wonky formula: Using a float value "x" 1) Find which is higher Refr...")