AAs for Next Expansion ideas thread

Anything relating to the magical arts (pets, spells, AAs).
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Calebe
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Re: AAs for Next Expansion ideas thread

Post by Calebe »

AA idea's

1: Pet Swap
2: Improved Host in a Shell absorb more damage.
3: Improved Elemental forms. More mana regen for water. More hit points and AC for earth, reduces Fizzles for Fire and an added bonus to fire nukes, and over cap on resists (increased corruption resist also) on Air pet.
4: AA cancel magic (removes 2 buffs from target) .5 second cast time. 2.5 second recast timer same as spell.
5: AA to reduce the recast time on AA sinia
6: AA to increase the amount debuffed by AA sinia
7: AA to increase the length of Frenzied Burnout 3 ranks (15 seconds) (30 seconds) (1 minute)
8: AA to extend duration of Twin cast by 15 seconds
9: AA for a pet Divine Intervention if they can make it work.
10: AA pet velocity that works indoors as well as out with icon so can click off if you want to.
11: Pet Inventory report would be on wish list as well as pet stats.
12: Pet enrage AA makes the pet enrage when you want it to. 30 minute recast. Does not interfere with normal enrage. 15 second duration.
13: AA for Ultra vision. Useful for some classes.
14: AA to increase the damage done by our AA nuke.
15: Reverse call of hero.
16: Call of hero across zones. I know but would be nice to have.

Calebe
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Calebe
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Re: AAs for Next Expansion ideas thread

Post by Calebe »

Thought of one more

AA pet retrieve if a pet is suspended and the mage dies the pet stays and all buffs intact on it.

Calebe
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quseio
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Re: AAs for Next Expansion ideas thread

Post by quseio »

we will :arrow: never ever ever ever ever ever did i say never ever ever get reverse call of hero ! stop asking for it! :evil: it is entirely to exploitable! trans zone coh would be ok

aa ultravission would be pointless for msot people no thanks their on hats!
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Calebe
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Re: AAs for Next Expansion ideas thread

Post by Calebe »

It makes no sense to stop asking for things. How often in the past have we asked for things. Told no, only to get them later? A lot of times. So asking is good, it is the only way to get things done. They may say no, then later decide ok it is allowed in certain zones only, and not others. So it may happen. Exploitable? Sure I guess, but then again a rogue or a fd class can drag you to them to call people. You can get a summon corpse if a necro or a SK get to a location and you duel, die, take a res, then a summon corpse. This does nothing more then those techniques do, just a bit easier, and as said it can be disabled in zones where they don't want it done.

I can't see this as an issue for the group game for most zones. Sure you can cherry pick then again it can also be disabled. Examples of hard no's and some would have said stop asking for them, it won't ever happen. Mages got pet heal spells, back in the beginning of EQ that was a hard fast no. Mages got no mana regen in the early days. We were told mages don't because they store mana in their pets and summoned items. That thankfully changed. Mages wanted a way to escape death. We were told you have a pet, can gate or run. Now we have a few viable ways to escape besides those. So what was a no became a yes and plenty more examples. We need to ask, be told no, and ask again as things do and will change. To use your philosophy would lock mages into defeat mode, stop asking, and your right it never will happen. So sorry I don't intend to stop. Sure it may never happen, then again you never know.

As for AA ultravision make it a low level AA and those classes without it (Erudite, Humans have no enhanced vision as do Barbarians) won't need to look for faeruin items. Sure it is worthless to most but not all, I doubt it would take away from new aa's as it would be general for all, and be 3 aa's at most. Buy it or not up to you. They did have it as an AA but removed it many expansions ago. So was a thought they had in the past.

We should for new AA's put them in 3 catergories:
1: Needs (The must have)
2: Wants (I want these but the needs come first)
3: Wish List (ok you may say no but we are still asking for them, or fun aa's can go here as well. Not needed or wanted, but we are asking for them anyway)

Calebe
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Piemastaj
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Re: AAs for Next Expansion ideas thread

Post by Piemastaj »

I have to agree with Calebe. We should keep asking for anything and everything we want for the mage class. The very worst thing they could so is basically say NO everytime we ask for something. And the best thing that can happen is we get what we ask for. Things can possibly change with coding or whatever that might make some of this stuff possible down the road. :D

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svenalo
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Re: AAs for Next Expansion ideas thread

Post by svenalo »

The reason ultravision as an AA is useless is that every hat, group or raid, has at least ultravision on it already (or is supposed to) - even the defiant stuff. By the time AA's can be bought (level 50) you should already have a hat with it, so it would really benefit no one to have such an AA...unless you can now buy AA's before level 50?
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Baramos
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Re: AAs for Next Expansion ideas thread

Post by Baramos »

Keep asking.

From PoP to OOW our out-of-the-box pets no longer followed the "A Mage should be able to solo a blue con MOB in a new expansion with a pet out of the box" rule, which had been how it was up to then.

You would send in your pet to offtank an add and it would be vaporized, instantly. This re-defined the Mage playstyle, and it was a very onerous campaign to get these pets reverted back to their former glory. A huge percentage of Mages quit. Many (most?) Mages you saw were CoH bots.

OOW gave back better pets and we've been doing well, since.

But if we had just laid back and said "OK" and agreed that pets were now simply visual DoTs, then they would still be visual DoTs.

Keep fighting for what you want.

And as an aside, always keep fighting for that pet. Attrition happens very fast if you're not vigilant. (Take a look at the formidable Granite Stance of SoF, the scaling of Pet Weapon procs, the damage of a DS relative to MOB hp, and I could go on for a whole page.)

But the Pet. The Pet defines us, and in order to play the Mage game we need to always be vigilant, be loud when necessary, be reasoned, and be united where Pet strength is concerned. And as far as that is going, I feel a storm brewing.

Bara
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Darkenr
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Re: AAs for Next Expansion ideas thread

Post by Darkenr »

Yep, Bara, we tried fighting pretty hard in the UF beta to make sure we wouldn't fall behind, but to no avail. We definitely got the short end of the stick in UF IMHO. We've been once again allowed to stagnate into the ground while everyone else get a nearly unprecedented inflation of gear. I just hope this next expansion will bring us closer to being somewhere between where we were in SoF and SoD. Hopefully some of that will come from some much needed AAs.
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svenalo
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Re: AAs for Next Expansion ideas thread

Post by svenalo »

While I agree our spells got the short end of the stick in UF, we got some great AA's and I have no trouble molo'ing pretty much anything in tier 6, 7, and 8. I don't see where we got left behind at all.
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Redius
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Re: AAs for Next Expansion ideas thread

Post by Redius »

Piemastaj wrote:I have to agree with Calebe. We should keep asking for anything and everything we want for the mage class. The very worst thing they could so is basically say NO everytime we ask for something. And the best thing that can happen is we get what we ask for. Things can possibly change with coding or whatever that might make some of this stuff possible down the road. :D

My 2cp.
While I agree in principle, we must remember not to overwhelm the few developers with tons and tons of ideas. If we present a more focused list of needs/wants/wishes then we make the job of the dev's easier, and we're more likely to get significant help. My alt is a bard, and bards have been very focused over the last couple of expacs in their wish lists, and they've made significant progress in SoD and UF. I'm not saying their way is the only way, just that their way is now proven to work.

--edit--

I'd actually go as far as to say that if we just got updated elemental forms (where they actually were useful again) and significant increases in mana regen, i'd be done asking for upgrades to mages for the next expac. Seriously. Reverse CoTH would be nice, and other stuff would be handy....but lets face it, what have mages been begging for for the last several expansions? Mana. Regen. If they want to give it to us in the form of updated water form, FINE. If they want to give super mod rods that pop 5k mana a use? FINE. Want to give it to us in a reclaim pet that gives 20 times the summoning mana back to the caster? FINE. Just give us that and we're good for a class.

Just my 2cp =)
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